20,252 research outputs found

    Heuristic algorithms for the min-max edge 2-coloring problem

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    In multi-channel Wireless Mesh Networks (WMN), each node is able to use multiple non-overlapping frequency channels. Raniwala et al. (MC2R 2004, INFOCOM 2005) propose and study several such architectures in which a computer can have multiple network interface cards. These architectures are modeled as a graph problem named \emph{maximum edge qq-coloring} and studied in several papers by Feng et. al (TAMC 2007), Adamaszek and Popa (ISAAC 2010, JDA 2016). Later on Larjomaa and Popa (IWOCA 2014, JGAA 2015) define and study an alternative variant, named the \emph{min-max edge qq-coloring}. The above mentioned graph problems, namely the maximum edge qq-coloring and the min-max edge qq-coloring are studied mainly from the theoretical perspective. In this paper, we study the min-max edge 2-coloring problem from a practical perspective. More precisely, we introduce, implement and test four heuristic approximation algorithms for the min-max edge 22-coloring problem. These algorithms are based on a \emph{Breadth First Search} (BFS)-based heuristic and on \emph{local search} methods like basic \emph{hill climbing}, \emph{simulated annealing} and \emph{tabu search} techniques, respectively. Although several algorithms for particular graph classes were proposed by Larjomaa and Popa (e.g., trees, planar graphs, cliques, bi-cliques, hypergraphs), we design the first algorithms for general graphs. We study and compare the running data for all algorithms on Unit Disk Graphs, as well as some graphs from the DIMACS vertex coloring benchmark dataset.Comment: This is a post-peer-review, pre-copyedit version of an article published in International Computing and Combinatorics Conference (COCOON'18). The final authenticated version is available online at: http://www.doi.org/10.1007/978-3-319-94776-1_5

    The min-max edge q-coloring problem

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    In this paper we introduce and study a new problem named \emph{min-max edge qq-coloring} which is motivated by applications in wireless mesh networks. The input of the problem consists of an undirected graph and an integer qq. The goal is to color the edges of the graph with as many colors as possible such that: (a) any vertex is incident to at most qq different colors, and (b) the maximum size of a color group (i.e. set of edges identically colored) is minimized. We show the following results: 1. Min-max edge qq-coloring is NP-hard, for any q≄2q \ge 2. 2. A polynomial time exact algorithm for min-max edge qq-coloring on trees. 3. Exact formulas of the optimal solution for cliques and almost tight bounds for bicliques and hypergraphs. 4. A non-trivial lower bound of the optimal solution with respect to the average degree of the graph. 5. An approximation algorithm for planar graphs.Comment: 16 pages, 5 figure

    Dichotomies properties on computational complexity of S-packing coloring problems

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    This work establishes the complexity class of several instances of the S-packing coloring problem: for a graph G, a positive integer k and a non decreasing list of integers S = (s\_1 , ..., s\_k ), G is S-colorable, if its vertices can be partitioned into sets S\_i , i = 1,... , k, where each S\_i being a s\_i -packing (a set of vertices at pairwise distance greater than s\_i). For a list of three integers, a dichotomy between NP-complete problems and polynomial time solvable problems is determined for subcubic graphs. Moreover, for an unfixed size of list, the complexity of the S-packing coloring problem is determined for several instances of the problem. These properties are used in order to prove a dichotomy between NP-complete problems and polynomial time solvable problems for lists of at most four integers

    Algorithms for the minimum sum coloring problem: a review

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    The Minimum Sum Coloring Problem (MSCP) is a variant of the well-known vertex coloring problem which has a number of AI related applications. Due to its theoretical and practical relevance, MSCP attracts increasing attention. The only existing review on the problem dates back to 2004 and mainly covers the history of MSCP and theoretical developments on specific graphs. In recent years, the field has witnessed significant progresses on approximation algorithms and practical solution algorithms. The purpose of this review is to provide a comprehensive inspection of the most recent and representative MSCP algorithms. To be informative, we identify the general framework followed by practical solution algorithms and the key ingredients that make them successful. By classifying the main search strategies and putting forward the critical elements of the reviewed methods, we wish to encourage future development of more powerful methods and motivate new applications

    Algorithms for Fast Aggregated Convergecast in Sensor Networks

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    Fast and periodic collection of aggregated data is of considerable interest for mission-critical and continuous monitoring applications in sensor networks. In the many-to-one communication paradigm, referred to as convergecast, we focus on applications wherein data packets are aggregated at each hop en-route to the sink along a tree-based routing topology, and address the problem of minimizing the convergecast schedule length by utilizing multiple frequency channels. The primary hindrance in minimizing the schedule length is the presence of interfering links. We prove that it is NP-complete to determine whether all the interfering links in an arbitrary network can be removed using at most a constant number of frequencies. We give a sufficient condition on the number of frequencies for which all the interfering links can be removed, and propose a polynomial time algorithm that minimizes the schedule length in this case. We also prove that minimizing the schedule length for a given number of frequencies on an arbitrary network is NP-complete, and describe a greedy scheme that gives a constant factor approximation on unit disk graphs. When the routing tree is not given as an input to the problem, we prove that a constant factor approximation is still achievable for degree-bounded trees. Finally, we evaluate our algorithms through simulations and compare their performance under different network parameters
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