242 research outputs found

    Python Library for Consumer Decision Support System with Automatic Identification of Preferences

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    The development of information systems (IS) has increased in the e-commerce field. The need for continuous improvement of decision support systems implies the integration of multiple methodologies such as expert knowledge, data mining, big data, artificial intelligence, and multicriteria decision analysis (MCDA) methods. Artificial intelligence algorithms have proven their effectiveness as an engine for data-driven information systems. MCDA methods demonstrated usefulness in domains dealing with multiple dimensions. One of the most critical points of any MCDA procedure is criteria weighting using subjective or objective methods. However, both approaches have several limitations when there is a need to map the preferences of unavailable experts. EVO-SPOTIS library integrating a stochastic evolutionary algorithm with the MCDA method, introduced in this paper, attempts to address this problem. In this approach, the Differential Evolution (DE) algorithm is used to identify decision-makers’ preferences based on datasets evaluated by experts in the past. The Stable Preference Ordering Towards Ideal Solution (SPOTIS) method is used to compute the DE objective function’s values and perform the final evaluation of alternatives using the identified weights. Results confirm the high potential of the library for identification preferences and modeling customer behavior

    Mining, Understanding and Integrating User Preferences in Software Refactoring Using Computational Search, Machine Learning, and Dimensionality Reduction

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    Search-Based Software Engineering (SBSE) is a software development practice which focuses on couching software engineering problems as optimization problems using metaheuristic techniques to automate the search for near optimal solutions to those problems. While SBSE has been successfully applied to a wide variety of software engineering problems, our understanding of the extent and nature of how software engineering problems can be formulated as automated or semi-automated search is still lacking. The majority of software engineering solutions are very subjective and present difficulties to formally define fitness functions to evaluate them. Current studies focus on guiding the search of optimal solutions rather than performing it. It is unclear yet the degree of interaction required with software engineers during the optimization process and how to reduce it. In this work, we focus on search-based software maintenance and evolution problems including software refactoring and software remodularization to improve the quality of systems. We propose to address the following challenges: • A major challenge in adapting a search-based technique for a software engineering problem is the definition of the fitness function. In most cases, fitness functions are ill-defined or subjective. • Most existing refactoring studies do not include the developer in the loop to analyze suggested refactoring solutions, and give their feedback during the optimization process. In addition, some quality metrics are cost-expensive leading to cost-expensive fitness functions. Moreover, while quality metrics evaluate the structural improvements of the refactored system, it is impossible to evaluate the semantic coherence of the design without user interactions. • Finally, several metrics can be dependent and correlated, thus it may be possible to reduce the number of objectives/dimensions when addressing refactoring problems. To address the above challenges, this work provides new techniques and tools to formulate software refactoring as scalable and learning-based search problem. We proposed novel interactive learning-based techniques using machine learning to incorporate developers knowledge and preferences in the search, resulting in more efficient and cost-effective search-based refactoring recommendation systems. We designed and implemented novel objective reduction SBSE methodologies to support scalable number of objectives. The proposed solutions were empirically evaluated in academic (open-source systems) and industrial settings.Ph.D.College of Engineering and Computer ScienceUniversity of Michigan-Dearbornhttps://deepblue.lib.umich.edu/bitstream/2027.42/138970/1/Dea Final Dissertation.pdfDescription of Dea Final Dissertation.pdf : DissertationDescription of Troh Josselin Dea Signed Certification Form.pdf : Committee signature fil

    EvoRecSys: Evolutionary framework for health and well-being recommender systems

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    Hugo Alcaraz-Herrera's PhD is supported by The Mexican Council of Science and Technology (Consejo Nacional de Ciencia y Tecnologia - CONACyT).In recent years, recommender systems have been employed in domains like ecommerce, tourism, and multimedia streaming, where personalising users’ experience based on their interactions is a fundamental aspect to consider. Recent recommender system developments have also focused on well-being, yet existing solutions have been entirely designed considering one single well-being aspect in isolation, such as a healthy diet or an active lifestyle. This research introduces EvoRecSys, a novel recommendation framework that proposes evolutionary algorithms as the main recommendation engine, thereby modelling the problem of generating personalised well-being recommendations as a multi-objective optimisation problem. EvoRecSys captures the interrelation between multiple aspects of well-being by constructing configurable recommendations in the form of bundled items with dynamic properties. The preferences and a predefined well-being goal by the user are jointly considered. By instantiating the framework into an implemented model, we illustrate the use of a genetic algorithm as the recommendation engine. Finally, this implementation has been deployed as a Web application in order to conduct a users’ study.Consejo Nacional de Ciencia y Tecnologia (CONACyT

    Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement

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    Volume measurement plays an important role in the production and processing of food products. Various methods have been proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs volume measurements using random points. Monte Carlo method only requires information regarding whether random points fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images. Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the water displacement method. In addition, the proposed method is more accurate and faster than the space carving method

    Multicriteria pathfinding in uncertain simulated environments

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    Dr. James Keller, Dissertation Supervisor.Includes vita.Field of study: Electrical and computer engineering."May 2018."Multicriteria decision-making problems arise in all aspects of daily life and form the basis upon which high-level models of thought and behavior are built. These problems present various alternatives to a decision-maker, who must evaluate the trade-offs between each one and choose a course of action. In a sequential decision-making problem, each choice can influence which alternatives are available for subsequent actions, requiring the decision-maker to plan ahead in order to satisfy a set of objectives. These problems become more difficult, but more realistic, when information is restricted, either through partial observability or by approximate representations. Pathfinding in partially observable environments is one significant context in which a decision-making agent must develop a plan of action that satisfies multiple criteria. In general, the partially observable multiobjective pathfinding problem requires an agent to navigate to certain goal locations in an environment with various attributes that may be partially hidden, while minimizing a set of objective functions. To solve these types of problems, we create agent models based on the concept of a mental map that represents the agent's most recent spatial knowledge of the environment, using fuzzy numbers to represent uncertainty. We develop a simulation framework that facilitates the creation and deployment of a wide variety of environment types, problem definitions, and agent models. This computational mental map (CMM) framework is shown to be suitable for studying various types of sequential multicriteria decision-making problems, such as the shortest path problem, the traveling salesman problem, and the traveling purchaser problem in multiobjective and partially observable configurations.Includes bibliographical references (pages 294-301)

    Scalable intelligent electronic catalogs

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    The world today is full of information systems which make huge quantities of information available. This incredible amount of information is clearly overwhelming Internet endusers. As a consequence, intelligent tools to identify worthwhile information are needed, in order to fully assist people in finding the right information. Moreover, most systems are ultimately used, not just to provide information, but also to solve problems. Encouraged by the growing popular success of Internet and the enormous business potential of electronic commerce, e-catalogs have been consolidated as one of the most relevant types of information systems. Nearly all currently available electronic catalogs are offering tools for extracting product information based on key-attribute filtering methods. The most advanced electronic catalogs are implemented as recommender systems using collaborative filtering techniques. This dissertation focuses on strategies for coping with the difficulty of building intelligent catalogs which fully support the user in his purchase decision-making process, while maintaining the scalability of the whole system. The contributions of this thesis lie on a mixed-initiative system which is inspired by observations on traditional commerce activities. Such a conversational model consists basically of a dialog between the customer and the system, where the user criticizes proposed products and the catalog suggests new products accordingly. Constraint satisfaction techniques are analyzed in order to provide a uniform framework for modeling electronic catalogs for configurable products. Within the same framework, user preferences and optimization constraints are also easily modeled. Searching strategies for proposing the adequate products according to criteria are described in detail. Another dimension of this dissertation faces the problem of scalability, i.e., the problem of supporting hundreds, or thousands of users simultaneously using intelligent electronic catalogs. Traditional wisdom would presume that in order to provide full assistance to users in complex tasks, the business logic of the system must be complex, thus preventing scalability. SmartClient is a software architectural model that uses constraint satisfaction problems for representing solution spaces, instead of traditional models which represent solution spaces by collections of single solutions. This main idea is supported by the fact that constraint solvers are extreme in their compactness and simplicity, while providing sophisticated business logic. Different SmartClient architecture configurations are provided for different uses and architectural requirements. In order to illustrate the use of constraint satisfaction techniques for complex electronic catalogs with the SmartClient architecture, a commercial Internet-based application for travel planning, called reality, has been successfully developed. Travel planning is a particularly appropriate domain for validating the results of this research, since travel information is dynamic, travel planning problems are combinatorial, and moreover, complex user preferences and optimization constraints must be taken into consideration

    Efficient Learning Machines

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