9,749 research outputs found

    Towards an HLA Run-time Infrastructure with Hard Real-time Capabilities

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    Our work takes place in the context of the HLA standard and its application in real-time systems context. The HLA standard is inadequate for taking into consideration the different constraints involved in real-time computer systems. Many works have been invested in order to providing real-time capabilities to Run Time Infrastructures (RTI) to run real time simulation. Most of these initiatives focus on major issues including QoS guarantee, Worst Case Transit Time (WCTT) knowledge and scheduling services provided by the underlying operating systems. Even if our ultimate objective is to achieve real-time capabilities for distributed HLA federations executions, this paper describes a preliminary work focusing on achieving hard real-time properties for HLA federations running on a single computer under Linux operating systems. Our paper proposes a novel global bottom up approach for designing real-time Run time Infrastructures and a formal model for validation of uni processor to (then) distributed real-time simulation with CERTI

    Software parametrization of feasible reconfigurable real-time systems under energy and dependency constraints

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    Enforcing temporal constraints is necessary to maintain the correctness of a realtime system. However, a real-time system may be enclosed by many factors and constraints that lead to different challenges to overcome. In other words, to achieve the real-time aspects, these systems face various challenges particularly in terms of architecture, reconfiguration property, energy consumption, and dependency constraints. Unfortunately, the characterization of real-time task deadlines is a relatively unexplored problem in the real-time community. Most of the literature seems to consider that the deadlines are somehow provided as hard assumptions, this can generate high costs relative to the development time if these deadlines are violated at runtime. In this context, the main aim of this thesis is to determine the effective temporal properties that will certainly be met at runtime under well-defined constraints. We went to overcome these challenges in a step-wise manner. Each time, we elected a well-defined subset of challenges to be solved. This thesis deals with reconfigurable real-time systems in mono-core and multi-core architectures. First, we propose a new scheduling strategy based on configuring feasible scheduling of software tasks of various types (periodic, sporadic, and aperiodic) and constraints (hard and soft) mono-core architecture. Then, the second contribution deals with reconfigurable real-time systems in mono-core under energy and resource sharing constraints. Finally, the main objective of the multi-core architecture is achieved in a third contribution.Das Erzwingen zeitlicher Beschränkungen ist notwendig,um die Korrektheit eines Echtzeitsystems aufrechtzuerhalten. Ein Echtzeitsystem kann jedoch von vielen Faktoren und Beschränkungen umgeben sein, die zu unterschiedlichen Herausforderungen führen, die es zu bewältigen gilt. Mit anderen Worten, um die zeitlichen Aspekte zu erreichen, können diese Systeme verschiedenen Herausforderungen gegenüberstehen, einschliesslich Architektur, Rekonfigurationseigenschaft, Energie und Abhängigkeitsbeschränkungen. Leider ist die Charakterisierung von Echtzeit-Aufgabenterminen ein relativ unerforschtes Problem in der Echtzeit-Community. Der grösste Teil der Literatur geht davon aus, dass die Fristen (Deadlines) irgendwie als harte Annahmen bereitgestellt werden, was im Verhältnis zur Entwicklungszeit hohe Kosten verursachen kann, wenn diese Fristen zur Laufzeit verletzt werden. In diesem Zusammenhang ist das Hauptziel dieser Arbeit, die effektiven zeitlichen Eigenschaften zu bestimmen, die zur Laufzeit unter wohldefinierten Randbedingungen mit Sicherheit erfüllt werden. Wir haben diese Herausforderungen schrittweise gemeistert. Jedes Mal haben wir eine wohldefinierte Teilmenge von Herausforderungen ausgewählt, die es zu lösen gilt. Zunächst schlagen wir eine neue Scheduling-Strategie vor, die auf der Konfiguration eines durchführbaren Scheduling von Software-Tasks verschiedener Typen (periodisch, sporadisch und aperiodisch) und Beschränkungen (hart und weich) einer Mono-Core-Architektur basiert. Der zweite Beitrag befasst sich dann mit rekonfigurierbaren Echtzeitsystemen in Mono-Core unter Energie und Ressourcenteilungsbeschränkungen. Abschliessend wird in einem dritten Beitrag das Verfahren auf Multi-Core-Architekturen erweitert

    A Survey of Techniques For Improving Energy Efficiency in Embedded Computing Systems

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    Recent technological advances have greatly improved the performance and features of embedded systems. With the number of just mobile devices now reaching nearly equal to the population of earth, embedded systems have truly become ubiquitous. These trends, however, have also made the task of managing their power consumption extremely challenging. In recent years, several techniques have been proposed to address this issue. In this paper, we survey the techniques for managing power consumption of embedded systems. We discuss the need of power management and provide a classification of the techniques on several important parameters to highlight their similarities and differences. This paper is intended to help the researchers and application-developers in gaining insights into the working of power management techniques and designing even more efficient high-performance embedded systems of tomorrow

    A Hardware Architecture for Scheduling Complex Real-Time Task Sets

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    The problem of jointly scheduling both hard deadline periodic tasks and soft aperiodic tasks has been the subject of considerable research in real-time systems. One of the most widely accepted solutions for this problem are slack stealing algorithms. However, these algorithms are rather impractical, since they all imply a considerable scheduler overhead. This paper faces the overhead problem by introducing a complete hardware architecture that implements slack stealing in hardware using an optimal algorithm redesigned to be implemented efficiently in hardware. The proposed solution is a circuit that behaves as a kind of sophisticated interrupt controller taking the task workload and the interrupts as inputs, and providing the highest priority task to be executed in the CPU. From the point of view of hardware design, the algorithm involves two main problems: first, to select the highest priority task at every moment and, second, to locate a set of slack gaps in a real-time computation. Locating slack gaps in a real-time computation is a problem that requires to “look forward in time” into the forecast schedule of a given workload. This paper analyses the different approaches for solving this problem and presents a novel architecture to solve it efficiently using a technique based on an event-driven simulation of the future of a real-time computation. A timing analysis of the proposed design is also presented
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