7 research outputs found

    Software engineering and middleware: a roadmap (Invited talk)

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    The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application components. Middleware resolves heterogeneity and facilitates communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems. The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver

    Internet of things: Vision, applications and research challenges

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    The term “Internet-of-Things” is used as an umbrella keyword for covering various aspects related to the extension of the Internet and the Web into the physical realm, by means of the widespread deployment of spatially distributed devices with embedded identification, sensing and/or actuation capabilities. Internet-of-Things envisions a future in which digital and physical entities can be linked, by means of appropriate information and communication technologies, to enable a whole new class of applications and services. In this article, we present a survey of technologies, applications and research challenges for Internet-of-Things

    An Approach of Software Engineering through Middleware

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    ABSTRACT: The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver.The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems

    A Semantic-Based Middleware for Multimedia Collaborative Applications

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    The Internet growth and the performance increase of desktop computers have enabled large-scale distributed multimedia applications. They are expected to grow in demand and services and their traffic volume will dominate. Real-time delivery, scalability, heterogeneity are some requirements of these applications that have motivated a revision of the traditional Internet services, the operating systems structures, and the software systems for supporting application development. This work proposes a Java-based lightweight middleware for the development of large-scale multimedia applications. The middleware offers four services for multimedia applications. First, it provides two scalable lightweight protocols for floor control. One follows a centralized model that easily integrates with centralized resources such as a shared too], and the other is a distributed protocol targeted to distributed resources such as audio. Scalability is achieved by periodically multicasting a heartbeat that conveys state information used by clients to request the resource via temporary TCP connections. Second, it supports intra- and inter-stream synchronization algorithms and policies. We introduce the concept of virtual observer, which perceives the session as being in the same room with a sender. We avoid the need for globally synchronized clocks by introducing the concept of user\u27s multimedia presence, which defines a new manner for combining streams coming from multiple sites. It includes a novel algorithm for estimation and removal of clock skew. In addition, it supports event-driven asynchronous message reception, quality of service measures, and traffic rate control. Finally, the middleware provides support for data sharing via a resilient and scalable protocol for transmission of images that can dynamically change in content and size. The effectiveness of the middleware components is shown with the implementation of Odust, a prototypical sharing tool application built on top of the middleware

    Virtualización de dispositivos para servicios en la Ciudad del Futuro

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    El aumento de las capacidades de interconexión de dispositivos de todo tipo está suponiendo una revolución en el campo de la prestación de servicios, tanto en la cantidad como en la variedad. Esta evolución ha puesto de manifiesto la necesidad de abordar un desarrollo tecnológico sin precedentes, donde la previsión de dispositivos interconectados e interoperando entre sí y con las personas alcanza cifras del orden de los millardos. Esta idea de un mundo de cosas interconectadas ha dado lugar a una visión que se ha dado en llamar Internet de las Cosas. Un mundo donde las cosas de cualquier tipo pueden interactuar con otras cosas, incluyendo las que forman parte de redes con recurso limitados. Y esto además conduce a la creación de servicios compuestos que superan a la suma de las partes. Además de la relevancia tecnológica, esta nueva visión enlaza con la de la Ciudad del Futuro. Un concepto que recurre a la convergencia de la energía, el transporte y las tecnologías de la información y las comunicaciones para definir una forma mediante la que lograr el crecimiento sostenible y competitivo, mejorando así la calidad de vida y abriendo el gobierno de las ciudades a la participación ciudadana. En la línea de desarrollo que permite avanzar hacia la consecución de tales objetivos, este Proyecto Fin de Carrera propone una forma de virtualizar los servicios ofrecidos por la diversidad de dispositivos que van adquiriendo la capacidad de interoperar en una red. Para ello se apoya en el uso de una capa de intermediación orientada a servicios, nSOM, desarrollada en la EUITT. Sobre esta arquitectura se proponen como objetivos el diseño y desarrollo de una pasarela de servicios que haga accesibles desde la web los recursos ofrecidos en una red de sensores; el diseño y desarrollo de un registro de dispositivos y servicios en concordancia a la propuesta de arquitectura de referencia para Internet de las Cosas; y el estudio y diseño de un marco para la composición de servicios orquestados en redes de recursos limitados. Para alcanzar estos objetivos primero se abordará un estudio del estado del arte donde se profundizará en el conocimiento de la las tecnologías para la interoperatividad entre cosas, abordando los principios de las redes inalámbricas de sensores y actuadores, las arquitecturas para las comunicaciones Máquina a Máquina e Internet de las Cosas, y la visión de la Web de las Cosas. Seguidamente se tratarán las tecnologías de red y de servicios de interés, para finalizar con un breve repaso a las tecnologías para la composición de servicios. Le seguirá una descripción detallada de la arquitectura nSOM y del diseño propuesto para este proyecto. Finalmente se propondrá un escenario sobre el que se llevarán a cabo diferentes pruebas de validación. ABSTRACT. The increasing of the capabilities of all kind of devices is causing a revolution in the field of the provision of services, both in quantity and in diversity. This situation has highlighted the need to address unprecedented technological development, where the forecast of interconnected and interoperable devices between them and human beings reaches the order of billions. And these numbers go further when the connectivity of constrained networks is taken into account. This idea of an interconnected world of things has led to a vision that has been called "The Internet of Things". It’s a vision of a world where things of any kind can interact with other things, even those in the domain of a constrained network. This also leads to the creation of new composed services that exceed the sum of the parts. Besides the technological interest, this new vision relates with the one from the Smart City. A concept that uses the convergence of the energy, the transport, and the information and communication technologies to define a way to achieve sustainable and competitive growth, improving the quality of life, and opening the governance of the cities to the participation. In the development pathway to reach these goals, this Final Degree Dissertation proposes a way for the virtualization of the services offered by the variety of devices that are reaching the ability to interoperate in a network. For this it is supported by a service oriented middleware called nSOM that has been developed at EUITT. Using this architecture the goals proposed for this project are the design and development of a service gateway that makes available the resources of a sensor network through a web interface; the design and development of a Device & Service Registry according to the reference architecture proposal for the Internet of Things; and the study and design of a composition framework for orchestrated services in constrained networks. To achieve these goals this dissertation begins with a State of the Art study where the background knowledge about the technologies in use for the interoperation of things will be settled. At first it starts talking about Wireless Sensor and Actuator Networks, the architectures for Machine-to-Machine communication and Internet of Things, and also the concepts for the Web of Things vision. Next the related network and services technologies are explored, ending with a brief review of service composition technologies. Then will follow a detailed description of the nSOM architecture, and also of the proposed design for this project. Finally a scenario will be proposed where a series of validation tests will be conducted

