6,554 research outputs found

    Mean-Field Game Approach to Admission Control of an M/M/∞ Queue with Shared Service Cost

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    International audienceWe study a mean field approximation of the M/M/\infty queueing system. The problem we deal is quite different from standard games of congestion as we consider the case in which higher congestion results in smaller costs per user. This is motivated by a situation in which some TV show is broadcast so that the same cost is needed no matter how many users follow the show. Using a mean-field approximation, we show that this results in multiple equilibria of threshold type which we explicitly compute. We further derive the social optimal policy and compute the price of anarchy. We then study the game with partial information and show that by appropriate limitation of the queue-state information obtained by the players we can obtain the same performance as when all the information is available to the players. We show that the mean-field approximation becomes tight as the workload increases, thus the results obtained for the mean-field model well approximate the discrete one

    Sharing delay information in service systems: a literature survey

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    Service providers routinely share information about upcoming waiting times with their customers, through delay announcements. The need to effectively manage the provision of these announcements has led to a substantial growth in the body of literature which is devoted to that topic. In this survey paper, we systematically review the relevant literature, summarize some of its key ideas and findings, describe the main challenges that the different approaches to the problem entail, and formulate research directions that would be interesting to consider in future work

    Bandwidth and Power Management in Broadband Wireless Networks

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    Bandwidth and power are considered as two important resources in wireless networks. Therefore, how to management these resources becomes a critical issue. In this thesis, we investigate this issue majorally in IEEE 802.16 networks. We first perform performance analysis on two bandwidth request mechanisms defined in IEEE 802.16 networks. We also propose two practical performance objectives. Based on the analysis, we design two scheduling algorithm to achieve the objectives. Due to the characteristics of popular variable bit rate (VBR) traffic, it is very difficult for subscriber stations (SSs) to make appropriate bandwidth reservation. Therefore, the bandwidth may not be utilized all the time. We propose a new protocol, named bandwidth recycling, to utilized unused bandwidth. Our simulation shows that the proposed scheme can improve system utilization averagely by 40\%. We also propose a more aggressive solution to reduce the gap between bandwidth reservation and real usage. We first design a centralized approach by linear programming to obtain the optimal solution. Further, we design a fully distributed scheme based on game theory, named bandwidth reservation (BR) game. Due to different quality of service (QoS) requirements, we customize the utility function for each scheduling class. Our numerical and simulation show that the gap between BR game and optimal solution is limited. Due to the advantage of dynamical fractional frequency reuse (DFFR), the base station (BS) can dynamically adjust transmission power on each frequency partition. We emphasis on power allocation issue in DFFR to achieve most ecomicical data transmission. We first formulate the problem by integer linear programming (ILP). Due to high computation complexity, we further design a greedy algorithm. Our simulation shows that the results of the greedy algorithm is very close to the ILP results

    DOWNSTREAM RESOURCE ALLOCATION IN DOCSIS 3.0 CHANNEL BONDED NETWORKS

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    Modern broadband internet access cable systems follow the Data Over Cable System Interface Specification (DOCSIS) for data transfer between the individual cable modem (CM) and the Internet. The newest version of DOCSIS, version 3.0, provides an abstraction referred to as bonding groups to help manage bandwidth and to increase bandwidth to each user beyond that available within a single 6MHz. television channel. Channel bonding allows more than one channel to be used by a CM to provide a virtual channel of much greater bandwidth. This combining of channels into bonding groups, especially when channels overlap between more than one bonding group, complicates the resource allocation problem within these networks. The goal of resource allocation in this research is twofold, to provide for fairness among users while at the same time making maximum possible utilization of the available system bandwidth. The problem of resource allocation in computer networks has been widely studied by the academic community. Past work has studied resource allocation in many network types, however application in a DOCSIS channel bonded network has not been explored. This research begins by first developing a definition of fairness in a channel bonded system. After providing a theoretical definition of fairness we implement simulations of different scheduling disciplines and evaluate their performance against this theoretical ideal. The complexity caused by overlapped channels requires even the simplest scheduling algorithms to be modified to work correctly. We then develop an algorithm to maximize the use of the available system bandwidth. The approach involves using competitive analysis techniques and an online algorithm to dynamically reassign flows among the available channels. Bandwidth usage and demand requests are monitored for bandwidth that is underutilized, and demand that is unsatisfied, and real time changes are made to the flow-to-channel mappings to improve the utilization of the total available bandwidth. The contribution of this research is to provide a working definition of fairness in a channel bonded environment, the implementation of several scheduling disciplines and evaluation of their adherence to that definition, and development of an algorithm to improve overall bandwidth utilization of the system

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
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