6 research outputs found

    An implementation of vision based deep reinforcement learning for humanoid robot locomotion

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    Deep reinforcement learning (DRL) exhibits a promising approach for controlling humanoid robot locomotion. However, only values relating sensors such as IMU, gyroscope, and GPS are not sufficient robots to learn their locomotion skills. In this article, we aim to show the success of vision based DRL. We propose a new vision based deep reinforcement learning algorithm for the locomotion of the Robotis-op2 humanoid robot for the first time. In experimental setup, we construct the locomotion of humanoid robot in a specific environment in the Webots software. We use Double Dueling Q Networks (D3QN) and Deep Q Networks (DQN) that are a kind of reinforcement learning algorithm. We present the performance of vision based DRL algorithm on a locomotion experiment. The experimental results show that D3QN is better than DQN in that stable locomotion and fast training and the vision based DRL algorithms will be successfully able to use at the other complex environments and applications.TÜBİTAK ve NVIDI

    An implementation of vision based deep reinforcement learning for humanoid robot locomotion

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    An implementation of vision based deep reinforcement learning for humanoid robot locomotionTÜBİTAK ve NVIDI

    Monte-Carlo Planning for Agile Legged Locomotion

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    Recent progress in legged locomotion research has produced robots that can perform agile blind-walking with robustness comparable to a blindfolded human. However, this walking approach has not yet been integrated with planners for high-level activities. In this paper, we take a step towards high-level task planning for these robots by studying a planar simulated biped that captures their essential dynamics. We investigate variants of Monte-Carlo Tree Search (MCTS) for selecting an appropriate blind-walking controller at each decision cycle. In particular, we consider UCT with an intelligently selected rollout policy, which is shown to be capable of guiding the biped through treacherous terrain. In addition, we develop a new MCTS variant, called Monte-Carlo Discrepancy Search (MCDS), which is shown to make more effective use of limited planning time than UCT for this domain. We demonstrate the effectiveness of these planners in both deterministic and stochastic environments across a range of algorithm parameters. In addition, we present results for using these planners to control a full-order 3D simulation of Cassie, an agile bipedal robot, through complex terrain
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