2 research outputs found

    The Complexity of the Empire Colouring Problem

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    We investigate the computational complexity of the empire colouring problem (as defined by Percy Heawood in 1890) for maps containing empires formed by exactly r>1r > 1 countries each. We prove that the problem can be solved in polynomial time using ss colours on maps whose underlying adjacency graph has no induced subgraph of average degree larger than s/rs/r. However, if s3s \geq 3, the problem is NP-hard even if the graph is a forest of paths of arbitrary lengths (for any r2r \geq 2, provided s<2r(2r+1/4+3/2)s < 2r - \sqrt(2r + 1/4+ 3/2). Furthermore we obtain a complete characterization of the problem's complexity for the case when the input graph is a tree, whereas our result for arbitrary planar graphs fall just short of a similar dichotomy. Specifically, we prove that the empire colouring problem is NP-hard for trees, for any r2r \geq 2, if 3s2r13 \leq s \leq 2r-1 (and polynomial time solvable otherwise). For arbitrary planar graphs we prove NP-hardness if s<7s<7 for r=2r=2, and s<6r3s < 6r-3, for r3r \geq 3. The result for planar graphs also proves the NP-hardness of colouring with less than 7 colours graphs of thickness two and less than 6r36r-3 colours graphs of thickness r3r \geq 3.Comment: 23 pages, 12 figure

    Martingales on trees and the empire chromatic number of random trees

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    Abstract. We study the empire colouring problem (as defined by Percy Heawood in 1890) for maps whose dual planar graph is a tree, with empires formed by exactly r countries. We prove that, for each fixed r&gt; 1, with probability approaching one as the size of the graph grows to infinity, the minimum number of colours for which a feasible solution exists takes one of seven possible values.
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