1,049 research outputs found

    A Novel Approach for Performance Assessment of Human-Robotic Interaction

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    Robots have always been touted as powerful tools that could be used effectively in a number of applications ranging from automation to human-robot interaction. In order for such systems to operate adequately and safely in the real world, they must be able to perceive, and must have abilities of reasoning up to a certain level. Toward this end, performance evaluation metrics are used as important measures. This research work is intended to be a further step toward identifying common metrics for task-oriented human-robot interaction. We believe that within the context of human-robot interaction systems, both humans' and robots' actions and interactions (jointly and independently) can significantly affect the quality of the accomplished task. As such, our goal becomes that of providing a foundation upon which we can assess how well the human and the robot perform as a team. Thus, we propose a generic performance metric to assess the performance of the human-robot team, where one or more robots are involved. Sequential and parallel robot cooperation schemes with varying levels of task dependency are considered, and the proposed performance metric is augmented and extended to accommodate such scenarios. This is supported by some intuitively derived mathematical models and some advanced numerical simulations. To efficiently model such a metric, we propose a two-level fuzzy temporal model to evaluate and estimate the human trust in automation, while collaborating and interacting with robots and machines to complete some tasks. Trust modelling is critical, as it directly influences the interaction time that should be directly and indirectly dedicated toward interacting with the robot. Another fuzzy temporal model is also presented to evaluate the human reliability during interaction time. A significant amount of research work stipulates that system failures are due almost equally to humans as to machines, and therefore, assessing this factor in human-robot interaction systems is crucial. The proposed framework is based on the most recent research work in the areas of human-machine interaction and performance evaluation metrics. The fuzzy knowledge bases are further updated by implementing an application robotic platform where robots and users interact via semi-natural language to achieve tasks with varying levels of complexity and completion rates. User feedback is recorded and used to tune the knowledge base where needed. This work intends to serve as a foundation for further quantitative research to evaluate the performance of the human-robot teams in achievement of collective tasks

    Proceedings of the 2008 Oxford University Computing Laboratory student conference.

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    This conference serves two purposes. First, the event is a useful pedagogical exercise for all participants, from the conference committee and referees, to the presenters and the audience. For some presenters, the conference may be the first time their work has been subjected to peer-review. For others, the conference is a testing ground for announcing work, which will be later presented at international conferences, workshops, and symposia. This leads to the conference's second purpose: an opportunity to expose the latest-and-greatest research findings within the laboratory. The fourteen abstracts within these proceedings were selected by the programme and conference committee after a round of peer-reviewing, by both students and staff within this department

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Advances in Robot Navigation

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    Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics

    On microelectronic self-learning cognitive chip systems

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    After a brief review of machine learning techniques and applications, this Ph.D. thesis examines several approaches for implementing machine learning architectures and algorithms into hardware within our laboratory. From this interdisciplinary background support, we have motivations for novel approaches that we intend to follow as an objective of innovative hardware implementations of dynamically self-reconfigurable logic for enhanced self-adaptive, self-(re)organizing and eventually self-assembling machine learning systems, while developing this new particular area of research. And after reviewing some relevant background of robotic control methods followed by most recent advanced cognitive controllers, this Ph.D. thesis suggests that amongst many well-known ways of designing operational technologies, the design methodologies of those leading-edge high-tech devices such as cognitive chips that may well lead to intelligent machines exhibiting conscious phenomena should crucially be restricted to extremely well defined constraints. Roboticists also need those as specifications to help decide upfront on otherwise infinitely free hardware/software design details. In addition and most importantly, we propose these specifications as methodological guidelines tightly related to ethics and the nowadays well-identified workings of the human body and of its psyche

    How mobile robots can self-organise a vocabulary

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    One of the hardest problems in science is the symbol grounding problem, a question that has intrigued philosophers and linguists for more than a century. With the rise of artificial intelligence, the question has become very actual, especially within the field of robotics. The problem is that an agent, be it a robot or a human, perceives the world in analogue signals. Yet humans have the ability to categorise the world in symbols that they, for instance, may use for language.This book presents a series of experiments in which two robots try to solve the symbol grounding problem. The experiments are based on the language game paradigm, and involve real mobile robots that are able to develop a grounded lexicon about the objects that they can detect in their world. Crucially, neither the lexicon nor the ontology of the robots has been preprogrammed, so the experiments demonstrate how a population of embodied language users can develop their own vocabularies from scratch

    How mobile robots can self-organise a vocabulary

    Get PDF
    One of the hardest problems in science is the symbol grounding problem, a question that has intrigued philosophers and linguists for more than a century. With the rise of artificial intelligence, the question has become very actual, especially within the field of robotics. The problem is that an agent, be it a robot or a human, perceives the world in analogue signals. Yet humans have the ability to categorise the world in symbols that they, for instance, may use for language.This book presents a series of experiments in which two robots try to solve the symbol grounding problem. The experiments are based on the language game paradigm, and involve real mobile robots that are able to develop a grounded lexicon about the objects that they can detect in their world. Crucially, neither the lexicon nor the ontology of the robots has been preprogrammed, so the experiments demonstrate how a population of embodied language users can develop their own vocabularies from scratch
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