11,056 research outputs found
KISS-ICP: In Defense of Point-to-Point ICP -- Simple, Accurate, and Robust Registration If Done the Right Way
Robust and accurate pose estimation of a robotic platform, so-called
sensor-based odometry, is an essential part of many robotic applications. While
many sensor odometry systems made progress by adding more complexity to the
ego-motion estimation process, we move in the opposite direction. By removing a
majority of parts and focusing on the core elements, we obtain a surprisingly
effective system that is simple to realize and can operate under various
environmental conditions using different LiDAR sensors. Our odometry estimation
approach relies on point-to-point ICP combined with adaptive thresholding for
correspondence matching, a robust kernel, a simple but widely applicable motion
compensation approach, and a point cloud subsampling strategy. This yields a
system with only a few parameters that in most cases do not even have to be
tuned to a specific LiDAR sensor. Our system using the same parameters performs
on par with state-of-the-art methods under various operating conditions using
different platforms: automotive platforms, UAV-based operation, vehicles like
segways, or handheld LiDARs. We do not require integrating IMU information and
solely rely on 3D point cloud data obtained from a wide range of 3D LiDAR
sensors, thus, enabling a broad spectrum of different applications and
operating conditions. Our open-source system operates faster than the sensor
frame rate in all presented datasets and is designed for real-world scenarios.Comment: 8 page
Depth Superresolution using Motion Adaptive Regularization
Spatial resolution of depth sensors is often significantly lower compared to
that of conventional optical cameras. Recent work has explored the idea of
improving the resolution of depth using higher resolution intensity as a side
information. In this paper, we demonstrate that further incorporating temporal
information in videos can significantly improve the results. In particular, we
propose a novel approach that improves depth resolution, exploiting the
space-time redundancy in the depth and intensity using motion-adaptive low-rank
regularization. Experiments confirm that the proposed approach substantially
improves the quality of the estimated high-resolution depth. Our approach can
be a first component in systems using vision techniques that rely on high
resolution depth information
Coarse-to-Fine Adaptive People Detection for Video Sequences by Maximizing Mutual Information
Applying people detectors to unseen data is challenging since patterns distributions, such
as viewpoints, motion, poses, backgrounds, occlusions and people sizes, may significantly differ
from the ones of the training dataset. In this paper, we propose a coarse-to-fine framework to adapt
frame by frame people detectors during runtime classification, without requiring any additional
manually labeled ground truth apart from the offline training of the detection model. Such adaptation
make use of multiple detectors mutual information, i.e., similarities and dissimilarities of detectors
estimated and agreed by pair-wise correlating their outputs. Globally, the proposed adaptation
discriminates between relevant instants in a video sequence, i.e., identifies the representative frames
for an adaptation of the system. Locally, the proposed adaptation identifies the best configuration
(i.e., detection threshold) of each detector under analysis, maximizing the mutual information to
obtain the detection threshold of each detector. The proposed coarse-to-fine approach does not
require training the detectors for each new scenario and uses standard people detector outputs, i.e.,
bounding boxes. The experimental results demonstrate that the proposed approach outperforms
state-of-the-art detectors whose optimal threshold configurations are previously determined and
fixed from offline training dataThis work has been partially supported by the Spanish government under the project TEC2014-53176-R
(HAVideo
Detection of dirt impairments from archived film sequences : survey and evaluations
Film dirt is the most commonly encountered artifact in archive restoration applications. Since dirt usually appears as a temporally impulsive event, motion-compensated interframe processing is widely applied for its detection. However, motion-compensated prediction requires a high degree of complexity and can be unreliable when motion estimation fails. Consequently, many techniques using spatial or spatiotemporal filtering without motion were also been proposed as alternatives. A comprehensive survey and evaluation of existing methods is presented, in which both qualitative and quantitative performances are compared in terms of accuracy, robustness, and complexity. After analyzing these algorithms and identifying their limitations, we conclude with guidance in choosing from these algorithms and promising directions for future research
Adaptive User Perspective Rendering for Handheld Augmented Reality
Handheld Augmented Reality commonly implements some variant of magic lens
rendering, which turns only a fraction of the user's real environment into AR
while the rest of the environment remains unaffected. Since handheld AR devices
are commonly equipped with video see-through capabilities, AR magic lens
applications often suffer from spatial distortions, because the AR environment
is presented from the perspective of the camera of the mobile device. Recent
approaches counteract this distortion based on estimations of the user's head
position, rendering the scene from the user's perspective. To this end,
approaches usually apply face-tracking algorithms on the front camera of the
mobile device. However, this demands high computational resources and therefore
commonly affects the performance of the application beyond the already high
computational load of AR applications. In this paper, we present a method to
reduce the computational demands for user perspective rendering by applying
lightweight optical flow tracking and an estimation of the user's motion before
head tracking is started. We demonstrate the suitability of our approach for
computationally limited mobile devices and we compare it to device perspective
rendering, to head tracked user perspective rendering, as well as to fixed
point of view user perspective rendering
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