99,737 research outputs found

    Comparative analysis of interaction flow modeling language tools

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    Modeling approaches based on standards are of paramount importance in the field of front-end design for web and mobile applications. Problems are often encountered during the selection of tools for designing applications for developers and researchers, particularly applications that are related to time and cost in the market and academia. The Interaction Flow Modeling Language (IFML) is a recently standardized modeling language designed for managing the content expression, user interaction and behavior control of front-end applications. IFML brings several benefits to the development process of web and mobile front-end applications. Thus, several tools have been developed for the exploitation of technical artifacts offered by current specifications. In this study, we discuss the tools proposed for modeling IFML to provide a comparative analysis while considering various criteria. The result can be used as a basis of tool selection for specific aspects

    Automatic creation of mobile web applications from design models

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    This paper shows a methodology and a support tool for automatically creating the source code of a mobile web application from design models. A designer only needs performing two models: Data model and User Interface with Navigation Model. All models are based on UML extended with stereotypes and tagged values allowing behavior configuration. Models extensions contain all necessary information for creating the complete source code of an application. A support tool was build easiness the process of modeling and configuring with the proposed methodology. This support tool has an example implementation allowing the generation of an ASP.NET MVC 4 mobile web application.XI Workshop de Ingeniería de Softwar

    Automatic creation of mobile web applications from design models

    Get PDF
    This paper shows a methodology and a support tool for automatically creating the source code of a mobile web application from design models. A designer only needs performing two models: Data model and User Interface with Navigation Model. All models are based on UML extended with stereotypes and tagged values allowing behavior configuration. Models extensions contain all necessary information for creating the complete source code of an application. A support tool was build easiness the process of modeling and configuring with the proposed methodology. This support tool has an example implementation allowing the generation of an ASP.NET MVC 4 mobile web application.XI Workshop de Ingeniería de SoftwareRed de Universidades con Carreras en Informática (RedUNCI

    Automatic creation of mobile web applications from design models

    Get PDF
    This paper shows a methodology and a support tool for automatically creating the source code of a mobile web application from design models. A designer only needs performing two models: Data model and User Interface with Navigation Model. All models are based on UML extended with stereotypes and tagged values allowing behavior configuration. Models extensions contain all necessary information for creating the complete source code of an application. A support tool was build easiness the process of modeling and configuring with the proposed methodology. This support tool has an example implementation allowing the generation of an ASP.NET MVC 4 mobile web application.XI Workshop de Ingeniería de SoftwareRed de Universidades con Carreras en Informática (RedUNCI

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed
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