6,578 research outputs found

    Mobile Map Browsers: Anticipated User Interaction for Data Pre-fetching

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    When browsing a graphical display of geospatial data on mobile devices, users typically change the displayed maps by panning, zooming in and out, or rotating the device. Limited storage space on mobile devices and slow wireless communications, however, impede the performance of these operations. To overcome the bottleneck that all map data to be displayed on the mobile device need to be downloaded on demand, this thesis investigates how anticipated user interactions affect intelligent pre-fetching so that an on-demand download session is extended incrementally. User interaction is defined as a set of map operations that each have corresponding effects on the spatial dataset required to generate the display. By anticipating user interaction based on past behavior and intuition on when waiting for data is acceptable, it is possible to device a set of strategies to better prepare the device with data for future use. Users that engage with interactive map displays for a variety of tasks, whether it be navigation, information browsing, or data collection, experience a dynamic display to accomplish their goal. With vehicular navigation, the display might update itself as a result of a GPS data stream reflecting movement through space. This movement is not random, especially as is the case of moving vehicles and, therefore, this thesis suggests that mobile map data could be pre-fetched in order to improve usability. Pre-fetching memory-demanding spatial data can benefit usability in several ways, but in particular it can (1) reduce latency when downloading data over wireless connections and (2) better prepare a device for situations where wireless internet connectivity is weak or intermittent. This thesis investigates mobile map caching and devises an algorithm for pre-fetching data on behalf of the application user. Two primary models are compared: isotropic (direction-independent) and anisotropic (direction-dependent) pre-fetching. A prefetching simulation is parameterized with many trajectories that vary in complexity (a metric of direction change within the trajectory) and it is shown that, although anisotropic pre-fetching typically results in a better pre-fetching accuracy, it is not ideal for all scenarios. This thesis suggests a combination of models to accommodate the significant variation in moving object trajectories. In addition, other methods for pre-fetching spatial data are proposed for future research

    Analysis and comparison of location strategies for reducing registration cost

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    Abstract. In mobile environments, a personal communication service (PCS) network must keep track of the location of each mobile user in order to correctly deliver calls. A basic scheme used in the standard IS-41 and GSM protocols is to always update the location of a mobile user whenever the mobile user moves to a new location. The problem with this approach is that the cost of location update operations is very high especially when the mobile user moves frequently. In recent years, various location management strategies for reducing the location update cost have been proposed. However, the performance issue of these proposed algorithms remains to be investigated. In this paper, we develop two Markov chains to analyze and compare the performance of two promising location update strategies, i.e., the two location algorithm (TLA) and the forwarding and resetting algorithm (FRA). By utilizing the Markov chain, we are able to quickly answer what-if questions regarding the performance of PCS networks under various workload conditions and also identify conditions under which one strategy can perform better than the others. Using the cost due to location update and search operations between two successive calls to a mobile user as a performance measure, we show that when the mobile user exhibits a high degree of locality and the mobile user’s call-to-mobility ratio (CMR) is low, TLA can significantly outperform both FRA and IS-41. On the other hand, when CMR is high, FRA is the winner. Furthermore, unlike TLA which may perform worse than IS-41 at hig

    Cost-Effective Location Management for Mobile Agents on the Internet

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    Many mobile agent system-related services and applications require interacting with a mobile agent by passing messages. However, an agent’s mobility raises several challenges in delivering messages to a mobile agent accurately. Consisting of tracking and message delivery phases, most mobile agent location management schemes create or receive many update messages and interaction messages to ensure the effectiveness of the schemes. In addition to downgrading the overall performance of a mobile agent location management scheme, excessive transmission of messages increases the network load. The migration locality of a mobile agent and the interaction rate between mobile agents significantly affect the performance of a mobile agent location management scheme with respect to location management cost. This work presents a novel Dual Home based Scheme (DHS) that can lower the location management costs in terms of migration locality and interaction rate. While the DHS scheme uniquely adopts dual home location management architecture, a selective update strategy based on that architecture is also designed for cost-effective location management of mobile agents. Moreover, DHS is compared with available schemes based on formulations and simulation experiments from the perspective of location management costs. Simulation results demonstrate that the proposed DHS scheme performs satisfactorily in terms of migration locality and interaction rate

    Location and routing optimization protocols supporting internet host mobility

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    PhD ThesisWith the popularity of portable computers and the proliferation of wireless networking interfaces, there is currently a great deal of interest in providing IP networking support for host mobility using the Internet as a foundation for wireless networking. Most proposed solutions depend on a default route through the mobile host's horne address, which makes for unnecessarily long routes. The major problem that this gives rise to is that of finding an efficient way of locating and routing that allows datagrams to be delivered efficiently to moving destinations whilst limiting costly Internet-wide location updates as much as possible. Two concepts - "local region" and "patron service" - are introduced based on the locality features of the host movement and packet traffic patterns. For each mobile host, the local region is a set of designated subnetworks within which a mobile host often moves, and the patrons are the hosts from which the majority of traffic for the mobile host originated. By making use of the hierarchical addressing and routing structure of Internet, the two concepts are used to confine the effects of a host moving, so location updates are sent only to a designated host moving area and to those hosts which are most likely to call again, thus providing nearly optimal routing for most communication. The proposed scheme was implemented as an IP extension using a network simulator and evaluated from a system performance point of view. The results show a significant reduction in the accumulated communication time along with improved datagram tunneling, as compared with its extra location overhead. In addition, a comparison with another scheme shows that our functionality is more effective both for location update and routing efficiency. The scheme offers improved network and host scalability by isolating local movement from the rest of the world, and provides a convenient point at which to perform administration functions

    Swarm Based Implementation of a Virtual Distributed Database System in a Sensor Network

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    The deployment of unmanned aerial vehicles (UAVs) in recent military operations has had success in carrying out surveillance and combat missions in sensitive areas. An area of intense research on UAVs has been on controlling a group of small-sized UAVs to carry out reconnaissance missions normally undertaken by large UAVs such as Predator or Global Hawk. A control strategy for coordinating the UAV movements of such a group of UAVs adopts the bio-inspired swarm model to produce autonomous group behavior. This research proposes establishing a distributed database system on a group of swarming UAVs, providing for data storage during a reconnaissance mission. A distributed database system model is simulated treating each UAV as a distributed database site connected by a wireless network. In this model, each UAV carries a sensor and communicates to a command center when queried. Drawing equivalence to a sensor network, the network of UAVs poses as a dynamic ad-hoc sensor network. The distributed database system based on a swarm of UAVs is tested against a set of reconnaissance test suites with respect to evaluating system performance. The design of experiments focuses on the effects of varying the query input and types of swarming UAVs on overall system performance. The results show that the topology of the UAVs has a distinct impact on the output of the sensor database. The experiments measuring system delays also confirm the expectation that in a distributed system, inter-node communication costs outweigh processing costs
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