660 research outputs found
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Culture teaching in EFL through computer/critical thinking
The purpose of this project is to develop computer-assisted language learning (CALL) lesson plans using the Internet and to offer an example for academic senior high school teachers in South Korea of exemplary treatment of cultural topics that promote critical thinking and incorporate crosscultural understanding based on cooperative learning
Video Augmentation in Education: in-context support for learners through prerequisite graphs
The field of education is experiencing a massive digitisation process that has been ongoing for the past decade. The role played by distance learning and Video-Based Learning, which is even more reinforced by the pandemic crisis, has become an established reality. However, the typical features of video consumption, such as sequential viewing and viewing time proportional to duration, often
lead to sub-optimal conditions for the use of video lessons in the process of acquisition, retrieval and consolidation of
learning contents.
Video augmentation can prove to be an effective support to learners, allowing a more flexible exploration of contents, a better understanding of concepts and relationships between concepts and an optimization of time required for video consumption at different stages of the learning process.
This thesis focuses therefore on the study of
methods for: 1) enhancing video capabilities through video augmentation features; 2) extracting concept and relationships from video materials; 3) developing intelligent user interfaces based on the knowledge extracted.
The main research goal is to understand to what extent video augmentation can improve the learning experience.
This research goal inspired the design of EDURELL Framework, within which two applications were developed to enable the testing of augmented methods and their provision. The novelty of this work lies in using the knowledge within the video, without exploiting external materials, to exploit its educational potential. The enhancement of the user interface takes place through various support features among which in particular a map that progressively highlights the prerequisite relationships between the concepts as they are explained, i.e., following the advancement of the video.
The proposed approach has been designed following a user-centered iterative approach and the results in terms of effect and impact on video comprehension and learning experience make a contribution to the research in this field
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Building a resilient skills ecosystem: situational analysis report on the forward path of education and training in light of the pandemic and 4IR/5IR shifts in the ETD sector: schooling subsector
The COVID-19 pandemic has triggered unprecedented disruptions across various sectors, particularly in education and training. The Education, Training, and Development Practices Sector Education and Training Authority (ETDP SETA) explored the profound impact of the pandemic within the framework of the Fourth Industrial Revolution (4IR) on its constituencies. This report focuses on the Schooling subsector in South Africa. The analysis delves into the dynamic shifts in technology, skills demand, and learning paradigms brought about by the intersection of the 4IR and the pandemic.
2020 - The Twenty-fourth Annual Symposium of Student Scholars
The full program book from the Twenty-fourth Annual Symposium of Student Scholars, held on April 16, 2020. Includes abstracts from the presentations and posters.https://digitalcommons.kennesaw.edu/sssprograms/1021/thumbnail.jp
AI in Learning: Designing the Future
AI (Artificial Intelligence) is predicted to radically change teaching and learning in both schools and industry causing radical disruption of work. AI can support well-being initiatives and lifelong learning but educational institutions and companies need to take the changing technology into account. Moving towards AI supported by digital tools requires a dramatic shift in the concept of learning, expertise and the businesses built off of it. Based on the latest research on AI and how it is changing learning and education, this book will focus on the enormous opportunities to expand educational settings with AI for learning in and beyond the traditional classroom. This open access book also introduces ethical challenges related to learning and education, while connecting human learning and machine learning. This book will be of use to a variety of readers, including researchers, AI users, companies and policy makers
Library Trends 10 (2) 1961: Future of library service: demographic aspects and implications
published or submitted for publicatio
AI in Learning: Designing the Future
AI (Artificial Intelligence) is predicted to radically change teaching and learning in both schools and industry causing radical disruption of work. AI can support well-being initiatives and lifelong learning but educational institutions and companies need to take the changing technology into account. Moving towards AI supported by digital tools requires a dramatic shift in the concept of learning, expertise and the businesses built off of it. Based on the latest research on AI and how it is changing learning and education, this book will focus on the enormous opportunities to expand educational settings with AI for learning in and beyond the traditional classroom. This open access book also introduces ethical challenges related to learning and education, while connecting human learning and machine learning. This book will be of use to a variety of readers, including researchers, AI users, companies and policy makers
2019 Huskies Showcase Abstracts
The 2019 Huskies Showcase abstracts are arranged in the following order: Oral presentations; Poster presentations; Applied experience displays; Demonstrations; Three minute thesis
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