14,520 research outputs found
Three applications for mobile epidemic algorithms
This paper presents a framework for the pervasive sharing of data using wireless networks. 'FarCry' uses the mobility of users to carry files between separated networks. Through a mix of ad-hoc and infrastructure-based wireless networking, files are transferred between users without their direct involvement. As users move to different locations, files are then transmitted on to other users, spreading and sharing information. We examine three applications of this framework. Each of these exploits the physically proximate nature of social gatherings. As people group together in, for example, business meetings and cafés, this can be taken as an indication of similar interests, e.g. in the same presentation or in a type of music. MediaNet affords sharing of media files between strangers or friends, MeetingNet shares business documents in meetings, and NewsNet shares RSS feeds between mobile users. NewsNet also develops the use of pre-emptive caching: collecting information from others not for oneself, but for the predicted later sharing with others. We offer observations on developing this system for a mobile, multi-user, multi-device environment
On the Dynamics of Human Proximity for Data Diffusion in Ad-Hoc Networks
We report on a data-driven investigation aimed at understanding the dynamics
of message spreading in a real-world dynamical network of human proximity. We
use data collected by means of a proximity-sensing network of wearable sensors
that we deployed at three different social gatherings, simultaneously involving
several hundred individuals. We simulate a message spreading process over the
recorded proximity network, focusing on both the topological and the temporal
properties. We show that by using an appropriate technique to deal with the
temporal heterogeneity of proximity events, a universal statistical pattern
emerges for the delivery times of messages, robust across all the data sets.
Our results are useful to set constraints for generic processes of data
dissemination, as well as to validate established models of human mobility and
proximity that are frequently used to simulate realistic behaviors.Comment: A. Panisson et al., On the dynamics of human proximity for data
diffusion in ad-hoc networks, Ad Hoc Netw. (2011
Reliability of Mobile Agents for Reliable Service Discovery Protocol in MANET
Recently mobile agents are used to discover services in mobile ad-hoc network
(MANET) where agents travel through the network, collecting and sometimes
spreading the dynamically changing service information. But it is important to
investigate how reliable the agents are for this application as the
dependability issues(reliability and availability) of MANET are highly affected
by its dynamic nature.The complexity of underlying MANET makes it hard to
obtain the route reliability of the mobile agent systems (MAS); instead we
estimate it using Monte Carlo simulation. Thus an algorithm for estimating the
task route reliability of MAS (deployed for discovering services) is proposed,
that takes into account the effect of node mobility in MANET. That mobility
pattern of the nodes affects the MAS performance is also shown by considering
different mobility models. Multipath propagation effect of radio signal is
considered to decide link existence. Transient link errors are also considered.
Finally we propose a metric to calculate the reliability of service discovery
protocol and see how MAS performance affects the protocol reliability. The
experimental results show the robustness of the proposed algorithm. Here the
optimum value of network bandwidth (needed to support the agents) is calculated
for our application. However the reliability of MAS is highly dependent on link
failure probability
A performance study of routing protocols for mobile grid environment
Integration of mobile wireless consumer devices into the Grid initially seems unlikely due to limitation such as CPU performance,small secondary storage, heightened battery consumption sensitivity and unreliable low-bandwidth communication. The current grid architecture and algorithm also do not take into account the mobile computing environment since mobile devices have not been seriously considered as valid computing resources or interfaces in grid communities. This paper presents the results
of simulation done in identifying a suitable ad hoc routing
protocol that can be used for the target grid application in mobile environment. The simulation comparing three ad hoc routing protocols named DSDV, DSR and AODV
Epcast: Controlled Dissemination in Human-based Wireless Networks by means of Epidemic Spreading Models
Epidemics-inspired techniques have received huge attention in recent years
from the distributed systems and networking communities. These algorithms and
protocols rely on probabilistic message replication and redundancy to ensure
reliable communication. Moreover, they have been successfully exploited to
support group communication in distributed systems, broadcasting, multicasting
and information dissemination in fixed and mobile networks. However, in most of
the existing work, the probability of infection is determined heuristically,
without relying on any analytical model. This often leads to unnecessarily high
transmission overheads.
In this paper we show that models of epidemic spreading in complex networks
can be applied to the problem of tuning and controlling the dissemination of
information in wireless ad hoc networks composed of devices carried by
individuals, i.e., human-based networks. The novelty of our idea resides in the
evaluation and exploitation of the structure of the underlying human network
for the automatic tuning of the dissemination process in order to improve the
protocol performance. We evaluate the results using synthetic mobility models
and real human contacts traces
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