6 research outputs found

    QP-based Adaptive-Gains Compliance Control in Humanoid Falls

    Get PDF
    International audienceWe address the problem of humanoid falling with a decoupled strategy consisting of a pre-impact and a postimpact stage. In the pre-impact stage, geometrical reasoning allows the robot to choose appropriate impact points in the surrounding environment and to adopt a posture to reach them while avoiding impact-singularities and preparing for the postimpact. The surrounding environment can be unstructured and may contain cluttered obstacles. The post-impact stage uses a quadratic program controller that adapts on-line the joint proportional-derivative (PD) gains to make the robot compliant-to absorb impact and post-impact dynamics, which lowers possible damage risks. This is done by a new approach incorporating the stiffness and damping gains directly as decision variables in the QP along with the usually-considered variables of joint accelerations and contact forces. Constraints of the QP prevent the motors from reaching their torque limits during the fall. Several experiments on the humanoid robot HRP-4 in a full-dynamics simulator are presented and discussed

    Adaptive Whole-Body Manipulation in Human-to-Humanoid Multi-Contact Motion Retargeting

    Get PDF
    Submitted to Humanoids 2017International audienceWe propose a multi-robot quadratic program (QP) controller for retargeting of a human's multi-contact loco-manipulation motions to a humanoid robot. Using this framework , the robot can track complex motions and automatically adapt to objects in the environment that have different physical properties from those that were used to provide the human's reference motion. The whole-body multi-contact manipulation problem is formulated as a multi-robot QP, which optimizes over the combined dynamics of the robot and any manipulated objects. The multi-robot QP maintains a dynamic partition of the robot's tracking links into fixed support contact, manipulation contact, and contact-free tracking links, which are re-partitioned and re-instantiated as constraints in the multi-robot QP every time a contact event occurs in the human motion. We present various experiments (bag retrieval, door opening, box lifting) using human motion data from an Xsens inertial motion capture system. We show in full-body dynamics simulation that the robot is able to perform difficult single-stance motions as well as multi-contact-stance motions (including hand supports), while adapting to objects of varying inertial properties

    Trial-and-Error Learning of Repulsors for Humanoid QP-based Whole-Body Control

    Get PDF
    International audienceWhole body controllers based on quadratic programming allow humanoid robots to achieve complex motions. However, they rely on the assumption that the model perfectly captures the dynamics of the robot and its environment, whereas even the most accurate models are never perfect. In this paper, we introduce a trial-and-error learning algorithm that allows whole-body controllers to operate in spite of inaccurate models, without needing to update these models. The main idea is to encourage the controller to perform the task differently after each trial by introducing repulsors in the quadratic program cost function. We demonstrate our algorithm on (1) a simple 2D case and (2) a simulated iCub robot for which the model used by the controller and the one used in simulation do not match

    On Weight-Prioritized Multi-Task Control of Humanoid Robots

    Get PDF
    International audienceWe propose a formal analysis with some theoretical properties of weight-prioritized multi-task inverse-dynamics-like control of humanoid robots, being a case of redundant " ma-nipulators " with a non-actuated free-floating base and multiple unilateral frictional contacts with the environment. The controller builds on a weighted sum scalarization of a multiobjective optimization problem under equality and inequality constraints, which appears as a straightforward solution to account for state and control input viability constraints characteristic of humanoid robots that were usually absent from early existing pseudo-inverse and null-space projection-based prioritized multi-task approaches. We argue that our formulation is indeed well founded and justified from a theoretical standpoint, and we propose an analysis of some stability properties of the approach: Lyapunov stability is demonstrated for the closed-loop dynamical system that we analytically derive in the unconstrained multiob-jective optimization case. Stability in terms of solution existence, uniqueness, continuity, and robustness to perturbations, is then formally demonstrated for the constrained quadratic program

    Towards Robust Bipedal Locomotion:From Simple Models To Full-Body Compliance

    Get PDF
    Thanks to better actuator technologies and control algorithms, humanoid robots to date can perform a wide range of locomotion activities outside lab environments. These robots face various control challenges like high dimensionality, contact switches during locomotion and a floating-base nature which makes them fall all the time. A rich set of sensory inputs and a high-bandwidth actuation are often needed to ensure fast and effective reactions to unforeseen conditions, e.g., terrain variations, external pushes, slippages, unknown payloads, etc. State of the art technologies today seem to provide such valuable hardware components. However, regarding software, there is plenty of room for improvement. Locomotion planning and control problems are often treated separately in conventional humanoid control algorithms. The control challenges mentioned above are probably the main reason for such separation. Here, planning refers to the process of finding consistent open-loop trajectories, which may take arbitrarily long computations off-line. Control, on the other hand, should be done very fast online to ensure stability. In this thesis, we want to link planning and control problems again and enable for online trajectory modification in a meaningful way. First, we propose a new way of describing robot geometries like molecules which breaks the complexity of conventional models. We use this technique and derive a planning algorithm that is fast enough to be used online for multi-contact motion planning. Similarly, we derive 3LP, a simplified linear three-mass model for bipedal walking, which offers orders of magnitude faster computations than full mechanical models. Next, we focus more on walking and use the 3LP model to formulate online control algorithms based on the foot-stepping strategy. The method is based on model predictive control, however, we also propose a faster controller with time-projection that demonstrates a close performance without numerical optimizations. We also deploy an efficient implementation of inverse dynamics together with advanced sensor fusion and actuator control algorithms to ensure a precise and compliant tracking of the simplified 3LP trajectories. Extensive simulations and hardware experiments on COMAN robot demonstrate effectiveness and strengths of our method. This thesis goes beyond humanoid walking applications. We further use the developed modeling tools to analyze and understand principles of human locomotion. Our 3LP model can describe the exchange of energy between human limbs in walking to some extent. We use this property to propose a metabolic-cost model of human walking which successfully describes trends in various conditions. The intrinsic power of the 3LP model to generate walking gaits in all these conditions makes it a handy solution for walking control and gait analysis, despite being yet a simplified model. To fill the reality gap, finally, we propose a kinematic conversion method that takes 3LP trajectories as input and generates more human-like postures. Using this method, the 3LP model, and the time-projecting controller, we introduce a graphical user interface in the end to simulate periodic and transient human-like walking conditions. We hope to use this combination in future to produce faster and more human-like walking gaits, possibly with more capable humanoid robots

    Multi-Character Physical and Behavioral Interactions Controller

    No full text
    International audienceWe extend the quadratic program (QP)-based task-space character control approach — initially intended for individual character animation — to multiple characters interacting among each other or with mobile/articulated elements of the environment. The interactions between the characters can be either physical interactions, such as contacts that can be established or broken at will between them and for which the forces are subjected to Newton's third law, or behavioral interactions, such as collision avoidance and cooperation that naturally emerge to achieve collaborative tasks from high-level specifications. We take a systematic approach integrating all the equations of motions of the characters, objects, and articulated environment parts in a single QP formulation in order to embrace and solve the most general instance of the problem, where independent individual character controllers would fail to account for the inherent coupling of their respective motions through those physical and behavioral interactions. Various types of motions/behaviors are controlled with only the one single formulation that we propose, and some examples of the original motions the framework allows are presented in the accompanying video
    corecore