730 research outputs found

    Indoor Semantic Modelling for Routing:

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach – two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ’on the fly’ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ’on-the-fly’) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ’on the fly’; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived – pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation

    Indoor Semantic Modelling for Routing: The Two-Level Routing Approach for Indoor Navigation

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    Humans perform many activities indoors and they show a growing need for indoor navigation, especially in unfamiliar buildings such as airports, museums and hospitals. Complexity of such buildings poses many challenges for building managers and visitors. Indoor navigation services play an important role in supporting these indoor activities. Indoor navigation covers extensive topics such as: 1) indoor positioning and localization; 2) indoor space representation for navigation model generation; 3) indoor routing computation; 4) human wayfinding behaviours; and 5) indoor guidance (e.g., textual directories). So far, a large number of studies of pedestrian indoor navigation have presented diverse navigation models and routing algorithms/methods. However, the major challenge is rarely referred to: how to represent the complex indoor environment for pedestrians and conduct routing according to the different roles and sizes of users. Such complex buildings contain irregular shapes, large open spaces, complicated obstacles and different types of passages. A navigation model can be very complicated if the indoors are accurately represented. Although most research demonstrates feasible indoor navigation models and related routing methods in regular buildings, the focus is still on a general navigation model for pedestrians who are simplified as circles. In fact, pedestrians represent different sizes, motion abilities and preferences (e.g., described in user profiles), which should be reflected in navigation models and be considered for indoor routing (e.g., relevant Spaces of Interest and Points of Interest). In order to address this challenge, this thesis proposes an innovative indoor modelling and routing approach – two-level routing. It specially targets the case of routing in complex buildings for distinct users. The conceptual (first) level uses general free indoor spaces: this is represented by the logical network whose nodes represent the spaces and edges stand for their connectivity; the detailed (second) level focuses on transition spaces such as openings and Spaces of Interest (SOI), and geometric networks are generated regarding these spaces. Nodes of a geometric network refers to locations of doors, windows and subspaces (SOIs) inside of the larger spaces; and the edges represent detailed paths among these geometric nodes. A combination of the two levels can represent complex buildings in specified spaces, which avoids maintaining a largescale complete network. User preferences on ordered SOIs are considered in routing on the logical network, and preferences on ordered Points of Interest (POI) are adopted in routing on geometric networks. In a geometric network, accessible obstacle-avoiding paths can be computed for users with different sizes. To facilitate automatic generation of the two types of network in any building, a new data model named Indoor Navigation Space Model (INSM) is proposed to store connectivity, semantics and geometry of indoor spaces for buildings. Abundant semantics of building components are designed in INSM based on navigational functionalities, such as VerticalUnit(VU) and HorizontalConnector(HC) as vertical and horizontal passages for pedestrians. The INSM supports different subdivision ways of a building in which indoor spaces can be assigned proper semantics. A logical and geometric network can be automatically derived from INSM, and they can be used individually or together for indoor routing. Thus, different routing options are designed. Paths can be provided by using either the logical network when some users are satisfied with a rough description of the path (e.g., the name of spaces), or a geometric path is automatically computed for a user who needs only a detailed path which shows how obstacles can be avoided. The two-level routing approach integrates both logical and geometric networks to obtain paths, when a user provides her/his preferences on SOIs and POIs. For example, routing results for the logical network can exclude unrelated spaces and then derive geometric paths more efficiently. In this thesis, two options are proposed for routing just on the logical network, three options are proposed for routing just on the geometric networks, and seven options for two-level routing. On the logical network, six routing criteria are proposed and three human wayfinding strategies are adopted to simulate human indoor behaviours. According to a specific criterion, space semantics of logical nodes is utilized to assign different weights to logical nodes and edges. Therefore, routing on the logical network can be accomplished by applying the Dijkstra algorithm. If multiple criteria are adopted, an order of criteria is applied for routing according to a specific user. In this way, logical paths can be computed as a sequence of indoor spaces with clear semantics. On geometric networks, this thesis proposes a new routing method to provide detailed paths avoiding indoor obstacles with respect to pedestrian sizes. This method allows geometric networks to be derived for individual users with different sizes for any specified spaces. To demonstrate the use of the two types of network, this thesis tests routing on one level (the logical or the geometric network). Four case studies about the logical network are presented in both simple and complex buildings. In the simple building, no multiple paths lie between spaces A and B, but in the complex buildings, multiple logical paths exist and the candidate paths can be reduced by applying these routing criteria in an order for a user. The relationships of these criteria to user profiles are assumed in this thesis. The proposed geometric routing regarding user sizes is tested with three case studies: 1) routing for pedestrians with two distinct sizes in one space; 2) routing for pedestrians with changed sizes in one space; and 3) a larger geometric network formed by the ones in a given sequence of spaces. The first case shows that a small increase of user size can largely change the accessible path; the second case shows different path segments for distinct sizes can be combined into one geometric path; the third case demonstrates a geometric network can be created ’on the fly’ for any specified spaces of a building. Therefore, the generation and routing of geometric networks are very flexible and fit to given users. To demonstrate the proposed two-level routing approach, this thesis designs five cases. The five cases are distinguished according to the method of model creation (pre-computed or ’on-the-fly’) and model storage (on the client or server). Two of them are realized in this thesis: 1) Case 1 just in the client pre-computes the logical network and derives geometric networks ’on the fly’; 2) Case 2 just in the client pre-computes and stores the logical and geometric networks for certain user sizes. Case 1 is implemented in a desktop application for building managers, and Case 2 is realized as a mobile mock-up for mobile users without an internet connection. As this thesis shows, two-level routing is powerful enough to effectively provide indicative logical paths and/or comprehensive geometric paths, according to different user requirements on path details. In the desktop application, three of the proposed routing options for two-level routing are tested for the simple OTB building and the complex Schiphol Airport building. These use cases demonstrate that the two-level routing approach includes the following merits: It supports routing in different abstraction forms of a building. The INSM model can describe different subdivision results of a building, and it allows two types of routing network to be derived – pure logical and geometric ones. The logical network contains the topology and semantics of indoor spaces, and the geometric network provides accurate geometry for paths. A consistent navigation model is formed with the two networks, i.e., the conceptual and detailed levels. On the conceptual level, it supports routing on a logical network and assists the derivation of a conceptual path (i.e., logical path) for a user in terms of space sequence. Routing criteria are designed based on the INSM semantics of spaces, which can generate logical paths similar to human wayfinding results such as minimizing VerticalUnit or HorizontalConnector. On the detailed level, it considers the size of users and results in obstacle-avoiding paths. By using this approach, geometric networks can be generated to avoid obstacles for the given users and accessible paths are flexibly provided for user demands. This approach can process changes of user size more efficiently, in contrast to routing on a complete geometric network. It supports routing on both the logical and the geometric networks, which can generate geometric paths based on user-specific logical paths, or re-compute logical paths when geometric paths are inaccessible. This computation method is very useful for complex buildings. The two-level routing approach can flexibly provide logical and geometric paths according to user preferences and sizes, and can adjust the generated paths in limited time. Based on the two-level routing approach, this thesis also provides a vision on possible cooperation with other methods. A potential direction is to design more routing options according to other indoor scenarios and user preferences. Extensions of the two-level routing approach, such as other types of semantics, multi-level networks and dynamic obstacles, will make it possible to deal with other routing cases. Last but not least, it is also promising to explore its relationships with indoor guidance, different building subdivisions and outdoor navigation. &nbsp

