16,726 research outputs found
Tactical communication systems based on civil standards: Modeling in the MiXiM framework
In this paper, new work is presented belonging to an ongoing study, which
evaluates civil communication standards as potential candidates for the future
military Wide Band Waveforms (WBWFs). After an evaluation process of possible
candidates presented in [2], the selection process in [1] showed that the IEEE
802.11n OFDM could be a possible military WBWF candidate, but it should be
further investigated first in order to enhance or even replace critical
modules. According to this, some critical modules of the physical layer has
been further analyzed in [3] regarding the susceptibility of the OFDM signal
under jammer influences. However, the critical modules of the MAC layer (e.g.,
probabilistic medium access CSMA/CA) have not been analysed. In fact, it was
only suggested in [2] to replace this medium access by the better suited
Unified Slot Allocation Protocol - Multiple Access (USAP-MA) [4]. In this
regard, the present contribution describes the design paradigms of the new MAC
layer and explains how the proposed WBWF candidate has been modelled within the
MiXiM Framework of the OMNeT++ simulator.Comment: Published in: A. F\"orster, C. Sommer, T. Steinbach, M. W\"ahlisch
(Eds.), Proc. of 1st OMNeT++ Community Summit, Hamburg, Germany, September 2,
2014, arXiv:1409.0093, 201
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
Near-Instantaneously Adaptive HSDPA-Style OFDM Versus MC-CDMA Transceivers for WIFI, WIMAX, and Next-Generation Cellular Systems
Burts-by-burst (BbB) adaptive high-speed downlink packet access (HSDPA) style multicarrier systems are reviewed, identifying their most critical design aspects. These systems exhibit numerous attractive features, rendering them eminently eligible for employment in next-generation wireless systems. It is argued that BbB-adaptive or symbol-by-symbol adaptive orthogonal frequency division multiplex (OFDM) modems counteract the near instantaneous channel quality variations and hence attain an increased throughput or robustness in comparison to their fixed-mode counterparts. Although they act quite differently, various diversity techniques, such as Rake receivers and space-time block coding (STBC) are also capable of mitigating the channel quality variations in their effort to reduce the bit error ratio (BER), provided that the individual antenna elements experience independent fading. By contrast, in the presence of correlated fading imposed by shadowing or time-variant multiuser interference, the benefits of space-time coding erode and it is unrealistic to expect that a fixed-mode space-time coded system remains capable of maintaining a near-constant BER
WCDMA in Malaysia
Wideband Code Division Multiple Access (WCDMA) A 3G highspeed digital data service provided by cellular carriers that use the time division multiplexing (TDMA) or GSM technology worldwide, including AT&T (formerly Cingular) and T-Mobile in the U.S. WCDMA works on WCDMA cell phones as well as laptops and portable devices with WCDMA modems [1]. Users have typically experienced downstream data rates up to 400 Kbps [1]. WCDMA has been used in the Japanese Freedom of Mobile Multimedia Access (FOMA) system and in the Universal Mobile Telecommunications System (UMTS); a third generation follow-on to the 2G GSM networks deployed worldwide [1]. Although TDMA and GSM carriers both use TDMA modulation, WCDMA stems from CDMA. Part of the 3GPP initiative, the International Telecommunication Union (ITU) refers to WCDMA as the Direct Sequence (DS) interface within the IMT-2000 global 3G standards [1]
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Maximum-Likelihood Sequence Detection of Multiple Antenna Systems over Dispersive Channels via Sphere Decoding
Multiple antenna systems are capable of providing high data rate transmissions over wireless channels. When the channels are dispersive, the signal at each receive antenna is a combination of both the current and past symbols sent from all transmit antennas corrupted by noise. The optimal receiver is a maximum-likelihood sequence detector and is often considered to be practically infeasible due to high computational complexity (exponential in number of antennas and channel memory). Therefore, in practice, one often settles for a less complex suboptimal receiver structure, typically with an equalizer meant to suppress both the intersymbol and interuser interference, followed by the decoder. We propose a sphere decoding for the sequence detection in multiple antenna communication systems over dispersive channels. The sphere decoding provides the maximum-likelihood estimate with computational complexity comparable to the standard space-time decision-feedback equalizing (DFE) algorithms. The performance and complexity of the sphere decoding are compared with the DFE algorithm by means of simulations
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