8 research outputs found
Low cost multi-view video system for wireless channel
With the advent in display technology, the 3DTV will provide a new viewing experience without the need of wearing special glasses to watch the 3D scenes. One of the key elements in 3DTV is the multi-view video coding, obtained from a set of synchronized cameras, capture the same scene from different view points. The video streams are synchronized and subsequently used to exploit the redundancy contained among video sources. A multi-view video consists of components for data acquisition, compression, transmission and display. This paper outlines the design and implementation of a multi-view video system for transmission over a wireless channel. Synchronized video sequences acquired from four separate cameras and coded with H.264/AVC. The video data is then transmitted over a simulated Rayleigh channel through digital video broadcasting -terrestrial (DVB-T) system with orthogonal frequency division multiplexing (OFDM)
Multi-view Video Coding for Wireless Channel
In this paper, a multi-view video system for wireless
applications will be presented. The system consists of
components for data acquisition, compression, transmission
and display. The main feature of the system includes wireless video transmission system for up to four cameras, by which videos can be acquired, encoded and transmitted wirelessly to a receiving station. The video streams can be displayed on a single 3D or on multiple 2D displays. The encoding for the multi-view video through inter-view and temporal redundancies increased the compression rates. The
H.264/AVC multi-view compression techniques has been
exploited and tested during the implementation process. The
video data is then transmitted over a simulated Rayleigh
channel through Digital Video Broadcasting – Terrestrial
(DVB-T) system with Orthogonal Frequency Division
Multiplexing (OFDM). One of the highlights in this paper is
the low cost implementation of a multi-view video system,
which using only typical web cameras attached to a single
PC
3D video compression based on high efficiency video coding
With the advent of autostereoscopic displays, questions rise on how to efficiently compress the video information needed by such displays. Additionally, for gradual market acceptance of this new technology it is valuable to have a solution offering forward compatibility with stereo 3D video as it is used nowadays. In this paper, a multiview compression scheme making use of the efficient single-view coding tools used in High Efficiency Video Coding (HEVC) is provided. Although efficient single view compression can be obtained with HEVC, a multiview adaptation of this standard under development is proposed, offering additional coding gains. On average, for the texture information, the total bitrate can be reduced by 37.2% compared to simulcast HEVC. For depth map compression, gains largely depend on the quality of the captured content. Additionally, a forward compatible solution is proposed offering the possibility for a gradual upgrade from H.264/AVC based stereoscopic 3D systems to an HEVC-based autostereoscopic environment. With the proposed system, significant rate savings compared to Multiview Video Coding (MVC) are presented(1)
Balanced Distributed Coding of Omnidirectional Images
This paper presents a distributed coding scheme for the representation of 3D scenes captured by a network of omnidirectional cameras. We consider a scenario where images captured at different viewpoints are encoded independently, with a balanced rate distribution among the different cameras. The distributed coding is built on multiresolution representation and partitioning of the visual information in each camera. The encoder then transmits one partition after entropy coding, as well as the syndrome bits resulting from the channel encoding of the other partition. The joint decoder exploits the intra-view correlation by predicting the missing source information with help of the syndrome bits. At the same time, it exploits the inter-view correlation by using motion estimation between images from different cameras. Experiments demonstrate that the distributed coding solution performs better than a scheme where images are handled independently, while the coding rate advantageously stays balanced between encoders
Recommended from our members
End-to-end 3D video communication over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Three-dimensional technology, more commonly referred to as 3D technology, has revolutionised many fields including entertainment, medicine, and communications to name a few. In addition to 3D films, games, and sports channels, 3D perception has made tele-medicine a reality. By the year 2015, 30% of the all HD panels at home will be 3D enabled, predicted by consumer electronics manufacturers. Stereoscopic cameras, a comparatively mature technology compared to other 3D systems, are now being used by ordinary citizens to produce 3D content and share at a click of a button just like they do with the 2D counterparts via sites like YouTube. But technical challenges still exist, including with autostereoscopic multiview displays. 3D content requires many complex considerations--including how to represent it, and deciphering what is the best compression format--when considering transmission or storage, because of its increased amount of data. Any decision must be taken in the light of the available bandwidth or storage capacity, quality and user expectations. Free viewpoint navigation also remains partly unsolved. The most pressing issue getting in the way of widespread uptake of consumer 3D systems is the ability to deliver 3D content to heterogeneous consumer displays over the heterogeneous networks. Optimising 3D video communication solutions must consider the entire pipeline, starting with optimisation at the video source to the end display and transmission optimisation. Multi-view offers the most compelling solution for 3D videos with motion parallax and freedom from wearing headgear for 3D video perception. Optimising multi-view video for delivery and display could increase the demand for true 3D in the consumer market. This thesis focuses on an end-to-end quality optimisation in 3D video communication/transmission, offering solutions for optimisation at the compression, transmission, and decoder levels.Brunel University - Isambard Research Scholarshi