    Ontology of accessibility in the context of wayfinding for people with disabilities.

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    There is evidence that objects in and of the built environment function as barriers or facilitators to accessibility for people with disabilities. Although there are many existing sources of information about accessibility, they often lack clear criteria to describe accessibility, explanations of barriers and facilitators to mobility, and coverage of multiple physical environments. Researchers have argued that wayfinding services (e.g., Google Maps) can help people with disabilities prepare to travel through the built environment, yet current wayfinding services include little to no information about accessibility. This dissertation aims to study accessibility, in the context of wayfinding, in indoor, outdoor and transitional environments for people who travel in wheelchairs and people with low to no vision. To this end, a qualitative ontological analysis of multiple sources of information regarding accessibility was conducted including analyses of important categories associated with accessible wayfinding; different information providers’ views on accessibility; and specific barriers and facilitators to accessibility. The results indicate that (1) people with low to no vision and people who travel in wheelchairs have different core wayfinding information needs, (2) a gap exists between the information people with disabilities and researchers provide on accessibility and that provided by standard guidelines, and (3) conceptualizing accessibility requires capturing actions performed by people with disabilities during every day travel along with characteristics of environmental objects. The resulting ontology could be leveraged to generate new criteria describing accessibility, new routing algorithms, or to attach provenance to existing accessibility criteria. The findings have implications for people who design wayfinding services and collaborative maps and people collaboratively collecting data on the accessibility of specific places

