20 research outputs found
Средства построения звукового интерфейса для незрячих пользователей ПК
Рассматриваются основные достоинства и недостатки наиболее распространённых средств доступа незрячих к ПК. Предлагаются структура и функции слуховой среды для незрячих, с помощью которых они смогут разрабатывать программы наряду со зрячими программистами.Розглядаються основні достоїнства й недоліки найбільш розповсюджених засобів доступу незрячих до ПК. Пропонується структура й функції слухового середовища програмування, за допомогою якого вони зможуть розробляти програми разом із зрячими програмістами.The main advantages and disadvantages of the most widespread means of access to
PC by blind people are considered. A structure and functioning of sound surrounding
for blind people is provided with the help of which they will be able to develop
computer programs together with sighted programmers
СРЕДСТВА ПОСТРОЕНИЯ ЗВУКОВОГО ИНТЕРФЕЙСА ДЛЯ\ud НЕЗРЯЧИХ ПОЛЬЗОВАТЕЛЕЙ ПК
Рассматриваются основные достоинства и недостатки наиболее распространённых средств доступа незрячих к ПК. Предлагаются структура и функции слуховой\ud
среды для незрячих, с помощью которых они смогут разрабатывать программы наряду со зрячими программистами
Designing an Accessible Web Technology
This project considered the limitations of accessibility in web technology and screen readers. It was an attempt to create a framework for building web pages and applications that would have accessibility built in and make development easier. It also involved building a prototype screen navigator that demonstrated ways of overcoming the shortcomings of current screen readers. The final demonstration was an email web client built using this framework. The purpose of the email web application was to explore the viability, benefits and limitations of the framework’s method of creating web applications, and to test the usefulness of the prototype screen navigator. The findings for the framework were that it has benefits, for both the users of assistive technologies and developers, but there remain gaps, ideas and questions for further exploration. The prototype navigator made interacting with the dynamic application fairly easy and efficient
Designing Environmental Sounds Based on the Results of Interaction Between Objects in the Real World
Investigation of dynamic three-dimensional tangible touchscreens: Usability and feasibility
The ability for touchscreen controls to move from two physical dimensions to three dimensions may soon be possible. Though solutions exist for enhanced tactile touchscreen interaction using vibrotactile devices, no definitive commercial solution yet exists for providing real, physical shape to the virtual buttons on a touchscreen display. Of the many next steps in interface technology, this paper concentrates on the path leading to tangible, dynamic, touchscreen surfaces. An experiment was performed that explores the usage differences between a flat surface touchscreen and one augmented with raised surface controls. The results were mixed. The combination of tactile-visual modalities had a negative effect on task completion time when visual attention was focused on a single task (single target task time increased by 8% and the serial target task time increased by 6%). On the other hand, the dual modality had a positive effect on error rate when visual attention was divided between two tasks (the serial target error rate decreased by 50%). In addition to the experiment, this study also investigated the feasibility of creating a dynamic, three dimensional, tangible touchscreen. A new interface solution may be possible by inverting the traditional touchscreen architecture and integrating emerging technologies such as organic light emitting diode (OLED) displays and electrorheological fluid based tactile pins
Instructional eLearning technologies for the vision impaired
The principal sensory modality employed in learning is vision, and that not only increases the difficulty for vision impaired students from accessing existing educational media but also the new and mostly visiocentric learning materials being offered through on-line delivery mechanisms. Using as a reference Certified Cisco Network Associate (CCNA) and IT Essentials courses, a study has been made of tools that can access such on-line systems and transcribe the materials into a form suitable for vision impaired learning. Modalities employed included haptic, tactile, audio and descriptive text. How such a multi-modal approach can achieve equivalent success for the vision impaired is demonstrated. However, the study also shows the limits of the current understanding of human perception, especially with respect to comprehending two and three dimensional objects and spaces when there is no recourse to vision
Designing multimodal interaction for the visually impaired
Although multimodal computer input is believed to have advantages over unimodal input, little has been done to understand how to design a multimodal input mechanism to facilitate visually impaired users\u27 information access.
This research investigates sighted and visually impaired users\u27 multimodal interaction choices when given an interaction grammar that supports speech and touch input modalities. It investigates whether task type, working memory load, or prevalence of errors in a given modality impact a user\u27s choice. Theories in human memory and attention are used to explain the users\u27 speech and touch input coordination.
Among the abundant findings from this research, the following are the most important in guiding system design: (1) Multimodal input is likely to be used when it is available. (2) Users select input modalities based on the type of task undertaken. Users prefer touch input for navigation operations, but speech input for non-navigation operations. (3) When errors occur, users prefer to stay in the failing modality, instead of switching to another modality for error correction. (4) Despite the common multimodal usage patterns, there is still a high degree of individual differences in modality choices.
Additional findings include: (I) Modality switching becomes more prevalent when lower working memory and attentional resources are required for the performance of other concurrent tasks. (2) Higher error rates increases modality switching but only under duress. (3) Training order affects modality usage. Teaching a modality first versus second increases the use of this modality in users\u27 task performance.
In addition to discovering multimodal interaction patterns above, this research contributes to the field of human computer interaction design by: (1) presenting a design of an eyes-free multimodal information browser, (2) presenting a Wizard of Oz method for working with visually impaired users in order to observe their multimodal interaction.
The overall contribution of this work is that of one of the early investigations into how speech and touch might be combined into a non-visual multimodal system that can effectively be used for eyes-free tasks
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An exploratory study of screen-reader users navigating the web
textResearchers have learned much about how sighted individuals seek information on Web sites - for example, users follow "information scent" as they move from page to page, and individual differences may impact successful information seeking on the Web. While it is possible that individuals with disabilities, especially those with severe visual impairments, perform information-seeking activities in a similar manner, little is known about how individuals who use screen readers to navigate actually seek information on the Web. In this study, we used both qualitative and quantitative measures to investigate the Web navigation techniques of four screen-reader users and how a user’s experience affects these navigation techniques and his or her ability to successfully complete an information-finding task. We compared metrics for between-page and within-page navigation to studies of sighted users. We also considered how a Web site’s compliance with Section 508 guidelines affects the overall information-finding experience of a visually-impaired individual. We discovered that among the four individuals in this study, user experience was not necessarily indicative of a successful information-finding experience. As individuals, the participants' navigation techniques varied widely; as a group, they generally searched more frequently and used the back button less frequently than has been reported for sighted individuals. Screen-reader users in this study followed a more flimsy, linear navigation style and generally used scrolling actions rather than searching actions. When using a Web site that has a Section 508 compliant home page, we found that the screen-reader users in this study completed information-finding tasks significantly more quickly, used significantly fewer actions, and reported a more satisfying information-finding experience. They were also more successful at finding the information goal and encountered fewer impasses. Using both quantitative and qualitative measures was critical in this study. The quantitative metrics allowed us to compare values and the qualitative data provided additional insight into individual differences as well as allowing a deeper understanding of the quantitative data. The information from this study contributes to the growing body of research knowledge about screen-reader users. It also contributes a new understanding of screen-reader users that can be used by the worldwide community of Web developers, designers, and users.Informatio