3,096 research outputs found
Minkowski Games
We introduce and study Minkowski games. In these games, two players take turns to choose positions in R^d based on some rules. Variants include boundedness games, where one player wants to keep the positions bounded (while the other wants to escape to infinity), and safety games, where one player wants to stay within a given set (while the other wants to leave it).
We provide some general characterizations of which player can win such games, and explore the computational complexity of the associated decision problems. A natural representation of boundedness games yields coNP-completeness, whereas the safety games are undecidable
Perfect Prediction in Minkowski Spacetime: Perfectly Transparent Equilibrium for Dynamic Games with Imperfect Information
The assumptions of necessary rationality and necessary knowledge of
strategies, also known as perfect prediction, lead to at most one surviving
outcome, immune to the knowledge that the players have of them. Solutions
concepts implementing this approach have been defined on both dynamic games
with perfect information and no ties, the Perfect Prediction Equilibrium, and
strategic games with no ties, the Perfectly Transparent Equilibrium.
In this paper, we generalize the Perfectly Transparent Equilibrium to games
in extensive form with imperfect information and no ties. Both the Perfect
Prediction Equilibrium and the Perfectly Transparent Equilibrium for strategic
games become special cases of this generalized equilibrium concept. The
generalized equilibrium, if there are no ties in the payoffs, is at most
unique, and is Pareto-optimal.
We also contribute a special-relativistic interpretation of a subclass of the
games in extensive form with imperfect information as a directed acyclic graph
of decisions made by any number of agents, each decision being located at a
specific position in Minkowski spacetime, and the information sets and game
structure being derived from the causal structure. Strategic games correspond
to a setup with only spacelike-separated decisions, and dynamic games to one
with only timelike-separated decisions.
The generalized Perfectly Transparent Equilibrium thus characterizes the
outcome and payoffs reached in a general setup where decisions can be located
in any generic positions in Minkowski spacetime, under necessary rationality
and necessary knowledge of strategies. We also argue that this provides a
directly usable mathematical framework for the design of extension theories of
quantum physics with a weakened free choice assumption.Comment: 25 pages, updated technical repor
Minimax representation of nonexpansive functions and application to zero-sum recursive games
We show that a real-valued function on a topological vector space is
positively homogeneous of degree one and nonexpansive with respect to a weak
Minkowski norm if and only if it can be written as a minimax of linear forms
that are nonexpansive with respect to the same norm. We derive a representation
of monotone, additively and positively homogeneous functions on
spaces and on , which extend results of Kolokoltsov, Rubinov,
Singer, and others. We apply this representation to nonconvex risk measures and
to zero-sum games. We derive in particular results of representation and
polyhedral approximation for the class of Shapley operators arising from games
without instantaneous payments (Everett's recursive games)
Minkowski Games
We introduce and study Minkowski games. In these games, two players take turns to choose positions in ℝd based on some rules. Variants include boundedness games, where one player wants to keep the positions bounded (while the other wants to escape to infinity), and safety games, where one player wants to stay within a given set (while the other wants to leave it). We provide some general characterizations of which player can win such games, and explore the computational complexity of the associated decision problems. A natural representation of boundedness games yields coNP-completeness, whereas the safety games are undecidable.SCOPUS: cp.pinfo:eu-repo/semantics/publishe
Linking of Repeated Games. When Does It Lead to More Cooperation and Pareto Improvements?
Linking of repeated games and exchange of concessions in fields of relative strength may lead to more cooperation and to Pareto improvements relative to the situation where each game is played separately. In this paper we formalize these statements, provide some general results concerning the conditions for more cooperation and Pareto improvements to materialize or not and analyze the relation between both. Special attention is paid to the role of asymmetries.Environmental Policy, Linking, Folk Theorem, Tensor Game, Prsioners' Dilemma, Full Cooperation, Pareto Efficiency, Minkowski Sum, Vector Maximum, Convex Analysis
Noisy Relativistic Quantum Games in Noninertial Frames
The influence of noise and of Unruh effect on quantum Prisoners' dilemma is
investigated both for entangled and unentangled initial states. The noise is
incorporated through amplitude damping channel. For unentangled initial state,
the decoherence compensates for the adverse effect of acceleration of the frame
and the effect of acceleration becomes irrelevant provided the game is fully
decohered. It is shown that the inertial player always out scores the
noninertial player by choosing defection. For maximally entangled initially
state, we show that for fully decohered case every strategy profile results in
either of the two possible equilibrium outcomes. Two of the four possible
strategy profiles become Pareto Optimal and Nash equilibrium and no dilemma is
leftover. It is shown that other equilibrium points emerge for different region
of values of decoherence parameter that are either Pareto optimal or Pareto
inefficient in the quantum strategic spaces. It is shown that the Eisert et al
miracle move is a special move that leads always to distinguishable results
compare to other moves. We show that the dilemma like situation is resolved in
favor of one player or the other.Comment: 14 pages and 6 figure
Relativistic Quantum Games in Noninertial Frames
We study the influence of Unruh effect on quantum non-zero sum games. In
particular, we investigate the quantum Prisoners' Dilemma both for entangled
and unentangled initial states and show that the acceleration of the
noninertial frames disturbs the symmetry of the game. It is shown that for
maximally entangled initial state, the classical strategy C (cooperation)
becomes the dominant strategy. Our investigation shows that any quantum
strategy does no better for any player against the classical strategies. The
miracle move of Eisert et al (1999 Phys. Rev. Lett. 83 3077) is no more a
superior move. We show that the dilemma like situation is resolved in favor of
one player or the other.Comment: 8 Pages, 2 figures, 2 table
Matroids are Immune to Braess Paradox
The famous Braess paradox describes the following phenomenon: It might happen
that the improvement of resources, like building a new street within a
congested network, may in fact lead to larger costs for the players in an
equilibrium. In this paper we consider general nonatomic congestion games and
give a characterization of the maximal combinatorial property of strategy
spaces for which Braess paradox does not occur. In a nutshell, bases of
matroids are exactly this maximal structure. We prove our characterization by
two novel sensitivity results for convex separable optimization problems over
polymatroid base polyhedra which may be of independent interest.Comment: 21 page
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