    Spatial Relations and Natural-Language Semantics for Indoor Scenes

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    Over the past 15 years, there have been increased efforts to represent and communicate spatial information about entities within indoor environments. Automated annotation of information about indoor environments is needed for natural-language processing tasks, such as spatially anchoring events, tracking objects in motion, scene descriptions, and interpretation of thematic places in relationship to confirmed locations. Descriptions of indoor scenes often require a fine granularity of spatial information about the meaning of natural-language spatial utterances to improve human-computer interactions and applications for the retrieval of spatial information. The development needs of these systems provide a rationale as to why—despite an extensive body of research in spatial cognition and spatial linguistics—it is still necessary to investigate basic understandings of how humans conceptualize and communicate about objects and structures in indoor space. This thesis investigates the alignment of conceptual spatial relations and naturallanguage (NL) semantics in the representation of indoor space. The foundation of this work is grounded in spatial information theory as well as spatial cognition and spatial linguistics. In order to better understand how to align computational models and NL expressions about indoor space, this dissertation used an existing dataset of indoor scene descriptions to investigate patterns in entity identification, spatial relations, and spatial preposition use within vista-scale indoor settings. Three human-subject experiments were designed and conducted within virtual indoor environments. These experiments investigate alignment of human-subject NL expressions for a sub-set of conceptual spatial relations (contact, disjoint, and partof) within a controlled virtual environment. Each scene was designed to focus participant attention on a single relation depicted in the scene and elicit a spatial preposition term(s) to describe the focal relationship. The major results of this study are the identification of object and structure categories, spatial relationships, and patterns of spatial preposition use in the indoor scene descriptions that were consistent across both open response, closed response and ranking type items. There appeared to be a strong preference for describing scene objects in relation to the structural objects that bound the room depicted in the indoor scenes. Furthermore, for each of the three relations (contact, disjoint, and partof), a small set of spatial prepositions emerged that were strongly preferred by participants at statistically significant levels based on the overall frequency of response, image sorting, and ranking judgments. The use of certain spatial prepositions to describe relations between room structures suggests there may be differences in how indoor vista-scale space is understood in relation to tabletop and geographic scales. Finally, an indoor scene description corpus was developed as a product of this work, which should provide researchers with new human-subject based datasets for training NL algorithms used to generate more accurate and intuitive NL descriptions of indoor scenes

    3D GEOSPATIAL INDOOR NAVIGATION FOR DISASTER RISK REDUCTION AND RESPONSE IN URBAN ENVIRONMENT

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    Disaster management for urban environments with complex structures requires 3D extensions of indoor applications to support better risk reduction and response strategies. The paper highlights the need for assessment and explores the role of 3D geospatial information and modeling regarding the indoor structure and navigational routes which can be utilized as disaster risk reduction and response strategy. The reviewed models or methods are analysed testing parameters in the context of indoor risk and disaster management. These parameters are level of detail, connection to outdoor, spatial model and network, handling constraints. 3D reconstruction of indoors requires the structural data to be collected in a feasible manner with sufficient details. Defining the indoor space along with obstacles is important for navigation. Readily available technologies embedded in smartphones allow development of mobile applications for data collection, visualization and navigation enabling access by masses at low cost. The paper concludes with recommendations for 3D modeling, navigation and visualization of data using readily available smartphone technologies, drones as well as advanced robotics for Disaster Management

    Urban sound mapping for wayfinding – a theoretical approach and an empirical study

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    Conventional navigation systems use visually perceptible landmarks to navigate their users from a starting point to a destination. However, sometimes visual information is not enough for route guidance. Visually-impaired or elderly people may not be able to navigate using the visual sense. Furthermore, there may exist no outstanding (i.e., salient) visual landmarks that could be used to navigate. In such a case auditory information may be a helpful guide. We performed two online studies and a focus-group interview to identify possible sound classes in an urban environment. Based on our results, we gathered sounds in Augsburg and classified them according to their source. The findings support our notion that auditory information can be useful for spatial orientation and guidance in addition to or even replacing visual information

    Cognitive assisted living ambient system: a survey

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    The demographic change towards an aging population is creating a significant impact and introducing drastic challenges to our society. We therefore need to find ways to assist older people to stay independently and prevent social isolation of these population. Information and Communication Technologies (ICT) provide various solutions to help older adults to improve their quality of life, stay healthier, and live independently for a time. Ambient Assisted Living (AAL) is a field to investigate innovative technologies to provide assistance as well as healthcare and rehabilitation to impaired seniors. The paper provides a review of research background and technologies of AAL

