3,006 research outputs found

    Multicasting Homogeneous and Heterogeneous Quantum States in Quantum Networks

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    In this paper, we target the practical implementation issues of quantum multicast networks. First, we design a recursive lossless compression that allows us to control the trade-off between the circuit complexity and the dimension of the compressed quantum state. We give a formula that describes the trade-off, and further analyze how the formula is affected by the controlling parameter of the recursive procedure. Our recursive lossless compression can be applied in a quantum multicast network where the source outputs homogeneous quantum states (many copies of a quantum state) to a set of destinations through a bottleneck. Such a recursive lossless compression is extremely useful in the current situation where the technology of producing large-scale quantum circuits is limited. Second, we develop two lossless compression schemes that work for heterogeneous quantum states (many copies of a set of quantum states) when the set of quantum states satisfies a certain structure. The heterogeneous compression schemes provide extra compressing power over the homogeneous compression scheme. Finally, we realize our heterogeneous compression schemes in several quantum multicast networks, including the single-source multi-terminal model, the multi-source multi-terminal model, and the ring networks. We then analyze the bandwidth requirements for these network models.Comment: 24 pages, 9 figure

    Joint and Competitive Caching Designs in Large-Scale Multi-Tier Wireless Multicasting Networks

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    Caching and multicasting are two promising methods to support massive content delivery in multi-tier wireless networks. In this paper, we consider a random caching and multicasting scheme with caching distributions in the two tiers as design parameters, to achieve efficient content dissemination in a two-tier large-scale cache-enabled wireless multicasting network. First, we derive tractable expressions for the successful transmission probabilities in the general region as well as the high SNR and high user density region, respectively, utilizing tools from stochastic geometry. Then, for the case of a single operator for the two tiers, we formulate the optimal joint caching design problem to maximize the successful transmission probability in the asymptotic region, which is nonconvex in general. By using the block successive approximate optimization technique, we develop an iterative algorithm, which is shown to converge to a stationary point. Next, for the case of two different operators, one for each tier, we formulate the competitive caching design game where each tier maximizes its successful transmission probability in the asymptotic region. We show that the game has a unique Nash equilibrium (NE) and develop an iterative algorithm, which is shown to converge to the NE under a mild condition. Finally, by numerical simulations, we show that the proposed designs achieve significant gains over existing schemes.Comment: 30 pages, 6 pages, submitted to IEEE GLOBECOM 2017 and IEEE Trans. Commo

    An Efficient Coded Multicasting Scheme Preserving the Multiplicative Caching Gain

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    Coded multicasting has been shown to be a promis- ing approach to significantly improve the caching performance of content delivery networks with multiple caches downstream of a common multicast link. However, achievable schemes proposed to date have been shown to achieve the proved order-optimal performance only in the asymptotic regime in which the number of packets per requested item goes to infinity. In this paper, we first extend the asymptotic analysis of the achievable scheme in [1], [2] to the case of heterogeneous cache sizes and demand distributions, providing the best known upper bound on the fundamental limiting performance when the number of packets goes to infinity. We then show that the scheme achieving this upper bound quickly loses its multiplicative caching gain for finite content packetization. To overcome this limitation, we design a novel polynomial-time algorithm based on random greedy graph- coloring that, while keeping the same finite content packetization, recovers a significant part of the multiplicative caching gain. Our results show that the order-optimal coded multicasting schemes proposed to date, while useful in quantifying the fundamental limiting performance, must be properly designed for practical regimes of finite packetization.Comment: 6 pages, 7 figures, Published in Infocom CNTCV 201

    Speeding up Future Video Distribution via Channel-Aware Caching-Aided Coded Multicast

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    Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be challenged to provide solutions that can deliver bandwidth-intensive, delay-sensitive, on-demand video-based services over increasingly crowded, bandwidth-limited wireless access networks. One of the main reasons for the bandwidth stress facing wireless network operators is the difficulty to exploit the multicast nature of the wireless medium when wireless users or access points rarely experience the same channel conditions or access the same content at the same time. In this paper, we present and analyze a novel wireless video delivery paradigm based on the combined use of channel-aware caching and coded multicasting that allows simultaneously serving multiple cache-enabled receivers that may be requesting different content and experiencing different channel conditions. To this end, we reformulate the caching-aided coded multicast problem as a joint source-channel coding problem and design an achievable scheme that preserves the cache-enabled multiplicative throughput gains of the error-free scenario,by guaranteeing per-receiver rates unaffected by the presence of receivers with worse channel conditions.Comment: 11 pages,6 figures,to appear in IEEE JSAC Special Issue on Video Distribution over Future Interne
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