172 research outputs found

    A Platform Independent Game Technology Model for Model Driven Serious Games Development

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    Game‑based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of ‘digital native’ learners. However, this approach is impeded by the limited availability of suitable ‘serious’ games and high‑level design tools to enable domain experts to develop or customise serious games. Model Driven Engineering (MDE) goes some way to provide the techniques required to generate a wide variety of interoperable serious games software solutions whilst encapsulating and shielding the technicality of the full software development process. In this paper, we present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework

    The Automatist Storytelling System : putting the editor's knowledge in software

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    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1996.Includes bibliographical references (p. 75-76).by Michael Luke Murtaugh.M.S

    Descriptive Case Studies of Training, Research and Development in Computers and Related Instructional Technologies for Teachers at Three NCATE Universities

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    Topic. The initial focus of this study was the computer and related instructional technology training of preservice teachers. Two areas related to the study, (1) graduate-level instruction in computers and related instructional technologies and (2) research and development in the area of computers in instruction, were also surveyed, with the intent of exploring their relationship to the training of preservice teachers and their influence on instruction in general. Purpose. The purpose of this study was to describe training, research, and development in computers and related instructional technologies at three NCATE universities which were identified as doing a good job of preparing teachers to teach in the Information Age. Sources. Using a qualitative case study research method, five research questions concerning the computer and related instructional technology training of preservice teachers were addressed. Semi-structured interviews, informal interviews, observations, questionnaires, NCATE documents, school of education bulletins, class syllabi, and handouts were used in the cross-case analysis. Conclusions. The findings from the research questions provide other teacher preparation programs with models for development, new ideas, and fresh approaches. Findings from an exploration of the two areas related to the study support the opinions of many educators who think that the delivery of instruction is changing and that technology is playing an important role in that change. Distance education, multi/hyper/interactive media, and technical skills necessary to access, manipulate, store, and retrieve information are perceived as growing inimportance, due to the demands of the Information Age

    2013-2014 Course Catalog

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    2013-2014 Course Catalo

    2015-2016 Course Catalog

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    2015-2016 Course Catalo

    2009-2010 Course Catalog

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    2009-2010 Course Catalo

    2016-2017 Course Catalog

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    2016-2017 Course Catalo
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