992 research outputs found
Learning Ground Traversability from Simulations
Mobile ground robots operating on unstructured terrain must predict which
areas of the environment they are able to pass in order to plan feasible paths.
We address traversability estimation as a heightmap classification problem: we
build a convolutional neural network that, given an image representing the
heightmap of a terrain patch, predicts whether the robot will be able to
traverse such patch from left to right. The classifier is trained for a
specific robot model (wheeled, tracked, legged, snake-like) using simulation
data on procedurally generated training terrains; the trained classifier can be
applied to unseen large heightmaps to yield oriented traversability maps, and
then plan traversable paths. We extensively evaluate the approach in simulation
on six real-world elevation datasets, and run a real-robot validation in one
indoor and one outdoor environment.Comment: Webpage: http://romarcg.xyz/traversability_estimation
Inclined Surface Locomotion Strategies for Spherical Tensegrity Robots
This paper presents a new teleoperated spherical tensegrity robot capable of
performing locomotion on steep inclined surfaces. With a novel control scheme
centered around the simultaneous actuation of multiple cables, the robot
demonstrates robust climbing on inclined surfaces in hardware experiments and
speeds significantly faster than previous spherical tensegrity models. This
robot is an improvement over other iterations in the TT-series and the first
tensegrity to achieve reliable locomotion on inclined surfaces of up to
24\degree. We analyze locomotion in simulation and hardware under single and
multi-cable actuation, and introduce two novel multi-cable actuation policies,
suited for steep incline climbing and speed, respectively. We propose
compelling justifications for the increased dynamic ability of the robot and
motivate development of optimization algorithms able to take advantage of the
robot's increased control authority.Comment: 6 pages, 11 figures, IROS 201
Automated Gait Adaptation for Legged Robots
Gait parameter adaptation on a physical robot is an error-prone, tedious and time-consuming process. In this paper we present a system for gait adaptation in our RHex series of hexapedal robots that renders this arduous process nearly autonomous. The robot adapts its gait parameters by recourse to a modified version of Nelder-Mead descent while managing its self-experiments and measuring the outcome by visual servoing within a partially engineered environment. The resulting performance gains extend considerably beyond what we have managed with hand tuning. For example, the hest hand tuned alternating tripod gaits never exceeded 0.8 m/s nor achieved specific resistance helow 2.0. In contrast, Nelder-Mead based tuning has yielded alternating tripod gaits at 2.7 m/s (well over 5 body lengths per second) and reduced specific resistance to 0.6 while requiring little human intervention at low and moderate speeds. Comparable gains have been achieved on the much larger ruggedized version of this machine
Evolvability signatures of generative encodings: beyond standard performance benchmarks
Evolutionary robotics is a promising approach to autonomously synthesize
machines with abilities that resemble those of animals, but the field suffers
from a lack of strong foundations. In particular, evolutionary systems are
currently assessed solely by the fitness score their evolved artifacts can
achieve for a specific task, whereas such fitness-based comparisons provide
limited insights about how the same system would evaluate on different tasks,
and its adaptive capabilities to respond to changes in fitness (e.g., from
damages to the machine, or in new situations). To counter these limitations, we
introduce the concept of "evolvability signatures", which picture the
post-mutation statistical distribution of both behavior diversity (how
different are the robot behaviors after a mutation?) and fitness values (how
different is the fitness after a mutation?). We tested the relevance of this
concept by evolving controllers for hexapod robot locomotion using five
different genotype-to-phenotype mappings (direct encoding, generative encoding
of open-loop and closed-loop central pattern generators, generative encoding of
neural networks, and single-unit pattern generators (SUPG)). We observed a
predictive relationship between the evolvability signature of each encoding and
the number of generations required by hexapods to adapt from incurred damages.
Our study also reveals that, across the five investigated encodings, the SUPG
scheme achieved the best evolvability signature, and was always foremost in
recovering an effective gait following robot damages. Overall, our evolvability
signatures neatly complement existing task-performance benchmarks, and pave the
way for stronger foundations for research in evolutionary robotics.Comment: 24 pages with 12 figures in the main text, and 4 supplementary
figures. Accepted at Information Sciences journal (in press). Supplemental
videos are available online at, see http://goo.gl/uyY1R
Martian Lava Tube Exploration Using Jumping Legged Robots: A Concept Study
In recent years, robotic exploration has become increasingly important in
planetary exploration. One area of particular interest for exploration is
Martian lava tubes, which have several distinct features of interest. First, it
is theorized that they contain more easily accessible resources such as water
ice, needed for in-situ utilization on Mars. Second, lava tubes of significant
size can provide radiation and impact shelter for possible future human
missions to Mars. Third, lava tubes may offer a protected and preserved view
into Mars' geological and possible biological past. However, exploration of
these lava tubes poses significant challenges due to their sheer size,
geometric complexity, uneven terrain, steep slopes, collapsed sections,
significant obstacles, and unstable surfaces. Such challenges may hinder
traditional wheeled rover exploration. To overcome these challenges, legged
robots and particularly jumping systems have been proposed as potential
solutions. Jumping legged robots utilize legs to both walk and jump. This
allows them to traverse uneven terrain and steep slopes more easily compared to
wheeled or tracked systems. In the context of Martian lava tube exploration,
jumping legged robots would be particularly useful due to their ability to jump
over big boulders, gaps, and obstacles, as well as to descend and climb steep
slopes. This would allow them to explore and map such caves, and possibly
collect samples from areas that may otherwise be inaccessible. This paper
presents the specifications, design, capabilities, and possible mission
profiles for state-of-the-art legged robots tailored to space exploration.
