3 research outputs found

    Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game

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    To reconcile storytelling and educational meta-goals in the context of a serious game, we propose to make use of out-of-character reasoning in virtual agents. We will implement these agents in a serious game of our design, which will focus on social interaction in conflict scenarios with the meta-goal of improving social awareness of users. The agents will use out-of-character reasoning to manage conflicts by assuming different in-character personalities or by planning to take specific actions based on interaction with the users. In-character reasoning is responsible for the storytelling concerns of character believability and consistency. These are not endangered by out-of-character reasoning, as it takes in-character information into account when making decisions

    Educational potential of visual novels in remedial and developmental work

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    Introduction. The relevance of the presented problems is due to the need to find modern resources for teaching children with disabilities. The work reveals the features of visual novels use for teaching this category of children and adolescents. This technology is new for the education system and of considerable interest to students due to the fact that it is a genre of computer games. The aim of the study was to develop and test a visual novel for teaching children with disabilities social and household skills using as a base scientific research in psychology and design. Materials and methods. The possibilities of using visual novels in remedial and developmental work are considered, taking into account key parameters, such as simplifying complex content or presenting it in a form that facilitates perception; receiving feedback and player involvement; character selection and design. The novels with an educational orientation are analyzed; as well as visual novels dedicated to persons with disabilities. The description of the author's visual novel created using Ren'Py visual novel engine and aimed at the formation of social and household skills in children is given, the features of its application in working with students with Intellectual Disabilities (mental retardation) are analyzed. 30 adults including teachers and parents, as well as seven students took part in the work at the stages of pre- and post-project analysis. Results. It is established that the use of a visual novel makes the educational process more interesting for high school students with intellectual disabilities, encourages them to read and comprehend the proposed topic. The possibility of correcting a choice error allows students to think more deeply about the content of the text and allows them to correct misconceptions. The game format does not bother children, so they can refer to the content of the novel repeatedly. Test tasks contribute to the consolidation of the material. Conclusion. Thus, visual novels have a great remedial and educational potential, can be used in the study of various topics within a large number of subjects. The simplicity of creation allows to design such novels with the involvement of teachers and students of educational organizations. © 2023 LLC Ecological Help. All rights reserved

    Modeling narrative conflict to generate interesting stories

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    From subtle political intrigue to outright physical combat, conflict is essential to interesting stories. Narratology research emphasizes that conflict provides structure and engagement, so narrative systems stand to benefit greatly from a computational model of this phenomenon. We present such a model based on AI planing, along with formulas for measuring seven essential properties: participants, subject, duration, directness, intensity, balance, and resolution. We also sketch an algorithm which uses this model to create stories structured around a central struggle
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