2,411 research outputs found

    A Game-theoretic Framework for Revenue Sharing in Edge-Cloud Computing System

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    We introduce a game-theoretic framework to ex- plore revenue sharing in an Edge-Cloud computing system, in which computing service providers at the edge of the Internet (edge providers) and computing service providers at the cloud (cloud providers) co-exist and collectively provide computing resources to clients (e.g., end users or applications) at the edge. Different from traditional cloud computing, the providers in an Edge-Cloud system are independent and self-interested. To achieve high system-level efficiency, the manager of the system adopts a task distribution mechanism to maximize the total revenue received from clients and also adopts a revenue sharing mechanism to split the received revenue among computing servers (and hence service providers). Under those system-level mechanisms, service providers attempt to game with the system in order to maximize their own utilities, by strategically allocating their resources (e.g., computing servers). Our framework models the competition among the providers in an Edge-Cloud system as a non-cooperative game. Our simulations and experiments on an emulation system have shown the existence of Nash equilibrium in such a game. We find that revenue sharing mechanisms have a significant impact on the system-level efficiency at Nash equilibria, and surprisingly the revenue sharing mechanism based directly on actual contributions can result in significantly worse system efficiency than Shapley value sharing mechanism and Ortmann proportional sharing mechanism. Our framework provides an effective economics approach to understanding and designing efficient Edge-Cloud computing systems

    GT-TSCH: Game-Theoretic Distributed TSCH Scheduler for Low-Power IoT Networks

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    Time-Slotted Channel Hopping (TSCH) is a synchronous medium access mode of the IEEE 802.15.4e standard designed for providing low-latency and highly-reliable end-to-end communication. TSCH constructs a communication schedule by combining frequency channel hopping with Time Division Multiple Access (TDMA). In recent years, IETF designed several standards to define general mechanisms for the implementation of TSCH. However, the problem of updating the TSCH schedule according to the changes of the wireless link quality and node's traffic load left unresolved. In this paper, we use non-cooperative game theory to propose GT-TSCH, a distributed TSCH scheduler designed for low-power IoT applications. By considering selfish behavior of nodes in packet forwarding, GT-TSCH updates the TSCH schedule in a distributed approach with low control overhead by monitoring the queue length, the place of the node in the Directed Acyclic Graph (DAG) topology, the quality of the wireless link, and the data packet generation rate. We prove the existence and uniqueness of Nash equilibrium in our game model and we find the optimal number of TSCH Tx timeslots to update the TSCH slotframe. To examine the performance of our contribution, we implement GT-TSCH on Zolertia Firefly IoT motes and the Contiki-NG Operating System (OS). The evaluation results reveal that GT-TSCH improves performance in terms of throughput and end-to-end delay compared to the state-of-the-art method.Comment: 43rd IEEE International Conference on Distributed Computing System

    Load Balancing for Dynamic Clients, Game Theory Approach

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    We address the problem of load balancing which is considered as a technique to spread work between two or more computers in order to get optimal response time and resource utilization between servers by using Nash equilibrium which is the central concern of game theory. We use a normal form table to express the payoff for every client, every client has estimate time for execution and every server has speed, from these facts, we innovate a dynamic payoff matrix to evaluate a Nash equilibrium point and then determine which server can serve an appropriate client to achieve best load balancing which is called "server matching" (Each client is matched to exactly one server, but a server can be matched to multiple clients or none.). We use Netlogo simulation to implement this matching, besides a useful game theory oolset called GAMBIT (Gambit toolset homepage, 2005) to solve the payoff matrix and compute Nash equilibrium point. This paper was done between the years 2007 – 2009, and to know what was done in this paper we can argue that we contribute in accomplishing the load balancing between servers, using new technique depends on game theory perspective, for that reason we can answer the question why this thesis was done, because it is very vital in achieving this goal. We use in our thesis a simulation methodology to prove the results that we have obtained from the simulation program which is a Netlogo V4.0.2, and we compare the results with traditionally techniques in load balancing. Finally, the results show that we improve the performance for the whole system by 4% in achieving load balancing and overweight the possibilities of using this technique in real system around the world

    Mathematical optimization techniques for demand management in smart grids

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    The electricity supply industry has been facing significant challenges in terms of meeting the projected demand for energy, environmental issues, security, reliability and integration of renewable energy. Currently, most of the power grids are based on many decades old vertical hierarchical infrastructures where the electric power flows in one direction from the power generators to the consumer side and the grid monitoring information is handled only at the operation side. It is generally believed that a fundamental evolution in electric power generation and supply system is required to make the grids more reliable, secure and efficient. This is generally recognised as the development of smart grids. Demand management is the key to the operational efficiency and reliability of smart grids. Facilitated by the two-way information flow and various optimization mechanisms, operators benefit from real time dynamic load monitoring and control while consumers benefit from optimised use of energy. In this thesis, various mathematical optimization techniques and game theoretic frameworks have been proposed for demand management in order to achieve efficient home energy consumption scheduling and optimal electric vehicle (EV) charging. A consumption scheduling technique is proposed to minimise the peak consumption load. The proposed technique is able to schedule the optimal operation time for appliances according to the power consumption patterns of the individual appliances. A game theoretic consumption optimization framework is proposed to manage the scheduling of appliances of multiple residential consumers in a decentralised manner, with the aim of achieving minimum cost of energy for consumers. The optimization incorporates integration of locally generated and stored renewable energy in order to minimise dependency on conventional energy. In addition to the appliance scheduling, a mean field game theoretic optimization framework is proposed for electric vehicles to manage their charging. In particular, the optimization considers a charging station where a large number of EVs are charged simultaneously during a flexible period of time. The proposed technique provides the EVs an optimal charging strategy in order to minimise the cost of charging. The performances of all these new proposed techniques have been demonstrated using Matlab based simulation studies
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