93,367 research outputs found
3D human action recognition in multiple view scenarios
This paper presents a novel view-independent
approach to the recognition of human gestures of several
people in low resolution sequences from multiple calibrated
cameras. In contraposition with other multi-ocular gesture
recognition systems based on generating a classification on
a fusion of features coming from different views, our system
performs a data fusion (3D representation of the scene) and
then a feature extraction and classification. Motion descriptors
introduced by Bobick et al. for 2D data are extended
to 3D and a set of features based on 3D invariant statistical
moments are computed. Finally, a Bayesian classifier is employed
to perform recognition over a small set of actions. Results
are provided showing the effectiveness of the proposed
algorithm in a SmartRoom scenario.Peer ReviewedPostprint (published version
Evaluating Multimedia Features and Fusion for Example-Based Event Detection
Multimedia event detection (MED) is a challenging problem because of the heterogeneous content and variable quality found in large collections of Internet videos. To study the value of multimedia features and fusion for representing and learning events from a set of example video clips, we created SESAME, a system for video SEarch with Speed and Accuracy for Multimedia Events. SESAME includes multiple bag-of-words event classifiers based on single data types: low-level visual, motion, and audio features; high-level semantic visual concepts; and automatic speech recognition. Event detection performance was evaluated for each event classifier. The performance of low-level visual and motion features was improved by the use of difference coding. The accuracy of the visual concepts was nearly as strong as that of the low-level visual features. Experiments with a number of fusion methods for combining the event detection scores from these classifiers revealed that simple fusion methods, such as arithmetic mean, perform as well as or better than other, more complex fusion methods. SESAME’s performance in the 2012 TRECVID MED evaluation was one of the best reported
Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition
Human action recognition remains an important yet challenging task. This work
proposes a novel action recognition system. It uses a novel Multiple View
Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM)
formulation combined with appearance information. Multiple stream 3D
Convolutional Neural Networks (CNNs) are trained on the different views and
time resolutions of the region adaptive Depth Motion Maps. Multiple views are
synthesised to enhance the view invariance. The region adaptive weights, based
on localised motion, accentuate and differentiate parts of actions possessing
faster motion. Dedicated 3D CNN streams for multi-time resolution appearance
information (RGB) are also included. These help to identify and differentiate
between small object interactions. A pre-trained 3D-CNN is used here with
fine-tuning for each stream along with multiple class Support Vector Machines
(SVM)s. Average score fusion is used on the output. The developed approach is
capable of recognising both human action and human-object interaction. Three
public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view
actions and MSR 3D daily activity are used to evaluate the proposed solution.
The experimental results demonstrate the robustness of this approach compared
with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte
Multimodal person recognition for human-vehicle interaction
Next-generation vehicles will undoubtedly feature biometric person recognition as part of an effort to improve the driving experience. Today's technology prevents such systems from operating satisfactorily under adverse conditions. A proposed framework for achieving person recognition successfully combines different biometric modalities, borne out in two case studies
Strategies for Searching Video Content with Text Queries or Video Examples
The large number of user-generated videos uploaded on to the Internet
everyday has led to many commercial video search engines, which mainly rely on
text metadata for search. However, metadata is often lacking for user-generated
videos, thus these videos are unsearchable by current search engines.
Therefore, content-based video retrieval (CBVR) tackles this metadata-scarcity
problem by directly analyzing the visual and audio streams of each video. CBVR
encompasses multiple research topics, including low-level feature design,
feature fusion, semantic detector training and video search/reranking. We
present novel strategies in these topics to enhance CBVR in both accuracy and
speed under different query inputs, including pure textual queries and query by
video examples. Our proposed strategies have been incorporated into our
submission for the TRECVID 2014 Multimedia Event Detection evaluation, where
our system outperformed other submissions in both text queries and video
example queries, thus demonstrating the effectiveness of our proposed
approaches
Fusion of Learned Multi-Modal Representations and Dense Trajectories for Emotional Analysis in Videos
When designing a video affective content analysis algorithm, one of the most important steps is the selection of discriminative features for the effective representation of video segments. The majority of existing affective content analysis methods either use low-level audio-visual features or generate handcrafted higher level representations based on these low-level features. We propose in this work to use deep learning methods, in particular convolutional neural networks (CNNs), in order to automatically learn and extract mid-level representations from raw data. To this end, we exploit the audio and visual modality of videos by employing Mel-Frequency Cepstral Coefficients (MFCC) and color values in the HSV color space. We also incorporate dense trajectory based motion features in order to further enhance the performance of the analysis. By means of multi-class support vector machines (SVMs) and fusion mechanisms, music video clips are classified into one of four affective categories representing the four quadrants of the Valence-Arousal (VA) space. Results obtained on a subset of the DEAP dataset show (1) that higher level representations perform better than low-level features, and (2) that incorporating motion information leads to a notable performance gain, independently from the chosen representation
Two-Stream Convolutional Networks for Action Recognition in Videos
We investigate architectures of discriminatively trained deep Convolutional
Networks (ConvNets) for action recognition in video. The challenge is to
capture the complementary information on appearance from still frames and
motion between frames. We also aim to generalise the best performing
hand-crafted features within a data-driven learning framework.
Our contribution is three-fold. First, we propose a two-stream ConvNet
architecture which incorporates spatial and temporal networks. Second, we
demonstrate that a ConvNet trained on multi-frame dense optical flow is able to
achieve very good performance in spite of limited training data. Finally, we
show that multi-task learning, applied to two different action classification
datasets, can be used to increase the amount of training data and improve the
performance on both.
Our architecture is trained and evaluated on the standard video actions
benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of
the art. It also exceeds by a large margin previous attempts to use deep nets
for video classification
Directional Sensitivity of Gaze-Collinearity Features in Liveness Detection
To increase the trust in using face recognition systems, these need to be capable of differentiating between face images captured from a real person and those captured from photos or similar artifacts presented at the sensor. Methods have been published for face liveness detection by measuring the gaze of a user while the user tracks an object on the screen, which appears at pre-defined, places randomly. In this paper we explore the sensitivity of such a system to different stimulus alignments. The aim is to establish whether there is such sensitivity and if so to explore how this may be exploited for improving the design of the stimulus. The results suggest that collecting feature points along the horizontal direction is more effective than the vertical direction for liveness detection
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