769 research outputs found

    Real-time human action recognition on an embedded, reconfigurable video processing architecture

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    Copyright @ 2008 Springer-Verlag.In recent years, automatic human motion recognition has been widely researched within the computer vision and image processing communities. Here we propose a real-time embedded vision solution for human motion recognition implemented on a ubiquitous device. There are three main contributions in this paper. Firstly, we have developed a fast human motion recognition system with simple motion features and a linear Support Vector Machine (SVM) classifier. The method has been tested on a large, public human action dataset and achieved competitive performance for the temporal template (eg. ā€œmotion history imageā€) class of approaches. Secondly, we have developed a reconfigurable, FPGA based video processing architecture. One advantage of this architecture is that the system processing performance can be reconfiured for a particular application, with the addition of new or replicated processing cores. Finally, we have successfully implemented a human motion recognition system on this reconfigurable architecture. With a small number of human actions (hand gestures), this stand-alone system is performing reliably, with an 80% average recognition rate using limited training data. This type of system has applications in security systems, man-machine communications and intelligent environments.DTI and Broadcom Ltd

    FPGA implementation of real-time human motion recognition on a reconfigurable video processing architecture

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    In recent years, automatic human motion recognition has been widely researched within the computer vision and image processing communities. Here we propose a real-time embedded vision solution for human motion recognition implemented on a ubiquitous device. There are three main contributions in this paper. Firstly, we have developed a fast human motion recognition system with simple motion features and a linear Support Vector Machine(SVM) classifier. The method has been tested on a large, public human action dataset and achieved competitive performance for the temporal template (eg. ``motion history image") class of approaches. Secondly, we have developed a reconfigurable, FPGA based video processing architecture. One advantage of this architecture is that the system processing performance can be reconfigured for a particular application, with the addition of new or replicated processing cores. Finally, we have successfully implemented a human motion recognition system on this reconfigurable architecture. With a small number of human actions (hand gestures), this stand-alone system is performing reliably, with an 80% average recognition rate using limited training data. This type of system has applications in security systems, man-machine communications and intelligent environments

    A Multiprocessor Platform Based on FPGA Technology Targeted for a Driver Vigilance Monitoring Device

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    Medical devices processing images or audio or executing complex AI algorithms are able to run more efficiently and meet real time requirements if the parallelism in those algorithms is exploited. In this research a methodology is proposed to exploit the flexibility and short design cycle of FPGAs (Field Programmable Gate Arrays) in order to achieve this target. Hardware/software co-design and dynamic partitioning allow the optimization of the multiprocessor platform design parameters and software code targeting each core to meet real time constraints. This is practically demonstrated by building a real life driver vigilance monitoring system based on visual cues extraction and evaluation. The application drives the whole design process to prove its effectiveness. An algorithm was built to achieve the goal of detecting the eye state of the driver (open or closed) and it is applied on captured consecutive frames to evaluate the vigilance state of the driver. Vigilance state is measured depending on duration of eye closure. This video processing application is then targeted to run on a multi-core FPGA based processing platform using the proposed methodology. Results obtained were very good using the Grimace Face Database and when operating the system on oneā€™s face. On operating the device, a false positive of eye closure must take place two consecutive times in order to get an alarm, which decreases the probability of failure. The timing analysis applied proved the importance of using the concept of parallelism to achieve performance constraints. FPGA technology proved to be a very powerful prototyping tool for complex multiprocessor systems design. The flexible FPGA technology coupled with hardware/software co-design provided means to explore the design space and reach decisions that satisfy the design constraints with minimum time investment and cost

    FPGA-Based Processor Acceleration for Image Processing Applications

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    FPGA-based embedded image processing systems offer considerable computing resources but present programming challenges when compared to software systems. The paper describes an approach based on an FPGA-based soft processor called Image Processing Processor (IPPro) which can operate up to 337 MHz on a high-end Xilinx FPGA family and gives details of the dataflow-based programming environment. The approach is demonstrated for a k-means clustering operation and a traffic sign recognition application, both of which have been prototyped on an Avnet Zedboard that has Xilinx Zynq-7000 system-on-chip (SoC). A number of parallel dataflow mapping options were explored giving a speed-up of 8 times for the k-means clustering using 16 IPPro cores, and a speed-up of 9.6 times for the morphology filter operation of the traffic sign recognition using 16 IPPro cores compared to their equivalent ARM-based software implementations. We show that for k-means clustering, the 16 IPPro cores implementation is 57, 28 and 1.7 times more power efficient (fps/W) than ARM Cortex-A7 CPU, nVIDIA GeForce GTX980 GPU and ARM Mali-T628 embedded GPU respectively

