18 research outputs found
Market Equilibrium with Transaction Costs
Identical products being sold at different prices in different locations is a
common phenomenon. Price differences might occur due to various reasons such as
shipping costs, trade restrictions and price discrimination. To model such
scenarios, we supplement the classical Fisher model of a market by introducing
{\em transaction costs}. For every buyer and every good , there is a
transaction cost of \cij; if the price of good is , then the cost to
the buyer {\em per unit} of is p_j + \cij. This allows the same good
to be sold at different (effective) prices to different buyers.
We provide a combinatorial algorithm that computes -approximate
equilibrium prices and allocations in
operations -
where is the number goods, is the number of buyers and is the sum
of the budgets of all the buyers
Network Cournot Competition
Cournot competition is a fundamental economic model that represents firms
competing in a single market of a homogeneous good. Each firm tries to maximize
its utility---a function of the production cost as well as market price of the
product---by deciding on the amount of production. In today's dynamic and
diverse economy, many firms often compete in more than one market
simultaneously, i.e., each market might be shared among a subset of these
firms. In this situation, a bipartite graph models the access restriction where
firms are on one side, markets are on the other side, and edges demonstrate
whether a firm has access to a market or not. We call this game \emph{Network
Cournot Competition} (NCC). In this paper, we propose algorithms for finding
pure Nash equilibria of NCC games in different situations. First, we carefully
design a potential function for NCC, when the price functions for markets are
linear functions of the production in that market. However, for nonlinear price
functions, this approach is not feasible. We model the problem as a nonlinear
complementarity problem in this case, and design a polynomial-time algorithm
that finds an equilibrium of the game for strongly convex cost functions and
strongly monotone revenue functions. We also explore the class of price
functions that ensures strong monotonicity of the revenue function, and show it
consists of a broad class of functions. Moreover, we discuss the uniqueness of
equilibria in both of these cases which means our algorithms find the unique
equilibria of the games. Last but not least, when the cost of production in one
market is independent from the cost of production in other markets for all
firms, the problem can be separated into several independent classical
\emph{Cournot Oligopoly} problems. We give the first combinatorial algorithm
for this widely studied problem
Computing Equilibrium in Matching Markets
Market equilibria of matching markets offer an intuitive and fair solution
for matching problems without money with agents who have preferences over the
items. Such a matching market can be viewed as a variation of Fisher market,
albeit with rather peculiar preferences of agents. These preferences can be
described by piece-wise linear concave (PLC) functions, which however, are not
separable (due to each agent only asking for one item), are not monotone, and
do not satisfy the gross substitute property-- increase in price of an item can
result in increased demand for the item. Devanur and Kannan in FOCS 08 showed
that market clearing prices can be found in polynomial time in markets with
fixed number of items and general PLC preferences. They also consider Fischer
markets with fixed number of agents (instead of fixed number of items), and
give a polynomial time algorithm for this case if preferences are separable
functions of the items, in addition to being PLC functions.
Our main result is a polynomial time algorithm for finding market clearing
prices in matching markets with fixed number of different agent preferences,
despite that the utility corresponding to matching markets is not separable. We
also give a simpler algorithm for the case of matching markets with fixed
number of different items
On Computability of Equilibria in Markets with Production
Although production is an integral part of the Arrow-Debreu market model,
most of the work in theoretical computer science has so far concentrated on
markets without production, i.e., the exchange economy. This paper takes a
significant step towards understanding computational aspects of markets with
production.
We first define the notion of separable, piecewise-linear concave (SPLC)
production by analogy with SPLC utility functions. We then obtain a linear
complementarity problem (LCP) formulation that captures exactly the set of
equilibria for Arrow-Debreu markets with SPLC utilities and SPLC production,
and we give a complementary pivot algorithm for finding an equilibrium. This
settles a question asked by Eaves in 1975 of extending his complementary pivot
algorithm to markets with production.
Since this is a path-following algorithm, we obtain a proof of membership of
this problem in PPAD, using Todd, 1976. We also obtain an elementary proof of
existence of equilibrium (i.e., without using a fixed point theorem),
rationality, and oddness of the number of equilibria. We further give a proof
of PPAD-hardness for this problem and also for its restriction to markets with
linear utilities and SPLC production. Experiments show that our algorithm runs
fast on randomly chosen examples, and unlike previous approaches, it does not
suffer from issues of numerical instability. Additionally, it is strongly
polynomial when the number of goods or the number of agents and firms is
constant. This extends the result of Devanur and Kannan (2008) to markets with
production.
Finally, we show that an LCP-based approach cannot be extended to PLC
(non-separable) production, by constructing an example which has only
irrational equilibria.Comment: An extended abstract will appear in SODA 201
Proportional Dynamics in Exchange Economies
We study the Proportional Response dynamic in exchange economies, where each
player starts with some amount of money and a good. Every day, the players
bring one unit of their good and submit bids on goods they like, each good gets
allocated in proportion to the bid amounts, and each seller collects the bids
received. Then every player updates the bids proportionally to the contribution
of each good in their utility. This dynamic models a process of learning how to
bid and has been studied in a series of papers on Fisher and production
markets, but not in exchange economies. Our main results are as follows:
- For linear utilities, the dynamic converges to market equilibrium utilities
and allocations, while the bids and prices may cycle. We give a combinatorial
characterization of limit cycles for prices and bids.
- We introduce a lazy version of the dynamic, where players may save money
for later, and show this converges in everything: utilities, allocations, and
prices.
- For CES utilities in the substitute range , the dynamic converges
for all parameters.
This answers an open question about exchange economies with linear utilities,
where tatonnement does not converge to market equilibria, and no natural
process leading to equilibria was known. We also note that proportional
response is a process where the players exchange goods throughout time (in
out-of-equilibrium states), while tatonnement only explains how exchange
happens in the limit.Comment: 25 pages, 6 figure
Ascending-Price Algorithms for Unknown Markets
We design a simple ascending-price algorithm to compute a
-approximate equilibrium in Arrow-Debreu exchange markets with
weak gross substitute (WGS) property, which runs in time polynomial in market
parameters and . This is the first polynomial-time
algorithm for most of the known tractable classes of Arrow-Debreu markets,
which is easy to implement and avoids heavy machinery such as the ellipsoid
method. In addition, our algorithm can be applied in unknown market setting
without exact knowledge about the number of agents, their individual utilities
and endowments. Instead, our algorithm only relies on queries to a global
demand oracle by posting prices and receiving aggregate demand for goods as
feedback. When demands are real-valued functions of prices, the oracles can
only return values of bounded precision based on real utility functions. Due to
this more realistic assumption, precision and representation of prices and
demands become a major technical challenge, and we develop new tools and
insights that may be of independent interest. Furthermore, our approach also
gives the first polynomial-time algorithm to compute an exact equilibrium for
markets with spending constraint utilities, a piecewise linear concave
generalization of linear utilities. This resolves an open problem posed by Duan
and Mehlhorn (2015).Comment: 33 page
Constant inapproximability for Fisher markets
We study the problem of computing approximate market equilibria in Fisher markets with separable piecewise-linear concave (SPLC) utility functions. In this setting, the problem was only known to be PPAD-complete for inverse-polynomial approximations. We strengthen this result by showing PPAD-hardness for constant approximations. This means that the problem does not admit a polynomial time approximation scheme (PTAS) unless PPAD = P. In fact, we prove that computing any approximation better than 1/11 is PPAD-complete. As a direct byproduct of our main result, we get the same inapproximability bound for Arrow-Debreu exchange markets with SPLC utility function