8 research outputs found

    Monte-Carlo tree search for persona based player modeling

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    Is it possible to conduct player modeling without any players? In this paper we use Monte-Carlo Tree Search-controlled procedural personas to simulate a range of decision making styles in the puzzle game MiniDungeons 2. The purpose is to provide a method for synthetic play testing of game levels with synthetic players based on designer intuition and experience. Five personas are constructed, representing five different decision making styles archetypal for the game. The personas vary solely in the weights of decision-making utilities that describe their valuation of a set affordances in MiniDungeons 2. By configuring these weights using designer expert knowledge, and passing the configurations directly to the MCTS algorithm, we make the personas exhibit a number of distinct decision making and play styles.The research was supported, in part, by the FP7 ICT project C2Learn (project no: 318480), the FP7 Marie Curie CIG project AutoGameDesign (project no: 630665), and by the Stibo Foundation Travel Bursary Grant for Global IT Talents.peer-reviewe

    Action Guidance with MCTS for Deep Reinforcement Learning

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    Deep reinforcement learning has achieved great successes in recent years, however, one main challenge is the sample inefficiency. In this paper, we focus on how to use action guidance by means of a non-expert demonstrator to improve sample efficiency in a domain with sparse, delayed, and possibly deceptive rewards: the recently-proposed multi-agent benchmark of Pommerman. We propose a new framework where even a non-expert simulated demonstrator, e.g., planning algorithms such as Monte Carlo tree search with a small number rollouts, can be integrated within asynchronous distributed deep reinforcement learning methods. Compared to a vanilla deep RL algorithm, our proposed methods both learn faster and converge to better policies on a two-player mini version of the Pommerman game.Comment: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'19). arXiv admin note: substantial text overlap with arXiv:1904.05759, arXiv:1812.0004
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