175,734 research outputs found
Issues in designing novel applications for multimedia technologies
Emerging computational multimedia tools and techniques promise powerful ways to organise, search and browse our ever-increasing multimedia contents by automating annotation and indexing, augmenting meta-data, understanding media contents, linking related pieces of information amongst them, and providing intriguing visualisation and exploration front-ends. Identifying real-world scenarios and designing interactive applications that leverage these developing multimedia technology is certainly an important research topic in itself but poses a number of challenges. In this talk, I will discuss and highlight some of these challenges in designing these novel applications by reflecting on my own design practice with a number of design examples
On the Complex Network Structure of Musical Pieces: Analysis of Some Use Cases from Different Music Genres
This paper focuses on the modeling of musical melodies as networks. Notes of
a melody can be treated as nodes of a network. Connections are created whenever
notes are played in sequence. We analyze some main tracks coming from different
music genres, with melodies played using different musical instruments. We find
out that the considered networks are, in general, scale free networks and
exhibit the small world property. We measure the main metrics and assess
whether these networks can be considered as formed by sub-communities. Outcomes
confirm that peculiar features of the tracks can be extracted from this
analysis methodology. This approach can have an impact in several multimedia
applications such as music didactics, multimedia entertainment, and digital
music generation.Comment: accepted to Multimedia Tools and Applications, Springe
Low power techniques for video compression
This paper gives an overview of low-power techniques proposed in the literature for mobile multimedia and Internet applications. Exploitable aspects are discussed in the behavior of different video compression tools. These power-efficient solutions are then classified by synthesis domain and level of abstraction. As this paper is meant to be a starting point for further research in the area, a lowpower hardware & software co-design methodology is outlined in the end as a possible scenario for video-codec-on-a-chip implementations on future mobile multimedia platforms
Characterisation of real GPRS traffic with analytical tools
With GPRS and UMTS networks lunched, wireless multimedia services are commercially becoming the most attractive applications next to voice. Because of the nature of bursty, packet-switched schemes and multiple data rates, the traditional Erlang approach and Poisson models for characterising voice-centric services traffic are not suitable for studying wireless multimedia services traffic. Therefore, research on the characterisation of wireless multimedia services traffic is very challenging. The typical reference for the study of wireless multimedia services traffic is wired Internet services traffic. However, because of the differences in network protocol, bandwidth, and QoS requirements between wired and wireless services, their traffic characterisations may not be similar. Wired network Internet traffic shows self-similarity, long-range dependence and its file sizes exhibit heavy-tailedness. This paper reports the use of existing tools to analyse real GPRS traffic data to establish whether wireless multimedia services traffic have similar properties as wired Internet services traffic
Generating Multimedia Components for M-Learning
The paper proposes a solution to generate template based multimedia components for instruction and learning available both for computer based applications and for mobile devices. The field of research is situated at the intersection of computer science, mobile tools and e-learning and is generically named mobile learning or M-learning. The research goal is to provide access to computer based training resources from any location and to adapt the training content to the specific features of mobile devices, communication environment, users' preferences and users' knowledge. To become important tools in education field, the technical solutions proposed will follow to use the potential of mobile devices.M-learning, mobile devices, MPEG-21 standard, multimedia databases
Semantics of Multimedia in MPEG-7
In this paper, we present the tools standardized by MPEG-7 for describing the semantics of multimedia. In particular, we focus on the abstraction model, entities, attributes and relations of MPEG-7 semantic descriptions. MPEG-7 tools can describe the semantics of specific instances of multimedia such as one image or one video segment but can also generalize these descriptions either to multiple instances of multimedia or to a set of semantic descriptions. The key components of MPEG-7 semantic descriptions are semantic entities such as objects and events, attributes of these entities such as labels and properties, and, finally, relations of these entities such as an object being the patient of an event. The descriptive power and usability of these tools has been demonstrated in numerous experiments and applications, these make them key candidates to enable intelligent applications that deal with multimedia at human levels
Balancing the power of multimedia information retrieval and usability in designing interactive TV
Steady progress in the field of multimedia information retrieval (MMIR) promises a useful set of tools that could provide new usage scenarios and features to enhance the user experience in today s digital media applications. In the interactive TV domain, the simplicity of interaction is more crucial than in any other digital media domain and ultimately determines the success or otherwise of any new applications. Thus when integrating emerging tools like MMIR into interactive TV, the increase in interface complexity and sophistication resulting from these features can easily reduce its actual usability. In this paper we describe a design strategy we developed as a result of our e®ort in balancing the power of emerging multimedia information retrieval techniques and maintaining the simplicity of the interface in interactive TV. By providing multiple levels of interface sophistication in increasing order as a viewer repeatedly presses the same button on their remote control, we provide a layered interface that can accommodate viewers requiring varying degrees of power and simplicity. A series of screen shots from the system we have actually developed and built illustrates how this is achieved
Possibility of using Multimedia Application for Learning
Technology is developing quickly.Multimedia, a form of technology, is being used as ateaching tool these days. Many researchers andeducators have found suitable ways to designmultimedia applications in order to achieve fruitfuleducational outcomes. Not that all we are going todiscuss here, the definition of multimedia, and theconnection between multimedia and learning tools,concept of multimedia applications, how they areformed using a different media, the type of educationalelement that effect to learn in their naturalenvironment and the real-world issues. The definitionsand characteristics of multimedia and educationalelements are explained in this article
Emerging Learning Technologies: Integrating Web 2.0, Tablet PC\u27s and Social Learning into Pedagogy
The goal of this workshop is to provide hands-on experience developing skills using a combination of tabletpc features and web 2.0 applications to enhance the teaching and learning process. This interactive presentation will focus on demonstrating applications and techniques such as whiteboarding, social learning tools, multimedia creation, ink-based document creation, and real-time multimedia collaboration. This workshop will introduce various Web2.0 applications and social learning concepts such as virtual worlds, wiki, serious game environments and social referencing / bookmarking tools; along with the potential benefits and challenges of each application. The workshop will only introduce innovative collaboration techniques and Web2.0 applications that can be easily and cost effectively integrated into the curriculum
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