8,557 research outputs found
Multichannel high resolution NMF for modelling convolutive mixtures of non-stationary signals in the time-frequency domain
Several probabilistic models involving latent components have been proposed for modeling time-frequency (TF) representations of audio signals such as spectrograms, notably in the nonnegative matrix factorization (NMF) literature. Among them, the recent high-resolution NMF (HR-NMF) model is able to take both phases and local correlations in each frequency band into account, and its potential has been illustrated in applications such as source separation and audio inpainting. In this paper, HR-NMF is extended to multichannel signals and to convolutive mixtures. The new model can represent a variety of stationary and non-stationary signals, including autoregressive moving average (ARMA) processes and mixtures of damped sinusoids. A fast variational expectation-maximization (EM) algorithm is proposed to estimate the enhanced model. This algorithm is applied to piano signals, and proves capable of accurately modeling reverberation, restoring missing observations, and separating pure tones with close frequencies
Action-based effects on music perception
The classical, disembodied approach to music cognition conceptualizes action and perception as separate, peripheral processes. In contrast, embodied accounts of music cognition emphasize the central role of the close coupling of action and perception. It is a commonly established fact that perception spurs action tendencies. We present a theoretical framework that captures the ways in which the human motor system and its actions can reciprocally influence the perception of music. The cornerstone of this framework is the common coding theory, postulating a representational overlap in the brain between the planning, the execution, and the perception of movement. The integration of action and perception in so-called internal models is explained as a result of associative learning processes. Characteristic of internal models is that they allow intended or perceived sensory states to be transferred into corresponding motor commands (inverse modeling), and vice versa, to predict the sensory outcomes of planned actions (forward modeling). Embodied accounts typically refer to inverse modeling to explain action effects on music perception (Leman, 2007). We extend this account by pinpointing forward modeling as an alternative mechanism by which action can modulate perception. We provide an extensive overview of recent empirical evidence in support of this idea. Additionally, we demonstrate that motor dysfunctions can cause perceptual disabilities, supporting the main idea of the paper that the human motor system plays a functional role in auditory perception. The finding that music perception is shaped by the human motor system and its actions suggests that the musical mind is highly embodied. However, we advocate for a more radical approach to embodied (music) cognition in the sense that it needs to be considered as a dynamical process, in which aspects of action, perception, introspection, and social interaction are of crucial importance
Speech Development by Imitation
The Double Cone Model (DCM) is a model
of how the brain transforms sensory input to
motor commands through successive stages of
data compression and expansion. We have
tested a subset of the DCM on speech recognition, production and imitation. The experiments show that the DCM is a good candidate
for an artificial speech processing system that
can develop autonomously. We show that the
DCM can learn a repertoire of speech sounds
by listening to speech input. It is also able to
link the individual elements of speech to sequences that can be recognized or reproduced,
thus allowing the system to imitate spoken
language
A Two-Process Model for Control of Legato Articulation Across a Wide Range of Tempos During Piano Performance
Prior reports indicated a non-linear increase in key overlap times (KOTs) as tempo slows for scales/arpeggios performed at internote intervals (INIs) of I00-1000 ms. Simulations illustrate that this function can be explained by a two-process model. An oscillating neural network based on dynamics of the vector-integration-to-endpoint model for central generation of voluntary actions, allows performers to compute an estimate of the time remaining before the oscillator's next cycle onset. At fixed successive threshold values of this estimate they first launch keystroke n+l and then lift keystroke n. As tempo slows, time required to pass between threshold crossings elongates, and KOT increases. If only this process prevailed, performers would produce longer than observed KOTs at the slowest tempo. The full data set is explicable if subjects lift keystroke n whenever they cross the second threshold or receive sensory feedback from stroke n+l, whichever comes earlier.Fulbright grant; Office of Naval Research (N00014-92-J-1309, N0014-95-1-0409
Musical notes classification with Neuromorphic Auditory System using FPGA and a Convolutional Spiking Network
In this paper, we explore the capabilities of a sound
classification system that combines both a novel FPGA cochlear
model implementation and a bio-inspired technique based on a
trained convolutional spiking network. The neuromorphic
auditory system that is used in this work produces a form of
representation that is analogous to the spike outputs of the
biological cochlea. The auditory system has been developed using
a set of spike-based processing building blocks in the frequency
domain. They form a set of band pass filters in the spike-domain
that splits the audio information in 128 frequency channels, 64
for each of two audio sources. Address Event Representation
(AER) is used to communicate the auditory system with the
convolutional spiking network. A layer of convolutional spiking
network is developed and trained on a computer with the ability
to detect two kinds of sound: artificial pure tones in the presence
of white noise and electronic musical notes. After the training
process, the presented system is able to distinguish the different
sounds in real-time, even in the presence of white noise.Ministerio de Economía y Competitividad TEC2012-37868-C04-0
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