1,749 research outputs found
Experiencing the Future Car: Anticipatory UX as a Social and Digital Phenomenon
In order to be innovative and competitive, the automotive industry seeks to understand how to attract new customers, even before they have experienced the product. User Experience (UX) research often provides insights into situated uses of products, and reflections after their use, however tells us little about how products and services are experienced before use. We propose anticipation theory as a way to understand how shared experiences between people in an online discussion forum relate to UX of cars before they are actually experienced in real-life. We took an ethnographic approach to analyse the activities of members of a self-organised web-based discussion forum for Tesla car enthusiasts, to understand how product anticipation emerges in a digital-material setting. Our study identifies how anticipatory experiences create UX of car ownership which evolves through members’ engagement in a self-organised online community enabled through the digitalisation and connectivity of the car, and how such car experiences generate new forms of digital anticipation of the car. We conclude that the shift towards digitalisation of cars and subscription services creates a need for more interdisciplinary research into spatial and temporal aspects, where socially shared anticipatory experiences are increasingly important for the overall UX
From Manual Driving to Automated Driving: A Review of 10 Years of AutoUI
This paper gives an overview of the ten-year devel- opment of the papers presented at the International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI) from 2009 to 2018. We categorize the topics into two main groups, namely, manual driving-related research and automated driving-related re- search. Within manual driving, we mainly focus on studies on user interfaces (UIs), driver states, augmented reality and head-up displays, and methodology; Within automated driv- ing, we discuss topics, such as takeover, acceptance and trust, interacting with road users, UIs, and methodology. We also discuss the main challenges and future directions for AutoUI and offer a roadmap for the research in this area.https://deepblue.lib.umich.edu/bitstream/2027.42/153959/1/From Manual Driving to Automated Driving: A Review of 10 Years of AutoUI.pdfDescription of From Manual Driving to Automated Driving: A Review of 10 Years of AutoUI.pdf : Main articl
Participatory prototyping to inform the development of a remote UX design system in the automotive domain
This study reports on the empirical findings of participatory design workshops for the development of a supportive automotive user experience design system. Identifying and addressing this area with traditional research methods is problematic due to the different user experience (UX) design perspectives that might conflict and the related limitations of the automotive domain. To
help resolve this problem, we conducted research with 12 user experience (UX) designers through individual participatory prototyping activities to gain insights into their explicit, observable, tacit and latent needs. These activities allowed us to explore their motivation to use different technologies;
the system’s architecture; detailed features of interactivity; and to describe user needs including
efficiency, effectiveness, engagement, naturalness, ease of use, information retrieval, self-image
awareness, politeness, and flexibility. Our analysis led us to design implications that translate
participants’ needs into UX design goals, informing practitioners on how to develop relevant systems
further.S.T. received a bursary by Brunel University London as part of the Jaguar Land Rover funded Automotive Habitat Lab project (Research Code R33240)
Wearables at work:preferences from an employee’s perspective
This exploratory study aims to obtain a first impression of the wishes and needs of employees on the use of wearables at work for health promotion. 76 employ-ees with a mean age of 40 years old (SD ±11.7) filled in a survey after trying out a wearable. Most employees see the potential of using wearable devices for workplace health promotion. However, according to employees, some negative aspects should be overcome before wearables can effectively contribute to health promotion. The most mentioned negative aspects were poor visualization and un-pleasantness of wearing. Specifically for the workplace, employees were con-cerned about the privacy of data collection
Predicting final user satisfaction based on user experience data using machine learning
東京都立大学Tokyo Metropolitan University博士(工学)doctoral thesi
The Role and Potentials of Field User Interaction Data in the Automotive UX Development Lifecycle: An Industry Perspective
We are interested in the role of field user interaction data in the
development of IVIS, the potentials practitioners see in analyzing this data,
the concerns they share, and how this compares to companies with digital
products. We conducted interviews with 14 UX professionals, 8 from automotive
and 6 from digital companies, and analyzed the results by emergent thematic
coding. Our key findings indicate that implicit feedback through field user
interaction data is currently not evident in the automotive UX development
process. Most decisions regarding the design of IVIS are made based on personal
preferences and the intuitions of stakeholders. However, the interviewees also
indicated that user interaction data has the potential to lower the influence
of guesswork and assumptions in the UX design process and can help to make the
UX development lifecycle more evidence-based and user-centered
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