36 research outputs found

    Achievable Rate and Optimal Physical Layer Rate Allocation in Interference-Free Wireless Networks

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    We analyze the achievable rate in interference-free wireless networks with physical layer fading channels and orthogonal multiple access. As a starting point, the point-to-point channel is considered. We find the optimal physical and network layer rate trade-off which maximizes the achievable overall rate for both a fixed rate transmission scheme and an improved scheme based on multiple virtual users and superposition coding. These initial results are extended to the network setting, where, based on a cut-set formulation, the achievable rate at each node and its upper bound are derived. We propose a distributed optimization algorithm which allows to jointly determine the maximum achievable rate, the optimal physical layer rates on each network link, and an opportunistic back-pressure-type routing strategy on the network layer. This inherently justifies the layered architecture in existing wireless networks. Finally, we show that the proposed layered optimization approach can achieve almost all of the ergodic network capacity in high SNR.Comment: 5 pages, to appear in Proc. IEEE ISIT, July 200

    A Constant Bound on Throughput Improvement of Multicast Network Coding in Undirected Networks

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    Rateless distributed source code design

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    Layered Wyner-Ziv video coding: a new approach to video compression and delivery

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    Following recent theoretical works on successive Wyner-Ziv coding, we propose a practical layered Wyner-Ziv video coder using the DCT, nested scalar quantiza- tion, and irregular LDPC code based Slepian-Wolf coding (or lossless source coding with side information at the decoder). Our main novelty is to use the base layer of a standard scalable video coder (e.g., MPEG-4/H.26L FGS or H.263+) as the decoder side information and perform layered Wyner-Ziv coding for quality enhance- ment. Similar to FGS coding, there is no performance di®erence between layered and monolithic Wyner-Ziv coding when the enhancement bitstream is generated in our proposed coder. Using an H.26L coded version as the base layer, experiments indicate that Wyner-Ziv coding gives slightly worse performance than FGS coding when the channel (for both the base and enhancement layers) is noiseless. However, when the channel is noisy, extensive simulations of video transmission over wireless networks conforming to the CDMA2000 1X standard show that H.26L base layer coding plus Wyner-Ziv enhancement layer coding are more robust against channel errors than H.26L FGS coding. These results demonstrate that layered Wyner-Ziv video coding is a promising new technique for video streaming over wireless networks. For scalable video transmission over the Internet and 3G wireless networks, we propose a system for receiver-driven layered multicast based on layered Wyner-Ziv video coding and digital fountain coding. Digital fountain codes are near-capacity erasure codes that are ideally suited for multicast applications because of their rate- less property. By combining an error-resilient Wyner-Ziv video coder and rateless fountain codes, our system allows reliable multicast of high-quality video to an arbi- trary number of heterogeneous receivers without the requirement of feedback chan- nels. Extending this work on separate source-channel coding, we consider distributed joint source-channel coding by using a single channel code for both video compression (via Slepian-Wolf coding) and packet loss protection. We choose Raptor codes - the best approximation to a digital fountain - and address in detail both encoder and de- coder designs. Simulation results show that, compared to one separate design using Slepian-Wolf compression plus erasure protection and another based on FGS coding plus erasure protection, the proposed joint design provides better video quality at the same number of transmitted packets

    Network Information Flow with Correlated Sources

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    In this paper, we consider a network communications problem in which multiple correlated sources must be delivered to a single data collector node, over a network of noisy independent point-to-point channels. We prove that perfect reconstruction of all the sources at the sink is possible if and only if, for all partitions of the network nodes into two subsets S and S^c such that the sink is always in S^c, we have that H(U_S|U_{S^c}) < \sum_{i\in S,j\in S^c} C_{ij}. Our main finding is that in this setup a general source/channel separation theorem holds, and that Shannon information behaves as a classical network flow, identical in nature to the flow of water in pipes. At first glance, it might seem surprising that separation holds in a fairly general network situation like the one we study. A closer look, however, reveals that the reason for this is that our model allows only for independent point-to-point channels between pairs of nodes, and not multiple-access and/or broadcast channels, for which separation is well known not to hold. This ``information as flow'' view provides an algorithmic interpretation for our results, among which perhaps the most important one is the optimality of implementing codes using a layered protocol stack.Comment: Final version, to appear in the IEEE Transactions on Information Theory -- contains (very) minor changes based on the last round of review

    Reliable Physical Layer Network Coding

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    When two or more users in a wireless network transmit simultaneously, their electromagnetic signals are linearly superimposed on the channel. As a result, a receiver that is interested in one of these signals sees the others as unwanted interference. This property of the wireless medium is typically viewed as a hindrance to reliable communication over a network. However, using a recently developed coding strategy, interference can in fact be harnessed for network coding. In a wired network, (linear) network coding refers to each intermediate node taking its received packets, computing a linear combination over a finite field, and forwarding the outcome towards the destinations. Then, given an appropriate set of linear combinations, a destination can solve for its desired packets. For certain topologies, this strategy can attain significantly higher throughputs over routing-based strategies. Reliable physical layer network coding takes this idea one step further: using judiciously chosen linear error-correcting codes, intermediate nodes in a wireless network can directly recover linear combinations of the packets from the observed noisy superpositions of transmitted signals. Starting with some simple examples, this survey explores the core ideas behind this new technique and the possibilities it offers for communication over interference-limited wireless networks.Comment: 19 pages, 14 figures, survey paper to appear in Proceedings of the IEE

    Principles of Physical Layer Security in Multiuser Wireless Networks: A Survey

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    This paper provides a comprehensive review of the domain of physical layer security in multiuser wireless networks. The essential premise of physical-layer security is to enable the exchange of confidential messages over a wireless medium in the presence of unauthorized eavesdroppers without relying on higher-layer encryption. This can be achieved primarily in two ways: without the need for a secret key by intelligently designing transmit coding strategies, or by exploiting the wireless communication medium to develop secret keys over public channels. The survey begins with an overview of the foundations dating back to the pioneering work of Shannon and Wyner on information-theoretic security. We then describe the evolution of secure transmission strategies from point-to-point channels to multiple-antenna systems, followed by generalizations to multiuser broadcast, multiple-access, interference, and relay networks. Secret-key generation and establishment protocols based on physical layer mechanisms are subsequently covered. Approaches for secrecy based on channel coding design are then examined, along with a description of inter-disciplinary approaches based on game theory and stochastic geometry. The associated problem of physical-layer message authentication is also introduced briefly. The survey concludes with observations on potential research directions in this area.Comment: 23 pages, 10 figures, 303 refs. arXiv admin note: text overlap with arXiv:1303.1609 by other authors. IEEE Communications Surveys and Tutorials, 201

    Lecture Notes on Network Information Theory

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    These lecture notes have been converted to a book titled Network Information Theory published recently by Cambridge University Press. This book provides a significantly expanded exposition of the material in the lecture notes as well as problems and bibliographic notes at the end of each chapter. The authors are currently preparing a set of slides based on the book that will be posted in the second half of 2012. More information about the book can be found at http://www.cambridge.org/9781107008731/. The previous (and obsolete) version of the lecture notes can be found at http://arxiv.org/abs/1001.3404v4/
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