    DeSyRe: on-Demand System Reliability

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    The DeSyRe project builds on-demand adaptive and reliable Systems-on-Chips (SoCs). As fabrication technology scales down, chips are becoming less reliable, thereby incurring increased power and performance costs for fault tolerance. To make matters worse, power density is becoming a significant limiting factor in SoC design, in general. In the face of such changes in the technological landscape, current solutions for fault tolerance are expected to introduce excessive overheads in future systems. Moreover, attempting to design and manufacture a totally defect and fault-free system, would impact heavily, even prohibitively, the design, manufacturing, and testing costs, as well as the system performance and power consumption. In this context, DeSyRe delivers a new generation of systems that are reliable by design at well-balanced power, performance, and design costs. In our attempt to reduce the overheads of fault-tolerance, only a small fraction of the chip is built to be fault-free. This fault-free part is then employed to manage the remaining fault-prone resources of the SoC. The DeSyRe framework is applied to two medical systems with high safety requirements (measured using the IEC 61508 functional safety standard) and tight power and performance constraints

    VThreads: A novel VLIW chip multiprocessor with hardware-assisted PThreads

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    We discuss VThreads, a novel VLIW CMP with hardware-assisted shared-memory Thread support. VThreads supports Instruction Level Parallelism via static multiple-issue and Thread Level Parallelism via hardware-assisted POSIX Threads along with extensive customization. It allows the instantiation of tightlycoupled streaming accelerators and supports up to 7-address Multiple-Input, Multiple-Output instruction extensions. VThreads is designed in technology-independent Register-Transfer-Level VHDL and prototyped on 40 nm and 28 nm Field-Programmable gate arrays. It was evaluated against a PThreads-based multiprocessor based on the Sparc-V8 ISA. On a 65 nm ASIC implementation VThreads achieves up to x7.2 performance increase on synthetic benchmarks, x5 on a parallel Mandelbrot implementation, 66% better on a threaded JPEG implementation, 79% better on an edge-detection benchmark and ~13% improvement on DES compared to the Leon3MP CMP. In the range of 2 to 8 cores VThreads demonstrates a post-route (statistical) power reduction between 65% to 57% at an area increase of 1.2%-10% for 1-8 cores, compared to a similarly-configured Leon3MP CMP. This combination of micro-architectural features, scalability, extensibility, hardware support for low-latency PThreads, power efficiency and area make the processor an attractive proposition for low-power, deeply-embedded applications requiring minimum OS support

    Multi-Softcore Architecture on FPGA

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    To meet the high performance demands of embedded multimedia applications, embedded systems are integrating multiple processing units. However, they are mostly based on custom-logic design methodology. Designing parallel multicore systems using available standards intellectual properties yet maintaining high performance is also a challenging issue. Softcore processors and field programmable gate arrays (FPGAs) are a cheap and fast option to develop and test such systems. This paper describes a FPGA-based design methodology to implement a rapid prototype of parametric multicore systems. A study of the viability of making the SoC using the NIOS II soft-processor core from Altera is also presented. The NIOS II features a general-purpose RISC CPU architecture designed to address a wide range of applications. The performance of the implemented architecture is discussed, and also some parallel applications are used for testing speedup and efficiency of the system. Experimental results demonstrate the performance of the proposed multicore system, which achieves better speedup than the GPU (29.5% faster for the FIR filter and 23.6% faster for the matrix-matrix multiplication)

    On-chip interconnect schemes for reconfigurable system-on-chip

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    On-chip communication architectures can have a great influence on the speed and area of System-on-Chip designs, and this influence is expected to be even more pronounced on reconfigurable System-on-Chip (rSoC) designs. To date, little research has been conducted on the performance implications of different on-chip communication architectures for rSoC designs. This paper motivates the need for such research and analyses current and proposed interconnect technologies for rSoC design. The paper also describes work in progress on implementation of a simple serial bus and a packet-switched network, as well as a methodology for quantitatively evaluating the performance of these interconnection structures in comparison to conventional buses

