3,275 research outputs found
Genetic Algorithm Modeling with GPU Parallel Computing Technology
We present a multi-purpose genetic algorithm, designed and implemented with
GPGPU / CUDA parallel computing technology. The model was derived from a
multi-core CPU serial implementation, named GAME, already scientifically
successfully tested and validated on astrophysical massive data classification
problems, through a web application resource (DAMEWARE), specialized in data
mining based on Machine Learning paradigms. Since genetic algorithms are
inherently parallel, the GPGPU computing paradigm has provided an exploit of
the internal training features of the model, permitting a strong optimization
in terms of processing performances and scalability.Comment: 11 pages, 2 figures, refereed proceedings; Neural Nets and
Surroundings, Proceedings of 22nd Italian Workshop on Neural Nets, WIRN 2012;
Smart Innovation, Systems and Technologies, Vol. 19, Springe
Jeeva: Enterprise Grid-enabled Web Portal for Protein Secondary Structure Prediction
This paper presents a Grid portal for protein secondary structure prediction
developed by using services of Aneka, a .NET-based enterprise Grid technology.
The portal is used by research scientists to discover new prediction structures
in a parallel manner. An SVM (Support Vector Machine)-based prediction
algorithm is used with 64 sample protein sequences as a case study to
demonstrate the potential of enterprise Grids.Comment: 7 page
CityFlow: A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario
Traffic signal control is an emerging application scenario for reinforcement
learning. Besides being as an important problem that affects people's daily
life in commuting, traffic signal control poses its unique challenges for
reinforcement learning in terms of adapting to dynamic traffic environment and
coordinating thousands of agents including vehicles and pedestrians. A key
factor in the success of modern reinforcement learning relies on a good
simulator to generate a large number of data samples for learning. The most
commonly used open-source traffic simulator SUMO is, however, not scalable to
large road network and large traffic flow, which hinders the study of
reinforcement learning on traffic scenarios. This motivates us to create a new
traffic simulator CityFlow with fundamentally optimized data structures and
efficient algorithms. CityFlow can support flexible definitions for road
network and traffic flow based on synthetic and real-world data. It also
provides user-friendly interface for reinforcement learning. Most importantly,
CityFlow is more than twenty times faster than SUMO and is capable of
supporting city-wide traffic simulation with an interactive render for
monitoring. Besides traffic signal control, CityFlow could serve as the base
for other transportation studies and can create new possibilities to test
machine learning methods in the intelligent transportation domain.Comment: WWW 2019 Demo Pape
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
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