1,125 research outputs found

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

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    Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users

    Abstractive news summarization based on event semantic link network

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    This paper studies the abstractive multi-document summarization for event-oriented news texts through event information extraction and abstract representation. Fine-grained event mentions and semantic relations between them are extracted to build a unified and connected event semantic link network, an abstract representation of source texts. A network reduction algorithm is proposed to summarize the most salient and coherent event information. New sentences with good linguistic quality are automatically generated and selected through sentences over-generation and greedy-selection processes. Experimental results on DUC2006 and DUC2007 datasets show that our system significantly outperforms the state-of-the-art extractive and abstractive baselines under both pyramid and ROUGE evaluation metrics

    Access to recorded interviews: A research agenda

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    Recorded interviews form a rich basis for scholarly inquiry. Examples include oral histories, community memory projects, and interviews conducted for broadcast media. Emerging technologies offer the potential to radically transform the way in which recorded interviews are made accessible, but this vision will demand substantial investments from a broad range of research communities. This article reviews the present state of practice for making recorded interviews available and the state-of-the-art for key component technologies. A large number of important research issues are identified, and from that set of issues, a coherent research agenda is proposed

    SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos

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    In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of 764 hours. A total of 6,637 temporal annotations are automatically parsed from online match reports at a one minute resolution for three main classes of events (Goal, Yellow/Red Card, and Substitution). As such, the dataset is easily scalable. These annotations are manually refined to a one second resolution by anchoring them at a single timestamp following well-defined soccer rules. With an average of one event every 6.9 minutes, this dataset focuses on the problem of localizing very sparse events within long videos. We define the task of spotting as finding the anchors of soccer events in a video. Making use of recent developments in the realm of generic action recognition and detection in video, we provide strong baselines for detecting soccer events. We show that our best model for classifying temporal segments of length one minute reaches a mean Average Precision (mAP) of 67.8%. For the spotting task, our baseline reaches an Average-mAP of 49.7% for tolerances δ\delta ranging from 5 to 60 seconds. Our dataset and models are available at https://silviogiancola.github.io/SoccerNet.Comment: CVPR Workshop on Computer Vision in Sports 201

    Towards Interaction-level Video Action Understanding

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    A huge amount of videos have been created, spread, and viewed daily. Among these massive videos, the actions and activities of humans account for a large part. We desire machines to understand human actions in videos as this is essential to various applications, including but not limited to autonomous driving cars, security systems, human-robot interactions and healthcare. Towards real intelligent system that is able to interact with humans, video understanding must go beyond simply answering ``what is the action in the video", but be more aware of what those actions mean to humans and be more in line with human thinking, which we call interactive-level action understanding. This thesis identifies three main challenges to approaching interactive-level video action understanding: 1) understanding actions given human consensus; 2) understanding actions based on specific human rules; 3) directly understanding actions in videos via human natural language. For the first challenge, we select video summary as a representative task that aims to select informative frames to retain high-level information based on human annotators' experience. Through self-attention architecture and meta-learning, which jointly process dual representations of visual and sequential information for video summarization, the proposed model is capable of understanding video from human consensus (e.g., how humans think which parts of an action sequence are essential). For the second challenge, our works on action quality assessment utilize transformer decoders to parse the input action into several sub-actions and assess the more fine-grained qualities of the given action, yielding the capability of action understanding given specific human rules. (e.g., how well a diving action performs, how well a robot performs surgery) The third key idea explored in this thesis is to use graph neural networks in an adversarial fashion to understand actions through natural language. We demonstrate the utility of this technique for the video captioning task, which takes an action video as input, outputs natural language, and yields state-of-the-art performance. It can be concluded that the research directions and methods introduced in this thesis provide fundamental components toward interactive-level action understanding

    Ontology-Based Event Modeling for Semantic Understanding of Chinese News Story

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    Describing and extracting event semantic information is essential to build an event knowledge base and applications in event and semantic level. However, most existing work deals with documents so they fail to provide sufficient semantic information about events in news articles. In this paper, considering What, Who, When, Where, Why and How, the 5W1H elements of a piece of news, we propose a News Ontology Event Model (NOEM) which can describe 5W1H semantic elements of an event. The model defines concepts of entities (time, person, location, organization etc.), events and relationships to capture temporal, spatial, information, experiential, structural and causal aspect of events. A comparison to existing event models and an empirical case study show that NOEM can effectively model the semantic elements of news events and their relationship; and has a strong ability to represent knowledge facts and easily adapt to new domains.Computer Science, Artificial IntelligenceComputer Science, Theory & MethodsEICPCI-S(ISTP)
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