22,520 research outputs found
Testing QoE in Different 3D HDTV Technologies
The three dimensional (3D) display technology has started flooding the consumer television market. There is a number of different systems available with different marketing strategies and different advertised advantages. The main goal of the experiment described in this paper is to compare the systems in terms of achievable Quality of Experience (QoE) in different situations. The display systems considered are the liquid crystal display using polarized light and passive lightweight glasses for the separation of the left- and right-eye images, a plasma display with time multiplexed images and active shutter glasses and a projection system with time multiplexed images and active shutter glasses. As no standardized test methodology has been defined for testing of stereoscopic systems, we develop our own approach to testing different aspects of QoE on different systems without reference using semantic differential scales. We present an analysis of scores with respect to different phenomena under study and define which of the tested aspects can really express a difference in the performance of the considered display technologies
Redundancy of stereoscopic images: Experimental Evaluation
With the recent advancement in visualization devices over the last years, we
are seeing a growing market for stereoscopic content. In order to convey 3D
content by means of stereoscopic displays, one needs to transmit and display at
least 2 points of view of the video content. This has profound implications on
the resources required to transmit the content, as well as demands on the
complexity of the visualization system. It is known that stereoscopic images
are redundant, which may prove useful for compression and may have positive
effect on the construction of the visualization device. In this paper we
describe an experimental evaluation of data redundancy in color stereoscopic
images. In the experiments with computer generated and real life and test
stereo images, several observers visually tested the stereopsis threshold and
accuracy of parallax measuring in anaglyphs and stereograms as functions of the
blur degree of one of two stereo images and color saturation threshold in one
of two stereo images for which full color 3D perception with no visible color
degradations is maintained. The experiments support a theoretical estimate that
one has to add, to data required to reproduce one of two stereoscopic images,
only several percents of that amount of data in order to achieve stereoscopic
perception
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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