17,684 research outputs found
DeepVoxels: Learning Persistent 3D Feature Embeddings
In this work, we address the lack of 3D understanding of generative neural
networks by introducing a persistent 3D feature embedding for view synthesis.
To this end, we propose DeepVoxels, a learned representation that encodes the
view-dependent appearance of a 3D scene without having to explicitly model its
geometry. At its core, our approach is based on a Cartesian 3D grid of
persistent embedded features that learn to make use of the underlying 3D scene
structure. Our approach combines insights from 3D geometric computer vision
with recent advances in learning image-to-image mappings based on adversarial
loss functions. DeepVoxels is supervised, without requiring a 3D reconstruction
of the scene, using a 2D re-rendering loss and enforces perspective and
multi-view geometry in a principled manner. We apply our persistent 3D scene
representation to the problem of novel view synthesis demonstrating
high-quality results for a variety of challenging scenes.Comment: Video: https://www.youtube.com/watch?v=HM_WsZhoGXw Supplemental
material:
https://drive.google.com/file/d/1BnZRyNcVUty6-LxAstN83H79ktUq8Cjp/view?usp=sharing
Code: https://github.com/vsitzmann/deepvoxels Project page:
https://vsitzmann.github.io/deepvoxels
Analysing Astronomy Algorithms for GPUs and Beyond
Astronomy depends on ever increasing computing power. Processor clock-rates
have plateaued, and increased performance is now appearing in the form of
additional processor cores on a single chip. This poses significant challenges
to the astronomy software community. Graphics Processing Units (GPUs), now
capable of general-purpose computation, exemplify both the difficult
learning-curve and the significant speedups exhibited by massively-parallel
hardware architectures. We present a generalised approach to tackling this
paradigm shift, based on the analysis of algorithms. We describe a small
collection of foundation algorithms relevant to astronomy and explain how they
may be used to ease the transition to massively-parallel computing
architectures. We demonstrate the effectiveness of our approach by applying it
to four well-known astronomy problems: Hogbom CLEAN, inverse ray-shooting for
gravitational lensing, pulsar dedispersion and volume rendering. Algorithms
with well-defined memory access patterns and high arithmetic intensity stand to
receive the greatest performance boost from massively-parallel architectures,
while those that involve a significant amount of decision-making may struggle
to take advantage of the available processing power.Comment: 10 pages, 3 figures, accepted for publication in MNRA
Interactive inspection of complex multi-object industrial assemblies
The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solution–based on the analysis of several existing view-dependent visualization schemes–uses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft
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