14,169 research outputs found
A Framework for Symmetric Part Detection in Cluttered Scenes
The role of symmetry in computer vision has waxed and waned in importance
during the evolution of the field from its earliest days. At first figuring
prominently in support of bottom-up indexing, it fell out of favor as shape
gave way to appearance and recognition gave way to detection. With a strong
prior in the form of a target object, the role of the weaker priors offered by
perceptual grouping was greatly diminished. However, as the field returns to
the problem of recognition from a large database, the bottom-up recovery of the
parts that make up the objects in a cluttered scene is critical for their
recognition. The medial axis community has long exploited the ubiquitous
regularity of symmetry as a basis for the decomposition of a closed contour
into medial parts. However, today's recognition systems are faced with
cluttered scenes, and the assumption that a closed contour exists, i.e. that
figure-ground segmentation has been solved, renders much of the medial axis
community's work inapplicable. In this article, we review a computational
framework, previously reported in Lee et al. (2013), Levinshtein et al. (2009,
2013), that bridges the representation power of the medial axis and the need to
recover and group an object's parts in a cluttered scene. Our framework is
rooted in the idea that a maximally inscribed disc, the building block of a
medial axis, can be modeled as a compact superpixel in the image. We evaluate
the method on images of cluttered scenes.Comment: 10 pages, 8 figure
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Exploration through drawings in the conceptual stages of product design
This paper argues that sequences of exploratory drawings - constructed by designer's movements and decisions - trace systematic and logical paths from ideas to designs. This argument has three parts. First, sequences of exploratory sketches produced by product designers, against the same task specification, are analyzed in terms of the cognitive categories of reinterpretation, emergence and abstraction. Second, a computational model is outlined for the process of exploration through drawing and third the model is applied to elucidate the logic in the sequences of exploratory sketches examined earlier
The Role of Representations in Executive Function: Investigating a Developmental Link between Flexibility and Abstraction.
Young children often perseverate, engaging in previously correct, but no longer appropriate behaviors. One account posits that such perseveration results from the use of stimulus-specific representations of a situation, which are distinct from abstract, generalizable representations that support flexible behavior. Previous findings supported this account, demonstrating that only children who flexibly switch between rules could generalize their behavior to novel stimuli. However, this link between flexibility and generalization might reflect general cognitive abilities, or depend upon similarities across the measures or their temporal order. The current work examined these issues by testing the specificity and generality of this link. In two experiments with 3-year-old children, flexibility was measured in terms of switching between rules in a card-sorting task, while abstraction was measured in terms of selecting which stimulus did not belong in an odd-one-out task. The link between flexibility and abstraction was general across (1) abstraction dimensions similar to or different from those in the card-sorting task and (2) abstraction tasks that preceded or followed the switching task. Good performance on abstraction and flexibility measures did not extend to all cognitive tasks, including an IQ measure, and dissociated from children's ability to gaze at the correct stimulus in the odd-one-out task, suggesting that the link between flexibility and abstraction is specific to such measures, rather than reflecting general abilities that affect all tasks. We interpret these results in terms of the role that developing prefrontal cortical regions play in processes such as working memory, which can support both flexibility and abstraction
Perceptual Abstraction for Robotic Cognitive Development
We are concerned with the design of a developmental
robot that learns from scratch simple
models about itself and its surroundings.
A particular attention is given to perceptual
abstraction from high-dimensional sensors
GRASS: Generative Recursive Autoencoders for Shape Structures
We introduce a novel neural network architecture for encoding and synthesis
of 3D shapes, particularly their structures. Our key insight is that 3D shapes
are effectively characterized by their hierarchical organization of parts,
which reflects fundamental intra-shape relationships such as adjacency and
symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a
flat, unlabeled, arbitrary part layout to a compact code. The code effectively
captures hierarchical structures of man-made 3D objects of varying structural
complexities despite being fixed-dimensional: an associated decoder maps a code
back to a full hierarchy. The learned bidirectional mapping is further tuned
using an adversarial setup to yield a generative model of plausible structures,
from which novel structures can be sampled. Finally, our structure synthesis
framework is augmented by a second trained module that produces fine-grained
part geometry, conditioned on global and local structural context, leading to a
full generative pipeline for 3D shapes. We demonstrate that without
supervision, our network learns meaningful structural hierarchies adhering to
perceptual grouping principles, produces compact codes which enable
applications such as shape classification and partial matching, and supports
shape synthesis and interpolation with significant variations in topology and
geometry.Comment: Corresponding author: Kai Xu ([email protected]
Continuity in cognition
Designing for continuous interaction requires
designers to consider the way in which human users can
perceive and evaluate an artefact’s observable behaviour,
in order to make inferences about its state and plan, and
execute their own continuous behaviour. Understanding
the human point of view in continuous interaction requires
an understanding of human causal reasoning, of
the way in which humans perceive and structure the
world, and of human cognition. We present a framework
for representing human cognition, and show briefly how it
relates to the analysis of structure in continuous interaction,
and the ways in which it may be applied in design
Free-hand sketch synthesis with deformable stroke models
We present a generative model which can automatically summarize the stroke
composition of free-hand sketches of a given category. When our model is fit to
a collection of sketches with similar poses, it discovers and learns the
structure and appearance of a set of coherent parts, with each part represented
by a group of strokes. It represents both consistent (topology) as well as
diverse aspects (structure and appearance variations) of each sketch category.
Key to the success of our model are important insights learned from a
comprehensive study performed on human stroke data. By fitting this model to
images, we are able to synthesize visually similar and pleasant free-hand
sketches
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