146,893 research outputs found
Snap Scholar: The User Experience of Engaging with Academic Research Through a Tappable Stories Medium
With the shift to learn and consume information through our mobile devices, most academic research is still only presented in long-form text. The Stanford Scholar Initiative has explored the segment of content creation and consumption of academic research through video. However, there has been another popular shift in presenting information from various social media platforms and media outlets in the past few years. Snapchat and Instagram have introduced the concept of tappable âStoriesâ that have gained popularity in the realm of content consumption.
To accelerate the growth of the creation of these research talks, I propose an alternative to video: a tappable Snapchat-like interface. This style is achieved using AMP, Googleâs open source project to optimize web experiences on mobile, and particularly the AMP Stories visual medium. My research seeks to explore how the process and quality of consuming the content of academic papers would change if instead of watching videos, users would consume content through Stories on mobile instead.
Since this form of content consumption is still largely unresearched in the academic context, I approached this research with a human-centered design process, going through a few iterations to test various prototypes before formulating research questions and designing an experiment. I tested various formats of research consumption through Stories with pilot users, and learned many lessons to iterate from along the way. I created a way to consume research papers in a Stories format, and designed a comparative study to measure the effectiveness of consuming research papers through the Stories medium and the video medium.
The results indicate that Stories are a quicker way to consume the same content, and improve the userâs pace of comprehension. Further, the Stories medium provides the user a self-paced methodâboth temporally and content-wiseâto consume technical research topics, and is deemed as a less boring method to do so in comparison to video. While Stories gave the learner a chance to actively participate in consumption by tapping, the video experience is enjoyed because of its reduced effort and addition of an audio component. These findings suggest that the Stories medium may be a promising interface in educational contexts, for distributing scientific content and assisting with active learning
Searching the FĂschlĂĄr-NEWS archive on a mobile device
The FĂschlĂĄr-NEWS system provides web-based access to an archive of digitally recorded TV News broadcasts over several months, and has been operational for over a year. Users can browse keyframes, search teletext and have streamed video playback of segments of news broadcasts to their desktops. This paper reports on the development of mFĂschlĂĄr-NEWS, a version of FĂschlĂĄr-NEWS which operates on a mobile PDA over a wireless LAN connection. In the design and development of mFĂschlĂĄr-NEWS we have realised that mobile access to a digital library of video materials is more than just the desktop system on a smaller screen, and the functionality and role that information retrieval techniques play in the mFĂschlĂĄr-NEWS system are very different to what is present in the desktop system. The paper describes the design, interface, functionality and operational status of this mobile access to a video library
The FĂschlĂĄr-News-Stories system: personalised access to an archive of TV news
The âFĂschlĂĄrâ systems are a family of tools for capturing, analysis, indexing, browsing, searching and summarisation of digital video information. FĂschlĂĄr-News-Stories, described in this paper, is one of those systems, and provides access to a growing archive of broadcast TV news. FĂschlĂĄr-News-Stories has several notable features including the fact that it automatically records TV news and segments a broadcast news program into stories, eliminating advertisements and credits at the start/end of the broadcast. FĂschlĂĄr-News-Stories supports access to individual stories via calendar lookup, text search through closed captions, automatically-generated links between related stories, and personalised access using a personalisation and recommender system based on collaborative filtering. Access to individual news stories is supported either by browsing keyframes with synchronised closed captions, or by playback of the recorded video. One strength of the FĂschlĂĄr-News-Stories system is that it is actually used, in practice, daily, to access news. Several aspects of the FĂschlĂĄr systems have been published before, bit in this paper we give a summary of the FĂschlĂĄr-News-Stories system in operation by following a scenario in which it is used and also outlining how the underlying system realises the functions it offers
User evaluation outside the lab: the trial of FĂschlĂĄr-News
A user study of FĂschlĂĄr-News system was conducted in Spring 2004 with 16 users, each user using the system for a 1-month period. FĂschlĂĄr-News is an experimental online news archive that incorporates various automatic content-based video indexing techniques and a news story recommender algorithm to process and index the daily 9 oâclock broadcast news from TV and allows its users to browse, search, be recommended, and play news stories on a conventional web browser. Pre and post-trial questionnaires, interaction logging and incident diary methods collected both qualitative and quantitative usage data during the trial period. While the details of the findings from this evaluation is reported elsewhere, in this paper we report the details of the methodology taken and our experience of conducting this evaluation
Viewing the Future? Virtual Reality In Journalism
