27,960 research outputs found

    Appropriation of mobile cultural resources for learning

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    Copyright © 2010 IGI Global. This article proposes appropriation as the key for the recognition of mobile devices - as well as the artefacts accessed through, and produced with them - as cultural resources across different cultural practices of use, in everyday life and formal education. The article analyses the interrelationship of users of mobile devices with the structures, agency and practices of, and in relation to what the authors call the "mobile complex". Two examples are presented and some curricular options for the assimilation of mobile devices into settings of formal learning are discussed. Also, a typology of appropriation is presented that serves as an explanatory, analytical frame and starting point for a discussion about attendant issues

    Location-based technologies for learning

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    Emerging technologies for learning report - Article exploring location based technologies and their potential for educatio

    Context at the Crossroads of Language Learning and Mobile Learning

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    Contextual learning is the next step in the development of pedagogy in relation to mobile and ubiquitous technologies. The question addressed in this paper is whether research on 'context' within second language learning, and in the language sciences more broadly, can inform the development of the notion of context in research on technology-enhanced learning and mobile learning. As researchers in mobile assisted language learning, we stand at the crossroads of these disciplines. In this paper, we indicate the main sources and research directions that inform our work; we share our observations and propose some tentative conclusions

    mLearning Journeys: Redesigning Teaching for mLearning

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    Abstract: The excitement surrounding the potential of web2.0 tools within education has continued to grow. While almost everyone has now heard of PODCasting and YouTube, there are many more examples of social networking and content sharing tools that can be harnessed for education. Recently Twitter (microblogging) has been popularised by the media, with a reported explosive growth rate (uptake by new users) of 1500% during early 2009. While this illustrates that there is undoubtedly phenomenal interest in web2.0, there are still few concrete examples illustrating how to integrate these tools using an explicitly social constructivist pedagogical model within contemporary tertiary education environments. This paper describes the purposeful integration of web2.0 and mobile web2.0 tools within a first year Bachelor of Product Design programme, based upon an under-pinning social constructivist pedagogy. Examples of the use of several web2.0 tools that support the development of collaborative student-centred learning environments are given. Initial feedback from lecturers and students are also reported
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