    Run-time management for future MPSoC platforms

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    In recent years, we are witnessing the dawning of the Multi-Processor Systemon- Chip (MPSoC) era. In essence, this era is triggered by the need to handle more complex applications, while reducing overall cost of embedded (handheld) devices. This cost will mainly be determined by the cost of the hardware platform and the cost of designing applications for that platform. The cost of a hardware platform will partly depend on its production volume. In turn, this means that ??exible, (easily) programmable multi-purpose platforms will exhibit a lower cost. A multi-purpose platform not only requires ??exibility, but should also combine a high performance with a low power consumption. To this end, MPSoC devices integrate computer architectural properties of various computing domains. Just like large-scale parallel and distributed systems, they contain multiple heterogeneous processing elements interconnected by a scalable, network-like structure. This helps in achieving scalable high performance. As in most mobile or portable embedded systems, there is a need for low-power operation and real-time behavior. The cost of designing applications is equally important. Indeed, the actual value of future MPSoC devices is not contained within the embedded multiprocessor IC, but in their capability to provide the user of the device with an amount of services or experiences. So from an application viewpoint, MPSoCs are designed to ef??ciently process multimedia content in applications like video players, video conferencing, 3D gaming, augmented reality, etc. Such applications typically require a lot of processing power and a signi??cant amount of memory. To keep up with ever evolving user needs and with new application standards appearing at a fast pace, MPSoC platforms need to be be easily programmable. Application scalability, i.e. the ability to use just enough platform resources according to the user requirements and with respect to the device capabilities is also an important factor. Hence scalability, ??exibility, real-time behavior, a high performance, a low power consumption and, ??nally, programmability are key components in realizing the success of MPSoC platforms. The run-time manager is logically located between the application layer en the platform layer. It has a crucial role in realizing these MPSoC requirements. As it abstracts the platform hardware, it improves platform programmability. By deciding on resource assignment at run-time and based on the performance requirements of the user, the needs of the application and the capabilities of the platform, it contributes to ??exibility, scalability and to low power operation. As it has an arbiter function between different applications, it enables real-time behavior. This thesis details the key components of such an MPSoC run-time manager and provides a proof-of-concept implementation. These key components include application quality management algorithms linked to MPSoC resource management mechanisms and policies, adapted to the provided MPSoC platform services. First, we describe the role, the responsibilities and the boundary conditions of an MPSoC run-time manager in a generic way. This includes a de??nition of the multiprocessor run-time management design space, a description of the run-time manager design trade-offs and a brief discussion on how these trade-offs affect the key MPSoC requirements. This design space de??nition and the trade-offs are illustrated based on ongoing research and on existing commercial and academic multiprocessor run-time management solutions. Consequently, we introduce a fast and ef??cient resource allocation heuristic that considers FPGA fabric properties such as fragmentation. In addition, this thesis introduces a novel task assignment algorithm for handling soft IP cores denoted as hierarchical con??guration. Hierarchical con??guration managed by the run-time manager enables easier application design and increases the run-time spatial mapping freedom. In turn, this improves the performance of the resource assignment algorithm. Furthermore, we introduce run-time task migration components. We detail a new run-time task migration policy closely coupled to the run-time resource assignment algorithm. In addition to detailing a design-environment supported mechanism that enables moving tasks between an ISP and ??ne-grained recon??gurable hardware, we also propose two novel task migration mechanisms tailored to the Network-on-Chip environment. Finally, we propose a novel mechanism for task migration initiation, based on reusing debug registers in modern embedded microprocessors. We propose a reactive on-chip communication management mechanism. We show that by exploiting an injection rate control mechanism it is possible to provide a communication management system capable of providing a soft (reactive) QoS in a NoC. We introduce a novel, platform independent run-time algorithm to perform quality management, i.e. to select an application quality operating point at run-time based on the user requirements and the available platform resources, as reported by the resource manager. This contribution also proposes a novel way to manage the interaction between the quality manager and the resource manager. In order to have a the realistic, reproducible and ??exible run-time manager testbench with respect to applications with multiple quality levels and implementation tradev offs, we have created an input data generation tool denoted Pareto Surfaces For Free (PSFF). The the PSFF tool is, to the best of our knowledge, the ??rst tool that generates multiple realistic application operating points either based on pro??ling information of a real-life application or based on a designer-controlled random generator. Finally, we provide a proof-of-concept demonstrator that combines these concepts and shows how these mechanisms and policies can operate for real-life situations. In addition, we show that the proposed solutions can be integrated into existing platform operating systems
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