3 research outputs found

    Implicit feedback-based group recommender system for internet of things applications

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    With the prevalence of Internet of Things (IoT)-based social media applications, the distance among people has been greatly shortened. As a result, recommender systems in IoT-based social media need to be developed oriented to groups of users rather than individual users. However, existing methods were highly dependent on explicit preference feedbacks, ignoring scenarios of implicit feedbacks. To remedy such gap, this paper proposes an implicit feedback-based group recommender system using probabilistic inference and non-cooperative game (GREPING) for IoT-based social media. Particularly, unknown process variables can be estimated from observable implicit feedbacks via Bayesian posterior probability inference. In addition, the globally optimal recommendation results can be calculated with the aid of non-cooperative game. Two groups of experiments are conducted to assess the GREPING from two aspects: efficiency and robustness. Experimental results show obvious promotion and considerable stability of the GREPING compared to baseline methods. © 2020 IEEE

    A Collaborative Filtering Probabilistic Approach for Recommendation to Large Homogeneous and Automatically Detected Groups

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    In the collaborative filtering recommender systems (CFRS) field, recommendation to group of users is mainly focused on stablished, occasional or random groups. These groups have a little number of users: relatives, friends, colleagues, etc. Our proposal deals with large numbers of automatically detected groups. Marketing and electronic commerce are typical targets of large homogenous groups. Large groups present a major difficulty in terms of automatically achieving homogeneity, equilibrated size and accurate recommendations. We provide a method that combines diverse machine learning algorithms in an original way: homogeneous groups are detected by means of a clustering based on hidden factors instead of ratings. Predictions are made using a virtual user model, and virtual users are obtained by performing a hidden factors aggregation. Additionally, this paper selects the most appropriate dimensionality reduction for the explained RS aim. We conduct a set of experiments to catch the maximum cumulative deviation of the ratings information. Results show an improvement on recommendations made to large homogeneous groups. It is also shown the desirability of designing specific methods and algorithms to deal with automatically detected groups
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