1,624 research outputs found

    An efficient quorum-based rendezvous scheme for multi-radio cognitive radio networks

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    Rendezvous is an initial and vital process for establishing data communications between devices in cognitive radio networks. Channel hopping (CH) provides an effective method for achieving rendezvous without relying on a dedicated common control channel. Most of the existing rendezvous schemes are designed for single-radio devices. Due to the dropping cost of wireless transceivers, the use of multiple radios to significantly reduce the rendezvous delay becomes economically feasible. In this paper, we propose a deterministic multi-radio rendezvous scheme that exploits the combinatorial features of grid quorum systems. We refer to our proposed scheme as multi-grid-quorum channel hopping (MGQ-CH). Our scheme uses multiple overlapped grid quorums to map the available channels at each device to its radios. We derive the theoretical upper-bound of the maximum time-to-rendezvous of MGQ-CH. Furthermore, we conduct simulations to study the performance of MGQ-CH under various system parameters and compare it with the state-of-the-art multi-radio rendezvous algorithms. The simulation results demonstrate the superior performance of MGQ-CH compared to previous schemes

    Bootstrapping Cognitive Radio Networks

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    Cognitive radio networks promise more efficient spectrum utilization by leveraging degrees of freedom and distributing data collection. The actual realization of these promises is challenged by distributed control, and incomplete, uncertain and possibly conflicting knowledge bases. We consider two problems in bootstrapping, evolving, and managing cognitive radio networks. The first is Link Rendezvous, or how separate radio nodes initially find each other in a spectrum band with many degrees of freedom, and little shared knowledge. The second is how radio nodes can negotiate for spectrum access with incomplete information. To address the first problem, we present our Frequency Parallel Blind Link Rendezvous algorithm. This approach, designed for recent generations of digital front-ends, implicitly shares vague information about spectrum occupancy early in the process, speeding the progress towards a solution. Furthermore, it operates in the frequency domain, facilitating a parallel channel rendezvous. Finally, it operates without a control channel and can rendezvous anywhere in the operating band. We present simulations and analysis on the false alarm rate for both a feature detector and a cross-correlation detector. We compare our results to the conventional frequency hopping sequence rendezvous techniques. To address the second problem, we model the network as a multi-agent system and negotiate by exchanging proposals, augmented with arguments. These arguments include information about priority status and the existence of other nodes. We show in a variety of network topologies that this process leads to solutions not otherwise apparent to individual nodes, and achieves superior network throughput, request satisfaction, and total number of connections, compared to our baselines. The agents independently formulate proposals based upon communication desires, evaluate these proposals based upon capacity constraints, create ariii guments in response to proposal rejections, and re-evaluate proposals based upon received arguments. We present our negotiation rules, messages, and protocol and demonstrate how they interoperate in a simulation environment

    Communication Primitives in Cognitive Radio Networks

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    Cognitive radio networks are a new type of multi-channel wireless network in which different nodes can have access to different sets of channels. By providing multiple channels, they improve the efficiency and reliability of wireless communication. However, the heterogeneous nature of cognitive radio networks also brings new challenges to the design and analysis of distributed algorithms. In this paper, we focus on two fundamental problems in cognitive radio networks: neighbor discovery, and global broadcast. We consider a network containing nn nodes, each of which has access to cc channels. We assume the network has diameter DD, and each pair of neighbors have at least k1k\geq 1, and at most kmaxck_{max}\leq c, shared channels. We also assume each node has at most Δ\Delta neighbors. For the neighbor discovery problem, we design a randomized algorithm CSeek which has time complexity O~((c2/k)+(kmax/k)Δ)\tilde{O}((c^2/k)+(k_{max}/k)\cdot\Delta). CSeek is flexible and robust, which allows us to use it as a generic "filter" to find "well-connected" neighbors with an even shorter running time. We then move on to the global broadcast problem, and propose CGCast, a randomized algorithm which takes O~((c2/k)+(kmax/k)Δ+DΔ)\tilde{O}((c^2/k)+(k_{max}/k)\cdot\Delta+D\cdot\Delta) time. CGCast uses CSeek to achieve communication among neighbors, and uses edge coloring to establish an efficient schedule for fast message dissemination. Towards the end of the paper, we give lower bounds for solving the two problems. These lower bounds demonstrate that in many situations, CSeek and CGCast are near optimal
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