Additionally, it presents the design, capabilities, and possible mission
profiles of a new jumping legged robot for Martian lava tube exploration that
is being developed at the Norwegian University of Science and Technology.Comment: 74rd International Astronautical Congress (IAC
MOTION CONTROL SIMULATION OF A HEXAPOD ROBOT
This thesis addresses hexapod robot motion control. Insect morphology and locomotion patterns inform the design of a robotic model, and motion control is achieved via trajectory planning and bio-inspired principles. Additionally, deep learning and multi-agent reinforcement learning are employed to train the robot motion control strategy with leg coordination achieves using a multi-agent deep reinforcement learning framework. The thesis makes the following contributions:
First, research on legged robots is synthesized, with a focus on hexapod robot motion control. Insect anatomy analysis informs the hexagonal robot body and three-joint single robotic leg design, which is assembled using SolidWorks. Different gaits are studied and compared, and robot leg kinematics are derived and experimentally verified, culminating in a three-legged gait for motion control.
Second, an animal-inspired approach employs a central pattern generator (CPG) control unit based on the Hopf oscillator, facilitating robot motion control in complex environments such as stable walking and climbing. The robot\u27s motion process is quantitatively evaluated in terms of displacement change and body pitch angle.
Third, a value function decomposition algorithm, QPLEX, is applied to hexapod robot motion control. The QPLEX architecture treats each leg as a separate agent with local control modules, that are trained using reinforcement learning. QPLEX outperforms decentralized approaches, achieving coordinated rhythmic gaits and increased robustness on uneven terrain. The significant of terrain curriculum learning is assessed, with QPLEX demonstrating superior stability and faster consequence.
The foot-end trajectory planning method enables robot motion control through inverse kinematic solutions but has limited generalization capabilities for diverse terrains. The animal-inspired CPG-based method offers a versatile control strategy but is constrained to core aspects. In contrast, the multi-agent deep reinforcement learning-based approach affords adaptable motion strategy adjustments, rendering it a superior control policy. These methods can be combined to develop a customized robot motion control policy for specific scenarios
Swing Leg Motion Strategy for Heavy-load Legged Robot Based on Force Sensing
The heavy-load legged robot has strong load carrying capacity and can adapt
to various unstructured terrains. But the large weight results in higher
requirements for motion stability and environmental perception ability. In
order to utilize force sensing information to improve its motion performance,
in this paper, we propose a finite state machine model for the swing leg in the
static gait by imitating the movement of the elephant. Based on the presence or
absence of additional terrain information, different trajectory planning
strategies are provided for the swing leg to enhance the success rate of
stepping and save energy. The experimental results on a novel quadruped robot
show that our method has strong robustness and can enable heavy-load legged
robots to pass through various complex terrains autonomously and smoothly
Imprecise dynamic walking with time-projection control
We present a new walking foot-placement controller based on 3LP, a 3D model
of bipedal walking that is composed of three pendulums to simulate falling,
swing and torso dynamics. Taking advantage of linear equations and closed-form
solutions of the 3LP model, our proposed controller projects intermediate
states of the biped back to the beginning of the phase for which a discrete LQR
controller is designed. After the projection, a proper control policy is
generated by this LQR controller and used at the intermediate time. This
control paradigm reacts to disturbances immediately and includes rules to
account for swing dynamics and leg-retraction. We apply it to a simulated Atlas
robot in position-control, always commanded to perform in-place walking. The
stance hip joint in our robot keeps the torso upright to let the robot
naturally fall, and the swing hip joint tracks the desired footstep location.
Combined with simple Center of Pressure (CoP) damping rules in the low-level
controller, our foot-placement enables the robot to recover from strong pushes
and produce periodic walking gaits when subject to persistent sources of
disturbance, externally or internally. These gaits are imprecise, i.e.,
emergent from asymmetry sources rather than precisely imposing a desired
velocity to the robot. Also in extreme conditions, restricting linearity
assumptions of the 3LP model are often violated, but the system remains robust
in our simulations. An extensive analysis of closed-loop eigenvalues, viable
regions and sensitivity to push timings further demonstrate the strengths of
our simple controller
Design of a walking robot
Carnegie Mellon University's Autonomous Planetary Exploration Program (APEX) is currently building the Daedalus robot; a system capable of performing extended autonomous planetary exploration missions. Extended autonomy is an important capability because the continued exploration of the Moon, Mars and other solid bodies within the solar system will probably be carried out by autonomous robotic systems. There are a number of reasons for this - the most important of which are the high cost of placing a man in space, the high risk associated with human exploration and communication delays that make teleoperation infeasible. The Daedalus robot represents an evolutionary approach to robot mechanism design and software system architecture. Daedalus incorporates key features from a number of predecessor systems. Using previously proven technologies, the Apex project endeavors to encompass all of the capabilities necessary for robust planetary exploration. The Ambler, a six-legged walking machine was developed by CMU for demonstration of technologies required for planetary exploration. In its five years of life, the Ambler project brought major breakthroughs in various areas of robotic technology. Significant progress was made in: mechanism and control, by introducing a novel gait pattern (circulating gait) and use of orthogonal legs; perception, by developing sophisticated algorithms for map building; and planning, by developing and implementing the Task Control Architecture to coordinate tasks and control complex system functions. The APEX project is the successor of the Ambler project
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