26,499 research outputs found

    Max-Min Greedy Matching

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    A bipartite graph G(U,V;E) that admits a perfect matching is given. One player imposes a permutation pi over V, the other player imposes a permutation sigma over U. In the greedy matching algorithm, vertices of U arrive in order sigma and each vertex is matched to the highest (under pi) yet unmatched neighbor in V (or left unmatched, if all its neighbors are already matched). The obtained matching is maximal, thus matches at least a half of the vertices. The max-min greedy matching problem asks: suppose the first (max) player reveals pi, and the second (min) player responds with the worst possible sigma for pi, does there exist a permutation pi ensuring to match strictly more than a half of the vertices? Can such a permutation be computed in polynomial time? The main result of this paper is an affirmative answer for these questions: we show that there exists a polytime algorithm to compute pi for which for every sigma at least rho > 0.51 fraction of the vertices of V are matched. We provide additional lower and upper bounds for special families of graphs, including regular and Hamiltonian graphs. Our solution solves an open problem regarding the welfare guarantees attainable by pricing in sequential markets with binary unit-demand valuations

    Profile-Based Optimal Matchings in the Student-Project Allocation Problem

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    In the Student/Project Allocation problem (spa) we seek to assign students to individual or group projects offered by lecturers. Students provide a list of projects they find acceptable in order of preference. Each student can be assigned to at most one project and there are constraints on the maximum number of students that can be assigned to each project and lecturer. We seek matchings of students to projects that are optimal with respect to profile, which is a vector whose rth component indicates how many students have their rth-choice project. We present an efficient algorithm for finding agreedy maximum matching in the spa context – this is a maximum matching whose profile is lexicographically maximum. We then show how to adapt this algorithm to find a generous maximum matching – this is a matching whose reverse profile is lexicographically minimum. Our algorithms involve finding optimal flows in networks. We demonstrate how this approach can allow for additional constraints, such as lecturer lower quotas, to be handled flexibly

    Coverage, Matching, and Beyond: New Results on Budgeted Mechanism Design

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    We study a type of reverse (procurement) auction problems in the presence of budget constraints. The general algorithmic problem is to purchase a set of resources, which come at a cost, so as not to exceed a given budget and at the same time maximize a given valuation function. This framework captures the budgeted version of several well known optimization problems, and when the resources are owned by strategic agents the goal is to design truthful and budget feasible mechanisms, i.e. elicit the true cost of the resources and ensure the payments of the mechanism do not exceed the budget. Budget feasibility introduces more challenges in mechanism design, and we study instantiations of this problem for certain classes of submodular and XOS valuation functions. We first obtain mechanisms with an improved approximation ratio for weighted coverage valuations, a special class of submodular functions that has already attracted attention in previous works. We then provide a general scheme for designing randomized and deterministic polynomial time mechanisms for a class of XOS problems. This class contains problems whose feasible set forms an independence system (a more general structure than matroids), and some representative problems include, among others, finding maximum weighted matchings, maximum weighted matroid members, and maximum weighted 3D-matchings. For most of these problems, only randomized mechanisms with very high approximation ratios were known prior to our results

    The Price of Information in Combinatorial Optimization

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    Consider a network design application where we wish to lay down a minimum-cost spanning tree in a given graph; however, we only have stochastic information about the edge costs. To learn the precise cost of any edge, we have to conduct a study that incurs a price. Our goal is to find a spanning tree while minimizing the disutility, which is the sum of the tree cost and the total price that we spend on the studies. In a different application, each edge gives a stochastic reward value. Our goal is to find a spanning tree while maximizing the utility, which is the tree reward minus the prices that we pay. Situations such as the above two often arise in practice where we wish to find a good solution to an optimization problem, but we start with only some partial knowledge about the parameters of the problem. The missing information can be found only after paying a probing price, which we call the price of information. What strategy should we adopt to optimize our expected utility/disutility? A classical example of the above setting is Weitzman's "Pandora's box" problem where we are given probability distributions on values of nn independent random variables. The goal is to choose a single variable with a large value, but we can find the actual outcomes only after paying a price. Our work is a generalization of this model to other combinatorial optimization problems such as matching, set cover, facility location, and prize-collecting Steiner tree. We give a technique that reduces such problems to their non-price counterparts, and use it to design exact/approximation algorithms to optimize our utility/disutility. Our techniques extend to situations where there are additional constraints on what parameters can be probed or when we can simultaneously probe a subset of the parameters.Comment: SODA 201

    Some recent results in the analysis of greedy algorithms for assignment problems

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    We survey some recent developments in the analysis of greedy algorithms for assignment and transportation problems. We focus on the linear programming model for matroids and linear assignment problems with Monge property, on general linear programs, probabilistic analysis for linear assignment and makespan minimization, and on-line algorithms for linear and non-linear assignment problems
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