5,620 research outputs found

    a cross-entropy based multiagent approach for multiclass activity chain modeling and simulation

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    This paper attempts to model complex destination-chain, departure time and route choices based on activity plan implementation and proposes an arc-based cross entropy method for solving approximately the dynamic user equilibrium in multiagent-based multiclass network context. A multiagent-based dynamic activity chain model is developed, combining travelers' day-to-day learning process in the presence of both traffic flow and activity supply dynamics. The learning process towards user equilibrium in multiagent systems is based on the framework of Bellman's principle of optimality, and iteratively solved by the cross entropy method. A numerical example is implemented to illustrate the performance of the proposed method on a multiclass queuing network.dynamic traffic assignment, cross entropy method, activity chain, multiagent, Bellman equation

    Game Theory Models for the Verification of the Collective Behaviour of Autonomous Cars

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    The collective of autonomous cars is expected to generate almost optimal traffic. In this position paper we discuss the multi-agent models and the verification results of the collective behaviour of autonomous cars. We argue that non-cooperative autonomous adaptation cannot guarantee optimal behaviour. The conjecture is that intention aware adaptation with a constraint on simultaneous decision making has the potential to avoid unwanted behaviour. The online routing game model is expected to be the basis to formally prove this conjecture.Comment: In Proceedings FVAV 2017, arXiv:1709.0212

    Human-Agent Decision-making: Combining Theory and Practice

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    Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal design specification for agent strategies. On the other hand, people do not necessarily adhere to playing in accordance with these strategies, and their behavior is affected by a multitude of social and psychological factors. In this paper we will consider the question of whether strategies implied by theories of strategic behavior can be used by automated agents that interact proficiently with people. We will focus on automated agents that we built that need to interact with people in two negotiation settings: bargaining and deliberation. For bargaining we will study game-theory based equilibrium agents and for argumentation we will discuss logic-based argumentation theory. We will also consider security games and persuasion games and will discuss the benefits of using equilibrium based agents.Comment: In Proceedings TARK 2015, arXiv:1606.0729

    Socially Aware Motion Planning with Deep Reinforcement Learning

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    For robotic vehicles to navigate safely and efficiently in pedestrian-rich environments, it is important to model subtle human behaviors and navigation rules (e.g., passing on the right). However, while instinctive to humans, socially compliant navigation is still difficult to quantify due to the stochasticity in people's behaviors. Existing works are mostly focused on using feature-matching techniques to describe and imitate human paths, but often do not generalize well since the feature values can vary from person to person, and even run to run. This work notes that while it is challenging to directly specify the details of what to do (precise mechanisms of human navigation), it is straightforward to specify what not to do (violations of social norms). Specifically, using deep reinforcement learning, this work develops a time-efficient navigation policy that respects common social norms. The proposed method is shown to enable fully autonomous navigation of a robotic vehicle moving at human walking speed in an environment with many pedestrians.Comment: 8 page

    Modeling Location Choice of Secondary Activities with a Social Network of Cooperative Agents

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    Activity-based models in transportation science focus on the description of human trips and activities. Modeling the spatial decision for so-called secondary activities is addressed in this paper. Given both home and work locations, where do individuals perform activities such as shopping and leisure? Simulation of these decisions using random utility models requires a full enumeration of possible outcomes. For large data sets, it becomes computationally unfeasible because of the combinatorial complexity. To overcome that limitation, a model is proposed in which agents have limited, accurate information about a small subset of the overall spatial environment. Agents are interconnected by a social network through which they can exchange information. This approach has several advantages compared with the explicit simulation of a standard random utility model: (a) it computes plausible choice sets in reasonable computing times, (b) it can be extended easily to integrate further empirical evidence about travel behavior, and (c) it provides a useful framework to study the propagation of any newly available information. This paper emphasizes the computational efficiency of the approach for real-world examples

    A middleware for creating physical mashups of things

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    Indexación: Scopus.Nowadays, “things” deployed in cities are crucial to gather data to support decision making systems. Unfortunately, there is a low level of reuse of “things” between smart city applications of different organizations because “things” were unknown to developers or because it was harder to reuse them than use new ones due to technical details. In this ongoing work, we propose to convert “things” into active entities capable of discovering and organizing themselves driven by the applications goals’ satisfaction. Moreover, “things” are capable of collaborating between them in order to satisfy or maintain satisfied the published goals of applications. To validate the feasibility of our proposal, we are building mashThings, an Internet of Things (IoT) platform to build smart city applications as physical mashups, where the middleware layer is augmented by a multiagent layer of broker agents representing the available “things” in the city.http://ceur-ws.org/Vol-1950/paper11.pd
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