17 research outputs found

    Temporal Stream Logic: Synthesis beyond the Bools

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    Reactive systems that operate in environments with complex data, such as mobile apps or embedded controllers with many sensors, are difficult to synthesize. Synthesis tools usually fail for such systems because the state space resulting from the discretization of the data is too large. We introduce TSL, a new temporal logic that separates control and data. We provide a CEGAR-based synthesis approach for the construction of implementations that are guaranteed to satisfy a TSL specification for all possible instantiations of the data processing functions. TSL provides an attractive trade-off for synthesis. On the one hand, synthesis from TSL, unlike synthesis from standard temporal logics, is undecidable in general. On the other hand, however, synthesis from TSL is scalable, because it is independent of the complexity of the handled data. Among other benchmarks, we have successfully synthesized a music player Android app and a controller for an autonomous vehicle in the Open Race Car Simulator (TORCS.

    Lazy Abstraction-Based Controller Synthesis

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    We present lazy abstraction-based controller synthesis (ABCS) for continuous-time nonlinear dynamical systems against reach-avoid and safety specifications. State-of-the-art multi-layered ABCS pre-computes multiple finite-state abstractions of varying granularity and applies reactive synthesis to the coarsest abstraction whenever feasible, but adaptively considers finer abstractions when necessary. Lazy ABCS improves this technique by constructing abstractions on demand. Our insight is that the abstract transition relation only needs to be locally computed for a small set of frontier states at the precision currently required by the synthesis algorithm. We show that lazy ABCS can significantly outperform previous multi-layered ABCS algorithms: on standard benchmarks, lazy ABCS is more than 4 times faster

    Flexible computational pipelines for robust abstraction based control synthesis

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    Successfully synthesizing controllers for complex dynamical systems and specifications often requires leveraging domain knowledge as well as making difficult computational or mathematical tradeoffs. This paper presents a flexible and extensible framework for constructing robust control synthesis algorithms and applies this to the traditional abstraction-based control synthesis pipeline. It is grounded in the theory of relational interfaces and provides a principled methodology to seamlessly combine different techniques (such as dynamic precision grids, refining abstractions while synthesizing, or decomposed control predecessors) or create custom procedures to exploit an application's intrinsic structural properties. A Dubins vehicle is used as a motivating example to showcase memory and runtime improvements. Document type: Part of book or chapter of boo

    Synthesizing Permissive Winning Strategy Templates for Parity Games

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    We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with ω \omega -regular winning conditions. Given a game graph GG and a parity winning condition Φ\Phi, we compute a \emph{winning strategy template} Ψ\Psi that collects an infinite number of winning strategies for objective Φ\Phi in a concise data structure. We use this new representation of sets of winning strategies to tackle two problems arising from applications of two-player games in the context of cyber-physical system design -- (i) \emph{incremental synthesis}, i.e., adapting strategies to newly arriving, \emph{additional} ω\omega-regular objectives Φ′\Phi', and (ii) \emph{fault-tolerant control}, i.e., adapting strategies to the occasional or persistent unavailability of actuators. The main features of our strategy templates -- which we utilize for solving these challenges -- are their easy computability, adaptability, and compositionality. For \emph{incremental synthesis}, we empirically show on a large set of benchmarks that our technique vastly outperforms existing approaches if the number of added specifications increases. While our method is not complete, our prototype implementation returns the full winning region in all 1400 benchmark instances, i.e., handling a large problem class efficiently in practice.Comment: CAV'2

    On Abstraction-Based Controller Design With Output Feedback

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    We consider abstraction-based design of output-feedback controllers for dynamical systems with a finite set of inputs and outputs against specifications in linear-time temporal logic. The usual procedure for abstraction-based controller design (ABCD) first constructs a finite-state abstraction of the underlying dynamical system, and second, uses reactive synthesis techniques to compute an abstract state-feedback controller on the abstraction. In this context, our contribution is two-fold: (I) we define a suitable relation between the original system and its abstraction which characterizes the soundness and completeness conditions for an abstract state-feedback controller to be refined to a concrete output-feedback controller for the original system, and (II) we provide an algorithm to compute a sound finite-state abstraction fulfilling this relation. Our relation generalizes feedback-refinement relations from ABCD with state-feedback. Our algorithm for constructing sound finite-state abstractions is inspired by the simultaneous reachability and bisimulation minimization algorithm of Lee and Yannakakis. We lift their idea to the computation of an observation-equivalent system and show how sound abstractions can be obtained by stopping this algorithm at any point. Additionally, our new algorithm produces a realization of the topological closure of the input/output behavior of the original system if it is finite-state realizable
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