172 research outputs found
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The new Title I: A handbook for reading instruction in a year-round middle school
A Platform Independent Game Technology Model for Model Driven Serious Games Development
Game‑based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of ‘digital native’ learners. However, this approach is impeded by the limited availability of suitable ‘serious’ games and high‑level design tools to enable domain experts to develop or customise serious games. Model Driven Engineering (MDE) goes some way to provide the techniques required to generate a wide variety of interoperable serious games software solutions whilst encapsulating and shielding the technicality of the full software development process. In this paper, we present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework
The Automatist Storytelling System : putting the editor's knowledge in software
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1996.Includes bibliographical references (p. 75-76).by Michael Luke Murtaugh.M.S
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A multimedia paradigm of engaged learning: An intergenerational approach
Descriptive Case Studies of Training, Research and Development in Computers and Related Instructional Technologies for Teachers at Three NCATE Universities
Topic. The initial focus of this study was the computer and related instructional technology training of preservice teachers. Two areas related to the study, (1) graduate-level instruction in computers and related instructional technologies and (2) research and development in the area of computers in instruction, were also surveyed, with the intent of exploring their relationship to the training of preservice teachers and their influence on instruction in general.
Purpose. The purpose of this study was to describe training, research, and development in computers and related instructional technologies at three NCATE universities which were identified as doing a good job of preparing teachers to teach in the Information Age.
Sources. Using a qualitative case study research method, five research questions concerning the computer and related instructional technology training of preservice teachers were addressed. Semi-structured interviews, informal interviews, observations, questionnaires, NCATE documents, school of education bulletins, class syllabi, and handouts were used in the cross-case analysis.
Conclusions. The findings from the research questions provide other teacher preparation programs with models for development, new ideas, and fresh approaches.
Findings from an exploration of the two areas related to the study support the opinions of many educators who think that the delivery of instruction is changing and that technology is playing an important role in that change. Distance education, multi/hyper/interactive media, and technical skills necessary to access, manipulate, store, and retrieve information are perceived as growing inimportance, due to the demands of the Information Age
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An Ontology-based Approach to Web Site Design and Development
Building a data-intensive web site is a complex task. Ad-hoc rapid prototyping approaches easily lead to unsatisfactory results, e. g. poor maintainability and extensibility. The situation becomes even more difficult when customization issues arise and web sites need to present customized views to individual users. To address this problem, a number of model-based approaches have been proposed, which attempt to simplify the design and development of data-intensive web sites. However these approaches suffer a number of limitations, such as relatively little support for the composition of sophisticated user interfaces and the specification of presentation styles and little support for customization design.
In this work we propose and implement an ontology-based approach, OntoWeaver, which provides comprehensive support for the design and development of data-intensive web sites. In particular, OntoWeaver provides a set of ontologies to represent all aspects of data-intensive web sites in a declarative and re-usable format. The declarative nature of the specification of web sites opens up a number of possibilities with respect to intelligent analysis and management. Moreover, OntoWeaver includes providing high level support for developing customized web sites. Finally, it offers a powerful tool suite to support the design and development of data-intensive web sites. In the course of this research, we have also extended OntoWeaver by addressing the issue of integrating web service technology into a high level web site design framework
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