23,375 research outputs found

    Modelling Reactive Multimedia: Design and Authoring

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    Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact. This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches

    Authoring multimedia authoring tools

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    Capturing devices, while continually becoming smaller and easier to use, have increased in capacity. They are also more connectable and interoperable, and their propensity to show up where they are least expected is surprising. Despite these advances, the video-capture experience is still frustrating. To achieve success, two issues need consideration. One is to determine what to capture and how, and how to handle the ensuring process required to transform the raw captured footage into a presentable multimedia artifact. Continual query on discourse theory, domain distinctives such as media aesthetics, human-computer interface issues, and multimedia data description standards is also important

    Multimedia Interaktif Dalam Pembelajaran Bahasa Arab

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    Perkembangan teknologi informasi dan komputer telah memberikan perngaruh yang sangat signifikan dalam perkembangan learning media. Penggunaan teknologi multimedia sebagai media pembelajaran bahasa Arab merupakan salah satu alternatif untuk membantu mengatasi masalah belajar peserta didik, karena dengan menggunakan teknologi multimedia (seperti CD interaktif), peserta didik mampu belajar bahasa Arab secara mandiri, lebih mudah, nyaman, dan belajar sesuai dengan kemampuannya. Metode penelitian ini adalah library research karena sumber datanya berasal dari buku-buku dan dokumen-dokumen tertulis. analisa data dilakukan dengan menggunakan metode deskriptif analitik. Taksonomi multimedia terdapat dalam 4 level yakni (1) interaksi paling sedikit; (2) interaksi berada dalama level menengah; (3) sistem yang mengkombinasikan komputer dan video disc; (4) penggunaan berbagai sumber visual, audio dan lain; Terdapat 3 lingkungan pembelajaran multimedia yakni (1) lingkungan preskriptif; (2) lingkungan demokratik; (3) lingkungan cybernetic; Komponen multimedia interaktif di antaranya, teks, grafik, audio, video, image, animasi, interaktivitas, CD, CD ROMs, Perangkat perangkat, serta program authoring; Program authoring adalah setiap program komputer yang dapat digunakan untuk mengembangkan pembelajaran. Untuk pengembangan program pembelajaran multimedia interaktif, program authoring sering dihubungkan dengan berbagai komponen media. Terdapat 2 kategori dalam program authoring yakni programming language, dan authoring tools, (hypertext authoing tools dan authoring system)

    Structured Multimedia Authoring

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    Authoring context sensitive, interactive multimedia presentations is much more complex than authoring either purely audiovisual applications or text. Interactions among media objects need to be described as a set of spatio-temporal relationships that account for synchronous and asynchronous interactions, as well as on-demand linking behavior. This article considers the issues that need to be addressed by an authoring environment. We begin with a partitioning of concerns based on seven classes of authoring problems. We then describe a selection of multimedia authoring environments within four different authoring paradigms: structured, timeline, graph and scripting. We next provide observations and insights into the authoring process and argue that the structured paradigm provides the most useful framework for presentation authoring. We close with an example application of the structured multimedia authoring paradigm in the context of our own structure-based system GRiNS

    Structured multimedia authoring

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    We present the user interface to the CMIF authoring environment for constructing and playing multimedia presentations. The CMIF authoring environment supports a rich hypermedia document model allowing structure-based composition of multimedia presentations and the specification of synchronization constraints between constituent media items. An author constructs a multimedia presentation in terms of its structure and additional synchronization constraints, from which the CMIF player derives the precise timing information for the presentation. We discuss the advantages of a structured approach to authoring multimedia, and describe the facilities in the CMIF authoring environment for supporting this approach. The authoring environment presents three main views of a multimedia presentation: the hierarchy view is used for manipulating and viewing a presentation's hierarchical structure; the channel view is used for managing logical resources and specifying and viewing precise timing constra..

    The Model on the Concept of Multimedia (MCM)

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    The Model on the Concept of Multimedia (MCM) is invented to give students the concepts of multimedia through model. The model is comprises of the concepts of multimedia elements; multimedia elements; multimedia authoring; different levels of interactivity; and finally, the different category of software. Key Words: Multimedia, Multimedia Authoring, Multimedia Elements, Graphics, Text, Animation, Audio, Video, Levels of Interactivity, No Interactivity, Manual Interactivity, Branching Interactivity, Sophisticated Branching, Full Control Interactivity, Edutainment, Kiosk, Information Boot

    Issues and Obstacles with Multimedia Authoring

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    Unlike traditional authoring, multimedia authoring involves making hard choices, forecasting technological evolution and adapting to software and hardware technology changes. It is, perhaps, an unstable field of endeavor for an academic to be in. Yet, it is important that academics are, in fact, part of this process. This paper discusses some of the common threads shared by three dissimilar cases of multimedia authoring which we have experimented with, that of multimedia conference proceedings, multimedia courseware development and multimedia information kiosks. We consider these applications from an academic point of view and review the benefits and pitfalls of academic development while sharing points of hard-learned wisdom. We draw on experiences from some of the projects run at the Dartmouth Experimental Visualization Laboratory (DEVlab), where we have been developing different types of multimedia applications

    A brief review: Multimedia authoring modeling

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    Multimedia Authoring is a way to develop a multimedia presentation. Multimedia content includes images, sounds, videos, texts, and animations. The Kernel Mechanism of Multimedia Authoring consists of the Multimedia Authoring Programming Language and the Multimedia Authoring Model. Multimedia Authoring modeling is designed to enable the Multimedia Authoring function appropriately. Since the beginning of designing multimedia authoring tools, various studies were conducted to create a multimedia authoring model. Multimedia Authoring models that have been studied in existing research are Petri Nets, Hoare Logic, and LOTOS. The three models use different approaches. Petri Net uses a model based on graph calculations, Hoare logic uses mathematical logic, and LOTOS uses a formal specification language. Each of these models has been developed and modified to have higher capabilities. This model modification has advantages over the original model. This review article discusses the development and modifications of these models

    On the design of Web-based interactive multimedia contents for English learning

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    [[abstract]]We present a Web-based authoring tool to create interactive multimedia contents for English learning. Target users of this authoring tool are English teachers and content designer, therefore, ease of use and simplicity are the fundamental issues. Furthermore, the authoring tool and multimedia database are integrated in the context of intelligent Web-based interactive language learning (IWiLL) system. Special language tools to access corpus, manipulate multimedia elements, and create collaborative learning sessions are designed in the system. These resources and tools on hand yield the potential to create rich and deep interactive multimedia contents[[conferencetype]]國際[[conferencedate]]20040831~20040831[[booktype]]紙本[[conferencelocation]]Joensuu, Finlan

    Authoring interactive multimedia: problems and prospects

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    The creation of a multimedia presentation is a non-trivial task. It involves skills that are not readily available to users and it requires support not generally available from authoring software. In order to understand the basic problems of multimedia authoring, this article considers the requirements for defining interactive, dynamic presentations. When contrasted against the facilities available in current-generation commercial authoring systems, we can see that their focus is often on low-level details rather than high-level structure. The prospects for future editing systems are somewhat brighter: support for high level editing can be provided. As an example, we describe the CMIFed authoring environment; CMIFed not only supports authoring at a high level but also incorporates most low-level features found in current systems
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