279,215 research outputs found
Any-Angle Pathfinding for Multiple Agents Based on SIPP Algorithm
The problem of finding conflict-free trajectories for multiple agents of
identical circular shape, operating in shared 2D workspace, is addressed in the
paper and decoupled, e.g., prioritized, approach is used to solve this problem.
Agents' workspace is tessellated into the square grid on which any-angle moves
are allowed, e.g. each agent can move into an arbitrary direction as long as
this move follows the straight line segment whose endpoints are tied to the
distinct grid elements. A novel any-angle planner based on Safe Interval Path
Planning (SIPP) algorithm is proposed to find trajectories for an agent moving
amidst dynamic obstacles (other agents) on a grid. This algorithm is then used
as part of a prioritized multi-agent planner AA-SIPP(m). On the theoretical,
side we show that AA-SIPP(m) is complete under well-defined conditions. On the
experimental side, in simulation tests with up to 200 agents involved, we show
that our planner finds much better solutions in terms of cost (up to 20%)
compared to the planners relying on cardinal moves only.Comment: Final version as submitted to ICAPS-2017 (main track); 8 pages; 4
figures; 1 algorithm; 2 table
Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning
Developing a safe and efficient collision avoidance policy for multiple
robots is challenging in the decentralized scenarios where each robot generate
its paths without observing other robots' states and intents. While other
distributed multi-robot collision avoidance systems exist, they often require
extracting agent-level features to plan a local collision-free action, which
can be computationally prohibitive and not robust. More importantly, in
practice the performance of these methods are much lower than their centralized
counterparts.
We present a decentralized sensor-level collision avoidance policy for
multi-robot systems, which directly maps raw sensor measurements to an agent's
steering commands in terms of movement velocity. As a first step toward
reducing the performance gap between decentralized and centralized methods, we
present a multi-scenario multi-stage training framework to find an optimal
policy which is trained over a large number of robots on rich, complex
environments simultaneously using a policy gradient based reinforcement
learning algorithm. We validate the learned sensor-level collision avoidance
policy in a variety of simulated scenarios with thorough performance
evaluations and show that the final learned policy is able to find time
efficient, collision-free paths for a large-scale robot system. We also
demonstrate that the learned policy can be well generalized to new scenarios
that do not appear in the entire training period, including navigating a
heterogeneous group of robots and a large-scale scenario with 100 robots.
Videos are available at https://sites.google.com/view/drlmac
Cognitive modeling of social behaviors
To understand both individual cognition and collective activity, perhaps the greatest opportunity today is to integrate the cognitive modeling approach (which stresses how beliefs are formed and drive behavior) with social studies (which stress how relationships and informal practices drive behavior). The crucial insight is that norms are conceptualized in the individual mind as ways of carrying out activities. This requires for the psychologist a shift from only modeling goals and tasks —why people do what they do—to modeling behavioral patterns—what people do—as they are engaged in purposeful activities. Instead of a model that exclusively deduces actions from goals, behaviors are also, if not primarily, driven by broader patterns of chronological and located activities (akin to scripts).
To illustrate these ideas, this article presents an extract from a Brahms simulation of the Flashline Mars Arctic Research Station (FMARS), in which a crew of six people are living and working for a week, physically simulating a Mars surface mission. The example focuses on the simulation of a planning meeting, showing how physiological constraints (e.g., hunger, fatigue), facilities (e.g., the habitat’s layout) and group decision making interact. Methods are described for constructing such a model of practice, from video and first-hand observation, and how this modeling approach changes how one relates goals, knowledge, and cognitive architecture. The resulting simulation model is a powerful complement to task analysis and knowledge-based simulations of reasoning, with many practical applications for work system design, operations management, and training
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