5 research outputs found

    Robot dexterity: from deformable grasping to impulsive manipulation

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    Nowadays, it is fairly common for robots to manipulate different objects and perform sophisticated tasks. They lift up massive hard and soft objects, plan the motion with specific speed, and repeat complex tasks with high precision. However, without carefully control, even the most sophisticated robots would not be able to achieve a simple task. Robot grasping of deformable objects is an under-researched area. The difficulty comes from both mechanics and computation. First, deformation caused by grasping motions changes the global geometry of the object. Second, different from rigid body grasping whose torques are invariant, the torques exerted by the grasping fingers vary during the deformation. Collision is a common phenomenon in robot manipulation that takes place when objects collide together, as observed in the games of marbles, billiards, and bowling. To make the robot purposefully make use of impact to perform better at certain tasks, a general and computationally efficient model is needed for predicting the outcome of impact. And also, tasks to alter the trajectory of a flying object are also common in our daily life, like batting a baseball, playing ping-pong ball. A good motion planning strategy based on impact is necessary for the robots to accomplish these tasks. The thesis investigates problems of deformable grasping and impact-based manipulation on rigid bodies. The work contains deformable grasping on 2D and 3D soft objects, multi-body collision modeling, and motion planning of batting a flying object. In the first part of the thesis, in 2D space an algorithm is proposed to characterize the best resistance by a grasp to an adversary finger which minimizes the work done by the grasping fingers. An optimization scheme is offered to handle the general case of frictional segment contact. And also, an efficient squeeze-and-test strategy is introduced for a two-finger robot hand to grasp and lift a 3D deformable object resting on the plane. Next, an nn-body impulse-based collision model that works with or without friction is studied. The model could be used to determine the post-collision motions of any number of objects engaged in the collision. Making use of the impact model, the final part of the thesis investigated the task of batting a flying object with a manipulator. First, motion planning of the task in 2D space is studied. In the frictionless case, a closed-form solution is analyzed, simulated, and validated via the task of a WAM Arm batting a hexagonal object. In the frictional case, contact friction introduces a continuum of solutions, from which we select the one that expends the minimum kinetic energy of the manipulator. Next, analyses and results are generalized to 3D. Without friction the problem ends up with one-dimensional set of solution, from which optimum is obtained. For frictional case hitting normal is fixed for simplicity. The system is then transferred to a root-finding problem, and Newton\u27s method is applied to find the optimal planning

    Computational modeling of impact and deformation

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    This thesis tackles several problems arising in robotics and mechanics: analysis and computation of two- and muti-body impacts, planning a contact velocity for robotic batting, impact of an elastic rod onto a fixed foundation, robotic pickup of soft three-dimensional objects, and recovery of their gravity-free shapes. Impact is an event that lasts a very short period of time but generates a very large interaction force. Assuming Stronge’s energy-based restitution, a formal impulse-based analysis is presented for the collision of two rigid bodies at single contact point under Coulomb friction in three dimensions (3D). Based on this analysis, we describe a complete algorithm to take advantage of fast numerical integration and closed-form evaluation. For a simultaneous collision involving more than two bodies, we describe a general computational model for predicting its outcome. Based on the impact model, we then look into the task of planning an initial contact velocity between a bat and an in-flight object to send the latter to a target. In certain situations, a closed-form solution can be found, while in others, a bounding triangle algorithm of iterative nature can be employed. An alternative way of modeling impact is to consider the engaged objects to be elastic rather than rigid. A damped one-dimensional wave equation can model an elastic rod bouncing off the ground at a given initial velocity, under the influence of gravity. We derive an explicit solution based on the Method of Descent and D’Alembert’s formula. We also obtain formulas for the time of contact and analyze the dependence of the energetic coefficient of restitution on the physical constants. I conclude the thesis with two pieces of work involving deformable objects. First, an algorithm for picking up a 3D object is introduced. Homotopy continuation method is applied to solve a non-linear system for slips between objects and fingers. Some simulation and experimental results are compared. Second, I discuss an iterative fixed-point method for recovering the gravity-free shape of an object. An experiment shows that the resulting stiffness matrix gives better predictions on deformations than the conventional stiffness matrix influenced by gravity

    Automation and Robotics: Latest Achievements, Challenges and Prospects

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    This SI presents the latest achievements, challenges and prospects for drives, actuators, sensors, controls and robot navigation with reverse validation and applications in the field of industrial automation and robotics. Automation, supported by robotics, can effectively speed up and improve production. The industrialization of complex mechatronic components, especially robots, requires a large number of special processes already in the pre-production stage provided by modelling and simulation. This area of research from the very beginning includes drives, process technology, actuators, sensors, control systems and all connections in mechatronic systems. Automation and robotics form broad-spectrum areas of research, which are tightly interconnected. To reduce costs in the pre-production stage and to reduce production preparation time, it is necessary to solve complex tasks in the form of simulation with the use of standard software products and new technologies that allow, for example, machine vision and other imaging tools to examine new physical contexts, dependencies and connections
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