    Le nuage de point intelligent

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    Discrete spatial datasets known as point clouds often lay the groundwork for decision-making applications. E.g., we can use such data as a reference for autonomous cars and robot’s navigation, as a layer for floor-plan’s creation and building’s construction, as a digital asset for environment modelling and incident prediction... Applications are numerous, and potentially increasing if we consider point clouds as digital reality assets. Yet, this expansion faces technical limitations mainly from the lack of semantic information within point ensembles. Connecting knowledge sources is still a very manual and time-consuming process suffering from error-prone human interpretation. This highlights a strong need for domain-related data analysis to create a coherent and structured information. The thesis clearly tries to solve automation problematics in point cloud processing to create intelligent environments, i.e. virtual copies that can be used/integrated in fully autonomous reasoning services. We tackle point cloud questions associated with knowledge extraction – particularly segmentation and classification – structuration, visualisation and interaction with cognitive decision systems. We propose to connect both point cloud properties and formalized knowledge to rapidly extract pertinent information using domain-centered graphs. The dissertation delivers the concept of a Smart Point Cloud (SPC) Infrastructure which serves as an interoperable and modular architecture for a unified processing. It permits an easy integration to existing workflows and a multi-domain specialization through device knowledge, analytic knowledge or domain knowledge. Concepts, algorithms, code and materials are given to replicate findings and extend current applications.Les ensembles discrets de données spatiales, appelés nuages de points, forment souvent le support principal pour des scénarios d’aide à la décision. Par exemple, nous pouvons utiliser ces données comme référence pour les voitures autonomes et la navigation des robots, comme couche pour la création de plans et la construction de bâtiments, comme actif numérique pour la modélisation de l'environnement et la prédiction d’incidents... Les applications sont nombreuses et potentiellement croissantes si l'on considère les nuages de points comme des actifs de réalité numérique. Cependant, cette expansion se heurte à des limites techniques dues principalement au manque d'information sémantique au sein des ensembles de points. La création de liens avec des sources de connaissances est encore un processus très manuel, chronophage et lié à une interprétation humaine sujette à l'erreur. Cela met en évidence la nécessité d'une analyse automatisée des données relatives au domaine étudié afin de créer une information cohérente et structurée. La thèse tente clairement de résoudre les problèmes d'automatisation dans le traitement des nuages de points pour créer des environnements intelligents, c'est-àdire des copies virtuelles qui peuvent être utilisées/intégrées dans des services de raisonnement totalement autonomes. Nous abordons plusieurs problématiques liées aux nuages de points et associées à l'extraction des connaissances - en particulier la segmentation et la classification - la structuration, la visualisation et l'interaction avec les systèmes cognitifs de décision. Nous proposons de relier à la fois les propriétés des nuages de points et les connaissances formalisées pour extraire rapidement les informations pertinentes à l'aide de graphes centrés sur le domaine. La dissertation propose le concept d'une infrastructure SPC (Smart Point Cloud) qui sert d'architecture interopérable et modulaire pour un traitement unifié. Elle permet une intégration facile aux flux de travail existants et une spécialisation multidomaine grâce aux connaissances liée aux capteurs, aux connaissances analytiques ou aux connaissances de domaine. Plusieurs concepts, algorithmes, codes et supports sont fournis pour reproduire les résultats et étendre les applications actuelles.Diskrete räumliche Datensätze, so genannte Punktwolken, bilden oft die Grundlage für Entscheidungsanwendungen. Beispielsweise können wir solche Daten als Referenz für autonome Autos und Roboternavigation, als Ebene für die Erstellung von Grundrissen und Gebäudekonstruktionen, als digitales Gut für die Umgebungsmodellierung und Ereignisprognose verwenden... Die Anwendungen sind zahlreich und nehmen potenziell zu, wenn wir Punktwolken als Digital Reality Assets betrachten. Allerdings stößt diese Erweiterung vor allem durch den Mangel an semantischen Informationen innerhalb von Punkt-Ensembles auf technische Grenzen. Die Verbindung von Wissensquellen ist immer noch ein sehr manueller und zeitaufwendiger Prozess, der unter fehleranfälliger menschlicher Interpretation leidet. Dies verdeutlicht den starken Bedarf an domänenbezogenen Datenanalysen, um eine kohärente und strukturierte Information zu schaffen. Die Arbeit versucht eindeutig, Automatisierungsprobleme in der Punktwolkenverarbeitung zu lösen, um intelligente Umgebungen zu schaffen, d.h. virtuelle Kopien, die in vollständig autonome Argumentationsdienste verwendet/integriert werden können. Wir befassen uns mit Punktwolkenfragen im Zusammenhang mit der Wissensextraktion - insbesondere Segmentierung und Klassifizierung - Strukturierung, Visualisierung und Interaktion mit kognitiven Entscheidungssystemen. Wir schlagen vor, sowohl Punktwolkeneigenschaften als auch formalisiertes Wissen zu verbinden, um schnell relevante Informationen mithilfe von domänenzentrierten Grafiken zu extrahieren. Die Dissertation liefert das Konzept einer Smart Point Cloud (SPC) Infrastruktur, die als interoperable und modulare Architektur für eine einheitliche Verarbeitung dient. Es ermöglicht eine einfache Integration in bestehende Workflows und eine multidimensionale Spezialisierung durch Gerätewissen, analytisches Wissen oder Domänenwissen. Konzepte, Algorithmen, Code und Materialien werden zur Verfügung gestellt, um Erkenntnisse zu replizieren und aktuelle Anwendungen zu erweitern

