11,526 research outputs found

    Encouraging LSTMs to Anticipate Actions Very Early

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    In contrast to the widely studied problem of recognizing an action given a complete sequence, action anticipation aims to identify the action from only partially available videos. As such, it is therefore key to the success of computer vision applications requiring to react as early as possible, such as autonomous navigation. In this paper, we propose a new action anticipation method that achieves high prediction accuracy even in the presence of a very small percentage of a video sequence. To this end, we develop a multi-stage LSTM architecture that leverages context-aware and action-aware features, and introduce a novel loss function that encourages the model to predict the correct class as early as possible. Our experiments on standard benchmark datasets evidence the benefits of our approach; We outperform the state-of-the-art action anticipation methods for early prediction by a relative increase in accuracy of 22.0% on JHMDB-21, 14.0% on UT-Interaction and 49.9% on UCF-101.Comment: 13 Pages, 7 Figures, 11 Tables. Accepted in ICCV 2017. arXiv admin note: text overlap with arXiv:1611.0552

    Action-Conditional Video Prediction using Deep Networks in Atari Games

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    Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.Comment: Published at NIPS 2015 (Advances in Neural Information Processing Systems 28

    Multi-Label Zero-Shot Human Action Recognition via Joint Latent Ranking Embedding

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    Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human action labels at a global level rather than assigning each label to a specific video episode corresponding to a single action, which leads to a multi-label learning problem. Furthermore, there are many meaningful human actions in reality but it would be extremely difficult to collect/annotate video clips regarding all of various human actions, which leads to a zero-shot learning scenario. To the best of our knowledge, there is no work that has addressed all the above issues together in human action recognition. In this paper, we formulate a real-world human action recognition task as a multi-label zero-shot learning problem and propose a framework to tackle this problem in a holistic way. Our framework holistically tackles the issue of unknown temporal boundaries between different actions for multi-label learning and exploits the side information regarding the semantic relationship between different human actions for knowledge transfer. Consequently, our framework leads to a joint latent ranking embedding for multi-label zero-shot human action recognition. A novel neural architecture of two component models and an alternate learning algorithm are proposed to carry out the joint latent ranking embedding learning. Thus, multi-label zero-shot recognition is done by measuring relatedness scores of action labels to a test video clip in the joint latent visual and semantic embedding spaces. We evaluate our framework with different settings, including a novel data split scheme designed especially for evaluating multi-label zero-shot learning, on two datasets: Breakfast and Charades. The experimental results demonstrate the effectiveness of our framework.Comment: 27 pages, 10 figures and 7 tables. Technical report submitted to a journal. More experimental results/references were added and typos were correcte
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