4,979 research outputs found

    Automatic application object migration in sensor networks

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    Object migration in wireless sensor networks has the potential to reduce energy consumption for a wireless sensor network mesh. Automated migration reduces the need for the programmer to perform manual static analysis to find an efficient layout solution. Instead, the system can self-optimise and adjust to changing conditions. This paper describes an automated, transparent object migration system for wireless sensor networks, implemented on a micro Java virtual machine. The migration system moves objects at runtime around the sensor mesh to reduce communication overheads. The movement of objects is transparent to the application developer. Automated transparent object migration is a core component of Hydra, a distributed operating system for wireless sensor networks that is currently under development. Performance of the system under a complex performance test scenario using a real-world dataset of seismic events is described. The results show that under both simple and complex conditions the migration technique can result in lower data traffic and consequently lower overall energy cost

    High-Precision Localization Using Ground Texture

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    Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global localization system that is accurate to a few millimeters and performs reliable localization both indoors and outside. The key idea is to capture and index distinctive local keypoints in ground textures. This is based on the observation that ground textures including wood, carpet, tile, concrete, and asphalt may look random and homogeneous, but all contain cracks, scratches, or unique arrangements of fibers. These imperfections are persistent, and can serve as local features. Our system incorporates a downward-facing camera to capture the fine texture of the ground, together with an image processing pipeline that locates the captured texture patch in a compact database constructed offline. We demonstrate the capability of our system to robustly, accurately, and quickly locate test images on various types of outdoor and indoor ground surfaces

    Beyond representations: towards an action-centric perspective on tangible interaction

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    In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology. We explicitly emphasise the qualities of shareable use, and the importance of designing tangibles that allow for meaningful manipulation and control of the digital material. This involves a broadened focus from studying properties of the interface, to instead aim for qualities of the activity of using a system, a general tendency towards designing for social and sharable use settings and an increased openness towards multiple and subjective interpretations. An effect of this is that tangibles are not designed as representations of data, but as resources for action. We discuss four ways that tangible artefacts work as resources for action: (1) for physical manipulation; (2) for referential, social and contextually oriented action; (3) for perception and sensory experience; (4) for digitally mediated action

    Optimal Constrained Wireless Emergency Network Antennae Placement

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    With increasing number of mobile devices, newly introduced smart devices, and the Internet of things (IoT) sensors, the current microwave frequency spectrum is getting rapidly congested. The obvious solution to this frequency spectrum congestion is to use millimeter wave spectrum ranging from 6 GHz to 300 GHz. With the use of millimeter waves, we can enjoy very high communication speeds and very low latency. But, this technology also introduces some challenges that we hardly faced before. The most important one among these challenges is the Line of Sight (LOS) requirement. In the emergent concept of smart cities, the wireless emergency network is set to use millimeter waves. We have worked on the problem of efficiently finding a line of sight for such wireless emergency network antennae in minimal time. We devised two algorithms, Sequential Line of Sight (SLOS) and Tiled Line of Sight (TLOS), both perform better than traditional algorithms in terms of execution time. The tiled line of sight algorithm reduces the time required for a single line of sight query from 200 ms for traditional algorithms to mere 1.7 ms on average

    Dynamic Geospatial Spectrum Modelling: Taxonomy, Options and Consequences

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    Much of the research in Dynamic Spectrum Access (DSA) has focused on opportunistic access in the temporal domain. While this has been quite useful in establishing the technical feasibility of DSA systems, it has missed large sections of the overall DSA problem space. In this paper, we argue that the spatio-temporal operating context of specific environments matters to the selection of the appropriate technology for learning context information. We identify twelve potential operating environments and compare four context awareness approaches (on-board sensing, databases, sensor networks, and cooperative sharing) for these environments. Since our point of view is overall system cost and efficiency, this analysis has utility for those regulators whose objectives are reducing system costs and enhancing system efficiency. We conclude that regulators should pay attention to the operating environment of DSA systems when determining which approaches to context learning to encourage

    Designing a videoconference system for active networks

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    Active networks are receiving increasing attention due to their promises of great flexibility in tailoring services to applications. This capability stems from the exploitation of network devices whose behavior can be changed dynamically by applications, possibly using technologies and architectures originally conceived for mobile code systems. Notwithstanding the promises of active networks, real-world applications that clearly benefit by them are still missing. In this work we describe the design of a videoconference system conceived expressly for operation over active networks. The goal of this activity is to pinpoint the benefits that mobile code and active networks bring in this application domain and to provide insights for the exploitation of these concepts in other application domain

    Unified radio and network control across heterogeneous hardware platforms

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    Experimentation is an important step in the investigation of techniques for handling spectrum scarcity or the development of new waveforms in future wireless networks. However, it is impractical and not cost effective to construct custom platforms for each future network scenario to be investigated. This problem is addressed by defining Unified Programming Interfaces that allow common access to several platforms for experimentation-based prototyping, research, and development purposes. The design of these interfaces is driven by a diverse set of scenarios that capture the functionality relevant to future network implementations while trying to keep them as generic as possible. Herein, the definition of this set of scenarios is presented as well as the architecture for supporting experimentation-based wireless research over multiple hardware platforms. The proposed architecture for experimentation incorporates both local and global unified interfaces to control any aspect of a wireless system while being completely agnostic to the actual technology incorporated. Control is feasible from the low-level features of individual radios to the entire network stack, including hierarchical control combinations. A testbed to enable the use of the above architecture is utilized that uses a backbone network in order to be able to extract measurements and observe the overall behaviour of the system under test without imposing further communication overhead to the actual experiment. Based on the aforementioned architecture, a system is proposed that is able to support the advancement of intelligent techniques for future networks through experimentation while decoupling promising algorithms and techniques from the capabilities of a specific hardware platform
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