6,262 research outputs found
Multi-scale 3D Convolution Network for Video Based Person Re-Identification
This paper proposes a two-stream convolution network to extract spatial and
temporal cues for video based person Re-Identification (ReID). A temporal
stream in this network is constructed by inserting several Multi-scale 3D (M3D)
convolution layers into a 2D CNN network. The resulting M3D convolution network
introduces a fraction of parameters into the 2D CNN, but gains the ability of
multi-scale temporal feature learning. With this compact architecture, M3D
convolution network is also more efficient and easier to optimize than existing
3D convolution networks. The temporal stream further involves Residual
Attention Layers (RAL) to refine the temporal features. By jointly learning
spatial-temporal attention masks in a residual manner, RAL identifies the
discriminative spatial regions and temporal cues. The other stream in our
network is implemented with a 2D CNN for spatial feature extraction. The
spatial and temporal features from two streams are finally fused for the video
based person ReID. Evaluations on three widely used benchmarks datasets, i.e.,
MARS, PRID2011, and iLIDS-VID demonstrate the substantial advantages of our
method over existing 3D convolution networks and state-of-art methods.Comment: AAAI, 201
Appearance-and-Relation Networks for Video Classification
Spatiotemporal feature learning in videos is a fundamental problem in
computer vision. This paper presents a new architecture, termed as
Appearance-and-Relation Network (ARTNet), to learn video representation in an
end-to-end manner. ARTNets are constructed by stacking multiple generic
building blocks, called as SMART, whose goal is to simultaneously model
appearance and relation from RGB input in a separate and explicit manner.
Specifically, SMART blocks decouple the spatiotemporal learning module into an
appearance branch for spatial modeling and a relation branch for temporal
modeling. The appearance branch is implemented based on the linear combination
of pixels or filter responses in each frame, while the relation branch is
designed based on the multiplicative interactions between pixels or filter
responses across multiple frames. We perform experiments on three action
recognition benchmarks: Kinetics, UCF101, and HMDB51, demonstrating that SMART
blocks obtain an evident improvement over 3D convolutions for spatiotemporal
feature learning. Under the same training setting, ARTNets achieve superior
performance on these three datasets to the existing state-of-the-art methods.Comment: CVPR18 camera-ready version. Code & models available at
https://github.com/wanglimin/ARTNe
XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera
We present a real-time approach for multi-person 3D motion capture at over 30
fps using a single RGB camera. It operates successfully in generic scenes which
may contain occlusions by objects and by other people. Our method operates in
subsequent stages. The first stage is a convolutional neural network (CNN) that
estimates 2D and 3D pose features along with identity assignments for all
visible joints of all individuals.We contribute a new architecture for this
CNN, called SelecSLS Net, that uses novel selective long and short range skip
connections to improve the information flow allowing for a drastically faster
network without compromising accuracy. In the second stage, a fully connected
neural network turns the possibly partial (on account of occlusion) 2Dpose and
3Dpose features for each subject into a complete 3Dpose estimate per
individual. The third stage applies space-time skeletal model fitting to the
predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose,
and enforce temporal coherence. Our method returns the full skeletal pose in
joint angles for each subject. This is a further key distinction from previous
work that do not produce joint angle results of a coherent skeleton in real
time for multi-person scenes. The proposed system runs on consumer hardware at
a previously unseen speed of more than 30 fps given 512x320 images as input
while achieving state-of-the-art accuracy, which we will demonstrate on a range
of challenging real-world scenes.Comment: To appear in ACM Transactions on Graphics (SIGGRAPH) 202
Tracking by Prediction: A Deep Generative Model for Mutli-Person localisation and Tracking
Current multi-person localisation and tracking systems have an over reliance
on the use of appearance models for target re-identification and almost no
approaches employ a complete deep learning solution for both objectives. We
present a novel, complete deep learning framework for multi-person localisation
and tracking. In this context we first introduce a light weight sequential
Generative Adversarial Network architecture for person localisation, which
overcomes issues related to occlusions and noisy detections, typically found in
a multi person environment. In the proposed tracking framework we build upon
recent advances in pedestrian trajectory prediction approaches and propose a
novel data association scheme based on predicted trajectories. This removes the
need for computationally expensive person re-identification systems based on
appearance features and generates human like trajectories with minimal
fragmentation. The proposed method is evaluated on multiple public benchmarks
including both static and dynamic cameras and is capable of generating
outstanding performance, especially among other recently proposed deep neural
network based approaches.Comment: To appear in IEEE Winter Conference on Applications of Computer
Vision (WACV), 201
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