    Indoor Mapping and Reconstruction with Mobile Augmented Reality Sensor Systems

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    Augmented Reality (AR) ermöglicht es, virtuelle, dreidimensionale Inhalte direkt innerhalb der realen Umgebung darzustellen. Anstatt jedoch beliebige virtuelle Objekte an einem willkürlichen Ort anzuzeigen, kann AR Technologie auch genutzt werden, um Geodaten in situ an jenem Ort darzustellen, auf den sich die Daten beziehen. Damit eröffnet AR die Möglichkeit, die reale Welt durch virtuelle, ortbezogene Informationen anzureichern. Im Rahmen der vorliegenen Arbeit wird diese Spielart von AR als "Fused Reality" definiert und eingehend diskutiert. Der praktische Mehrwert, den dieses Konzept der Fused Reality bietet, lässt sich gut am Beispiel seiner Anwendung im Zusammenhang mit digitalen Gebäudemodellen demonstrieren, wo sich gebäudespezifische Informationen - beispielsweise der Verlauf von Leitungen und Kabeln innerhalb der Wände - lagegerecht am realen Objekt darstellen lassen. Um das skizzierte Konzept einer Indoor Fused Reality Anwendung realisieren zu können, müssen einige grundlegende Bedingungen erfüllt sein. So kann ein bestimmtes Gebäude nur dann mit ortsbezogenen Informationen augmentiert werden, wenn von diesem Gebäude ein digitales Modell verfügbar ist. Zwar werden größere Bauprojekt heutzutage oft unter Zuhilfename von Building Information Modelling (BIM) geplant und durchgeführt, sodass ein digitales Modell direkt zusammen mit dem realen Gebäude ensteht, jedoch sind im Falle älterer Bestandsgebäude digitale Modelle meist nicht verfügbar. Ein digitales Modell eines bestehenden Gebäudes manuell zu erstellen, ist zwar möglich, jedoch mit großem Aufwand verbunden. Ist ein passendes Gebäudemodell vorhanden, muss ein AR Gerät außerdem in der Lage sein, die eigene Position und Orientierung im Gebäude relativ zu diesem Modell bestimmen zu können, um Augmentierungen lagegerecht anzeigen zu können. Im Rahmen dieser Arbeit werden diverse Aspekte der angesprochenen Problematik untersucht und diskutiert. Dabei werden zunächst verschiedene Möglichkeiten diskutiert, Indoor-Gebäudegeometrie mittels Sensorsystemen zu erfassen. Anschließend wird eine Untersuchung präsentiert, inwiefern moderne AR Geräte, die in der Regel ebenfalls über eine Vielzahl an Sensoren verfügen, ebenfalls geeignet sind, als Indoor-Mapping-Systeme eingesetzt zu werden. Die resultierenden Indoor Mapping Datensätze können daraufhin genutzt werden, um automatisiert Gebäudemodelle zu rekonstruieren. Zu diesem Zweck wird ein automatisiertes, voxel-basiertes Indoor-Rekonstruktionsverfahren vorgestellt. Dieses wird außerdem auf der Grundlage vierer zu diesem Zweck erfasster Datensätze mit zugehörigen Referenzdaten quantitativ evaluiert. Desweiteren werden verschiedene Möglichkeiten diskutiert, mobile AR Geräte innerhalb eines Gebäudes und des zugehörigen Gebäudemodells zu lokalisieren. In diesem Kontext wird außerdem auch die Evaluierung einer Marker-basierten Indoor-Lokalisierungsmethode präsentiert. Abschließend wird zudem ein neuer Ansatz, Indoor-Mapping Datensätze an den Achsen des Koordinatensystems auszurichten, vorgestellt
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