    Modèles de conception et d'exécution pour la médiation et l'intégration de services

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    Les systèmes logiciels s'orientent vers des environnements de plus en plus hétérogènes et dynamiques. Cette évolution est induite par différents facteurs : explosion des dispositifs embarqués avec de fortes capacités de calcul, adoption rapide des services distants fournis par des tiers, mobilité des usagers et évolution du contexte associé, etc. Ces facteurs ouvrent de grandes possibilités pour la construction de nouveaux services numériques dans des domaines aussi divers que la santé, le divertissement, la domotique, ou encore le transport. Ces nouveaux domaines d'applications demandent la mise en œuvre des opérations d'intégration dans des contextes dynamiques et hétérogènes. Il est aujourd'hui admis que les approches à services facilitent l'intégration logicielle par la définition de protocoles standard de découverte et de liaison. La problématique d'intégration, au sens médiation, reste néanmoins entière. Le problème principal abordé par cette thèse est l'intégration de services dans des contextes hétérogènes et dynamiques. Plus précisément, nous avons conçu un modèle à composant spécifique à l'intégration logicielle, nommé CILIA. Ce modèle repose sur des composants, appelés médiateurs, et sur un langage d'assemblage de ces médiateurs. CILIA reprend les grands principes du Génie Logiciel tels que l'abstraction, la séparation de préoccupations et la modularité, et s'appuie sur des patrons d'intégration bien connus (Enterprise Integration Patterns). CILIA est implanté sous la forme d'un framework dynamique qui permet la mise à jour à l'exécution des solutions d'intégration. Ce framework CILIA est pleinement opérationnel et disponible en open source. Il est utilisé dans plusieurs projets collaboratifs.Software systems are moving toward highly dynamic and heterogeneous environments. This dynamism is derived by several factors: the massive arrival of embedded devices with computing capabilities, the rapid adoption of newer distributed services provided by third parties, the user mobility and the constantly changing context, etc. These factors open up great opportunities for the construction of new and innovative services on several application domains, such as health-care systems, entertainment systems, home automation systems, transportation or traceability systems. These new application areas require the implementation of integration operations in dynamic and heterogeneous environments. It is well known that service-oriented computing eases the implementation of integrating systems by defining standard protocols to perform the discovery and the binding. However, some interoperability concerns, such as mediating, have been still unresolved. In this work we address the integration concern of service integration in dynamic and highly evolving environments. Specifically, we have developed an integration-specific component model called CILIA. This model is based on components, called mediators, and its assembly language. CILIA respects software engineering principles such as abstraction, separation of concerns, modularity, and anticipation of change and also it is influenced by the well-known enterprise integration patterns (EIP). CILIA has been developed as a dynamic framework that allows us to perform dynamic modifications at run-time on the integrated solutions. This framework is entirely developed and operational. It is available as an open source project and has been used by several collaborative projects.SAVOIE-SCD - Bib.électronique (730659901) / SudocGRENOBLE1/INP-Bib.électronique (384210012) / SudocGRENOBLE2/3-Bib.électronique (384219901) / SudocSudocFranceF
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