Journalism underwent a flurry of virtual reality content creation, production and distribution starting in the final months of 2015. The New York Times distributed more than 1 million cardboard virtual reality viewers and released an app showing a spherical video short about displaced refugees. The Los Angeles Times landed people next to a crater on Mars. USA TODAY took visitors on a ride-along in the "Back to the Future" car on the Universal Studios lot and on a spin through Old Havana in a bright pink '57 Ford. ABC News went to North Korea for a spherical view of a military parade and to Syria to see artifacts threatened by war. The Emblematic Group, a company that creates virtual reality content, followed a woman navigating a gauntlet of anti- abortion demonstrators at a family planning clinic and allowed people to witness a murder-suicide stemming from domestic violence.In short, the period from October 2015 through February 2016 was one of significant experimentation with virtual reality (VR) storytelling. These efforts are part of an initial foray into determining whether VR is a feasible way to present news. The year 2016 is shaping up as a period of further testing and careful monitoring of potential growth in the use of virtual reality among consumers
Exploring Culturally Responsive Teaching and Student-Created Videos in an At-Risk Middle School Classroom
As the United States public school classrooms encounter notable shifts in student demographics and increased access to technology, teachers face the dual challenges of cultural and digital differences as they attempt to build relationships with students and develop responsive and relevant instruction. Framed by culturally responsive teaching, this qualitative study explored how one middle school teacher and his students in two summer school English classes interacted with and responded to novel technology-based instructional approach that sought to connect the studentsâ lives outside of school to the classroom. The findings suggest that involving the students within this culturally responsive teaching approach using student-created videos informs the contribution of both the teacher and the students for connecting home and school contexts with a CRT framework
Icanlearn: A Mobile Application For Creating Flashcards And Social Stories\u3csup\u3etm\u3c/sup\u3e For Children With Autistm
The number of children being diagnosed with Autism Spectrum Disorder (ASD) is on the rise, presenting new challenges for their parents and teachers to overcome. At the same time, mobile computing has been seeping its way into every aspect of our lives in the form of smartphones and tablet computers. It seems only natural to harness the unique medium these devices provide and use it in treatment and intervention for children with autism.
This thesis discusses and evaluates iCanLearn, an iOS flashcard app with enough versatility to construct Social StoriesTM. iCanLearn provides an engaging, individualized learning experience to children with autism on a single device, but the most powerful way to use iCanLearn is by connecting two or more devices together in a teacher-learner relationship. The evaluation results are presented at the end of the thesis
Information access tasks and evaluation for personal lifelogs
Emerging personal lifelog (PL) collections contain permanent digital records of information associated with individualsâ daily lives. This can include materials such as emails received and sent, web content and other documents with which they have interacted, photographs, videos and music experienced passively or created, logs of phone calls and text messages, and also personal and contextual data such as location (e.g. via GPS sensors), persons and objects present (e.g. via Bluetooth) and physiological state (e.g. via biometric sensors). PLs can be collected by individuals over very extended periods, potentially running to many years. Such archives have many potential applications including helping individuals recover partial forgotten information, sharing experiences with friends or family, telling the story of oneâs life, clinical applications for the memory impaired, and fundamental psychological investigations of memory. The Centre for Digital Video Processing (CDVP) at Dublin City University is currently engaged in the collection and exploration of applications of large PLs. We are collecting rich archives of daily life including textual and visual materials, and contextual context data. An important part of this work is to consider how the effectiveness of our ideas can be measured in terms of metrics and experimental design. While these studies have considerable similarity with traditional evaluation activities in areas such as information retrieval and summarization, the characteristics of PLs mean that new challenges and questions emerge. We are currently exploring the issues through a series of pilot studies and questionnaires. Our initial results indicate that there are many research questions to be explored and that the relationships between personal memory, context and content for these tasks is complex and fascinating
Knight News Challenge: Casting the Net Wide for Innovation
Reviews the evolution of the Knight News Challenge contest for experimental projects in digital delivery of news and information to local communities, profiles winning projects and explores the grants' impact, and considers issues of sustainability
Rethinking young children creating and communicating : research briefing 3 for digital childhoods
This briefing paper specifically considers childrenâs early communicative and creative experiences with digital technologies, addressing the following questions: »» What are children learning about the roles digital technologies play in supporting communication and creativity in their families and communities? »» To what extent are they able to harness these technologies for their own purposes? »» What use will they make of their knowledge and experiences when they start school
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